NeoBrainX 5e6b712651 Merge 'master' into shader-uids-awesome.
Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
2013-04-25 14:05:54 +02:00

62 lines
1.4 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "Common.h"
#include "LinearDiskCache.h"
#include "D3DBase.h"
#include <map>
#include "PixelShaderGen.h"
#include "VertexShaderGen.h"
namespace DX9
{
typedef u32 tevhash;
tevhash GetCurrentTEV();
class PixelShaderCache
{
private:
struct PSCacheEntry
{
LPDIRECT3DPIXELSHADER9 shader;
bool owns_shader;
std::string code;
PSCacheEntry() : shader(NULL), owns_shader(true) {}
void Destroy()
{
if (shader && owns_shader)
shader->Release();
shader = NULL;
}
};
typedef std::map<PixelShaderUid, PSCacheEntry> PSCache;
static PSCache PixelShaders;
static const PSCacheEntry *last_entry;
static PixelShaderUid last_uid;
static void Clear();
public:
static void Init();
static void Shutdown();
static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 componets);
static bool InsertByteCode(const PixelShaderUid &uid, const u8 *bytecode, int bytecodelen, bool activate);
static LPDIRECT3DPIXELSHADER9 GetColorMatrixProgram(int SSAAMode);
static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode);
static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode, bool depthConversion);
static LPDIRECT3DPIXELSHADER9 GetClearProgram();
static LPDIRECT3DPIXELSHADER9 ReinterpRGBA6ToRGB8();
static LPDIRECT3DPIXELSHADER9 ReinterpRGB8ToRGBA6();
};
} // namespace DX9