Lioncash f295182833 VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00

43 lines
1.0 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include "Common/GL/GLInterfaceBase.h"
#ifdef ANDROID
#include "Common/GL/GLInterface/EGLAndroid.h"
#elif defined(__APPLE__)
#include "Common/GL/GLInterface/AGL.h"
#elif defined(_WIN32)
#include "Common/GL/GLInterface/WGL.h"
#elif HAVE_X11
#if defined(USE_EGL) && USE_EGL
#include "Common/GL/GLInterface/EGLX11.h"
#else
#include "Common/GL/GLInterface/GLX.h"
#endif
#else
#error Platform doesnt have a GLInterface
#endif
std::unique_ptr<cInterfaceBase> HostGL_CreateGLInterface()
{
#ifdef ANDROID
return std::make_unique<cInterfaceEGLAndroid>();
#elif defined(__APPLE__)
return std::make_unique<cInterfaceAGL>();
#elif defined(_WIN32)
return std::make_unique<cInterfaceWGL>();
#elif defined(HAVE_X11) && HAVE_X11
#if defined(USE_EGL) && USE_EGL
return std::make_unique<cInterfaceEGLX11>();
#else
return std::make_unique<cInterfaceGLX>();
#endif
#else
return nullptr;
#endif
}