mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 00:29:11 +01:00
f295182833
Approximately three or four times now, the issue of pointers being in an inconsistent state been an issue in the video backend renderers with regards to tripping up other developers. Global (ugh) resources are put into a unique_ptr and will always have a well-defined state of being - null or not null
628 lines
17 KiB
C++
628 lines
17 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
// ---------------------------------------------------------------------------------------------
|
|
// GC graphics pipeline
|
|
// ---------------------------------------------------------------------------------------------
|
|
// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
|
|
// The efb can be copied back into ram in two forms: as textures or as XFB.
|
|
// The XFB is the region in RAM that the VI chip scans out to the television.
|
|
// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
|
|
// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
|
|
// ---------------------------------------------------------------------------------------------
|
|
|
|
#include <cinttypes>
|
|
#include <cmath>
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include "Common/Atomic.h"
|
|
#include "Common/Event.h"
|
|
#include "Common/Profiler.h"
|
|
#include "Common/StringUtil.h"
|
|
#include "Common/Timer.h"
|
|
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/Core.h"
|
|
#include "Core/Host.h"
|
|
#include "Core/Movie.h"
|
|
#include "Core/FifoPlayer/FifoRecorder.h"
|
|
|
|
#include "Core/HW/VideoInterface.h"
|
|
|
|
#include "VideoCommon/AVIDump.h"
|
|
#include "VideoCommon/BPMemory.h"
|
|
#include "VideoCommon/CommandProcessor.h"
|
|
#include "VideoCommon/CPMemory.h"
|
|
#include "VideoCommon/Debugger.h"
|
|
#include "VideoCommon/Fifo.h"
|
|
#include "VideoCommon/FPSCounter.h"
|
|
#include "VideoCommon/FramebufferManagerBase.h"
|
|
#include "VideoCommon/MainBase.h"
|
|
#include "VideoCommon/OpcodeDecoding.h"
|
|
#include "VideoCommon/RenderBase.h"
|
|
#include "VideoCommon/Statistics.h"
|
|
#include "VideoCommon/TextureCacheBase.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
#include "VideoCommon/XFMemory.h"
|
|
|
|
// TODO: Move these out of here.
|
|
int frameCount;
|
|
int OSDChoice;
|
|
static int OSDTime;
|
|
|
|
std::unique_ptr<Renderer> g_renderer;
|
|
|
|
std::mutex Renderer::s_criticalScreenshot;
|
|
std::string Renderer::s_sScreenshotName;
|
|
|
|
Common::Event Renderer::s_screenshotCompleted;
|
|
|
|
volatile bool Renderer::s_bScreenshot;
|
|
|
|
// The framebuffer size
|
|
int Renderer::s_target_width;
|
|
int Renderer::s_target_height;
|
|
|
|
// TODO: Add functionality to reinit all the render targets when the window is resized.
|
|
int Renderer::s_backbuffer_width;
|
|
int Renderer::s_backbuffer_height;
|
|
|
|
PostProcessingShaderImplementation* Renderer::m_post_processor;
|
|
|
|
TargetRectangle Renderer::target_rc;
|
|
|
|
int Renderer::s_last_efb_scale;
|
|
|
|
bool Renderer::XFBWrited;
|
|
|
|
PEControl::PixelFormat Renderer::prev_efb_format = PEControl::INVALID_FMT;
|
|
unsigned int Renderer::efb_scale_numeratorX = 1;
|
|
unsigned int Renderer::efb_scale_numeratorY = 1;
|
|
unsigned int Renderer::efb_scale_denominatorX = 1;
|
|
unsigned int Renderer::efb_scale_denominatorY = 1;
|
|
|
|
|
|
Renderer::Renderer()
|
|
: frame_data()
|
|
, bLastFrameDumped(false)
|
|
{
|
|
UpdateActiveConfig();
|
|
TextureCacheBase::OnConfigChanged(g_ActiveConfig);
|
|
|
|
#if defined _WIN32 || defined HAVE_LIBAV
|
|
bAVIDumping = false;
|
|
#endif
|
|
|
|
OSDChoice = 0;
|
|
OSDTime = 0;
|
|
}
|
|
|
|
Renderer::~Renderer()
|
|
{
|
|
// invalidate previous efb format
|
|
prev_efb_format = PEControl::INVALID_FMT;
|
|
|
|
efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = 1;
|
|
|
|
#if defined _WIN32 || defined HAVE_LIBAV
|
|
if (SConfig::GetInstance().m_DumpFrames && bLastFrameDumped && bAVIDumping)
|
|
AVIDump::Stop();
|
|
#else
|
|
if (pFrameDump.IsOpen())
|
|
pFrameDump.Close();
|
|
#endif
|
|
}
|
|
|
|
void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight, float Gamma)
|
|
{
|
|
CheckFifoRecording();
|
|
|
|
if (!fbStride || !fbHeight)
|
|
return;
|
|
|
|
XFBWrited = true;
|
|
|
|
if (g_ActiveConfig.bUseXFB)
|
|
{
|
|
FramebufferManagerBase::CopyToXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
|
|
}
|
|
else
|
|
{
|
|
// below div two to convert from bytes to pixels - it expects width, not stride
|
|
Swap(xfbAddr, fbStride/2, fbStride/2, fbHeight, sourceRc, Gamma);
|
|
}
|
|
}
|
|
|
|
int Renderer::EFBToScaledX(int x)
|
|
{
|
|
switch (g_ActiveConfig.iEFBScale)
|
|
{
|
|
case SCALE_AUTO: // fractional
|
|
return FramebufferManagerBase::ScaleToVirtualXfbWidth(x);
|
|
|
|
default:
|
|
return x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
|
|
};
|
|
}
|
|
|
|
int Renderer::EFBToScaledY(int y)
|
|
{
|
|
switch (g_ActiveConfig.iEFBScale)
|
|
{
|
|
case SCALE_AUTO: // fractional
|
|
return FramebufferManagerBase::ScaleToVirtualXfbHeight(y);
|
|
|
|
default:
|
|
return y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
|
|
};
|
|
}
|
|
|
|
void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY)
|
|
{
|
|
if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL)
|
|
{
|
|
*scaledX = x;
|
|
*scaledY = y;
|
|
}
|
|
else
|
|
{
|
|
*scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
|
|
*scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
|
|
}
|
|
}
|
|
|
|
// return true if target size changed
|
|
bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height)
|
|
{
|
|
int newEFBWidth, newEFBHeight;
|
|
newEFBWidth = newEFBHeight = 0;
|
|
|
|
// TODO: Ugly. Clean up
|
|
switch (s_last_efb_scale)
|
|
{
|
|
case SCALE_AUTO:
|
|
case SCALE_AUTO_INTEGRAL:
|
|
newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH);
|
|
newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT);
|
|
|
|
if (s_last_efb_scale == SCALE_AUTO_INTEGRAL)
|
|
{
|
|
newEFBWidth = ((newEFBWidth-1) / EFB_WIDTH + 1) * EFB_WIDTH;
|
|
newEFBHeight = ((newEFBHeight-1) / EFB_HEIGHT + 1) * EFB_HEIGHT;
|
|
}
|
|
efb_scale_numeratorX = newEFBWidth;
|
|
efb_scale_denominatorX = EFB_WIDTH;
|
|
efb_scale_numeratorY = newEFBHeight;
|
|
efb_scale_denominatorY = EFB_HEIGHT;
|
|
break;
|
|
|
|
case SCALE_1X:
|
|
efb_scale_numeratorX = efb_scale_numeratorY = 1;
|
|
efb_scale_denominatorX = efb_scale_denominatorY = 1;
|
|
break;
|
|
|
|
case SCALE_1_5X:
|
|
efb_scale_numeratorX = efb_scale_numeratorY = 3;
|
|
efb_scale_denominatorX = efb_scale_denominatorY = 2;
|
|
break;
|
|
|
|
case SCALE_2X:
|
|
efb_scale_numeratorX = efb_scale_numeratorY = 2;
|
|
efb_scale_denominatorX = efb_scale_denominatorY = 1;
|
|
break;
|
|
|
|
case SCALE_2_5X:
|
|
efb_scale_numeratorX = efb_scale_numeratorY = 5;
|
|
efb_scale_denominatorX = efb_scale_denominatorY = 2;
|
|
break;
|
|
|
|
default:
|
|
efb_scale_numeratorX = efb_scale_numeratorY = s_last_efb_scale - 3;
|
|
efb_scale_denominatorX = efb_scale_denominatorY = 1;
|
|
|
|
|
|
int maxSize;
|
|
maxSize = GetMaxTextureSize();
|
|
if ((unsigned)maxSize < EFB_WIDTH * efb_scale_numeratorX / efb_scale_denominatorX)
|
|
{
|
|
efb_scale_numeratorX = efb_scale_numeratorY = (maxSize / EFB_WIDTH);
|
|
efb_scale_denominatorX = efb_scale_denominatorY = 1;
|
|
}
|
|
|
|
break;
|
|
}
|
|
if (s_last_efb_scale > SCALE_AUTO_INTEGRAL)
|
|
CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, &newEFBWidth, &newEFBHeight);
|
|
|
|
if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
|
|
{
|
|
s_target_width = newEFBWidth;
|
|
s_target_height = newEFBHeight;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc, TargetRectangle& rightRc)
|
|
{
|
|
// Resize target to half its original size
|
|
TargetRectangle drawRc = rc;
|
|
if (g_ActiveConfig.iStereoMode == STEREO_TAB)
|
|
{
|
|
// The height may be negative due to flipped rectangles
|
|
int height = rc.bottom - rc.top;
|
|
drawRc.top += height / 4;
|
|
drawRc.bottom -= height / 4;
|
|
}
|
|
else
|
|
{
|
|
int width = rc.right - rc.left;
|
|
drawRc.left += width / 4;
|
|
drawRc.right -= width / 4;
|
|
}
|
|
|
|
// Create two target rectangle offset to the sides of the backbuffer
|
|
leftRc = drawRc, rightRc = drawRc;
|
|
if (g_ActiveConfig.iStereoMode == STEREO_TAB)
|
|
{
|
|
leftRc.top -= s_backbuffer_height / 4;
|
|
leftRc.bottom -= s_backbuffer_height / 4;
|
|
rightRc.top += s_backbuffer_height / 4;
|
|
rightRc.bottom += s_backbuffer_height / 4;
|
|
}
|
|
else
|
|
{
|
|
leftRc.left -= s_backbuffer_width / 4;
|
|
leftRc.right -= s_backbuffer_width / 4;
|
|
rightRc.left += s_backbuffer_width / 4;
|
|
rightRc.right += s_backbuffer_width / 4;
|
|
}
|
|
}
|
|
|
|
void Renderer::SetScreenshot(const std::string& filename)
|
|
{
|
|
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
|
|
s_sScreenshotName = filename;
|
|
s_bScreenshot = true;
|
|
}
|
|
|
|
// Create On-Screen-Messages
|
|
void Renderer::DrawDebugText()
|
|
{
|
|
std::string final_yellow, final_cyan;
|
|
|
|
if (g_ActiveConfig.bShowFPS || SConfig::GetInstance().m_ShowFrameCount)
|
|
{
|
|
if (g_ActiveConfig.bShowFPS)
|
|
final_cyan += StringFromFormat("FPS: %u", g_renderer->m_fps_counter.GetFPS());
|
|
|
|
if (g_ActiveConfig.bShowFPS && SConfig::GetInstance().m_ShowFrameCount)
|
|
final_cyan += " - ";
|
|
if (SConfig::GetInstance().m_ShowFrameCount)
|
|
{
|
|
final_cyan += StringFromFormat("Frame: %llu", (unsigned long long) Movie::g_currentFrame);
|
|
if (Movie::IsPlayingInput())
|
|
final_cyan += StringFromFormat(" / %llu", (unsigned long long) Movie::g_totalFrames);
|
|
}
|
|
|
|
final_cyan += "\n";
|
|
final_yellow += "\n";
|
|
}
|
|
|
|
if (SConfig::GetInstance().m_ShowLag)
|
|
{
|
|
final_cyan += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
|
|
final_yellow += "\n";
|
|
}
|
|
|
|
if (SConfig::GetInstance().m_ShowInputDisplay)
|
|
{
|
|
final_cyan += Movie::GetInputDisplay();
|
|
final_yellow += "\n";
|
|
}
|
|
|
|
// OSD Menu messages
|
|
if (OSDChoice > 0)
|
|
{
|
|
OSDTime = Common::Timer::GetTimeMs() + 3000;
|
|
OSDChoice = -OSDChoice;
|
|
}
|
|
|
|
if ((u32)OSDTime > Common::Timer::GetTimeMs())
|
|
{
|
|
std::string res_text;
|
|
switch (g_ActiveConfig.iEFBScale)
|
|
{
|
|
case SCALE_AUTO:
|
|
res_text = "Auto (fractional)";
|
|
break;
|
|
case SCALE_AUTO_INTEGRAL:
|
|
res_text = "Auto (integral)";
|
|
break;
|
|
case SCALE_1X:
|
|
res_text = "Native";
|
|
break;
|
|
case SCALE_1_5X:
|
|
res_text = "1.5x";
|
|
break;
|
|
case SCALE_2X:
|
|
res_text = "2x";
|
|
break;
|
|
case SCALE_2_5X:
|
|
res_text = "2.5x";
|
|
break;
|
|
default:
|
|
res_text = StringFromFormat("%dx", g_ActiveConfig.iEFBScale - 3);
|
|
break;
|
|
}
|
|
const char* ar_text = "";
|
|
switch (g_ActiveConfig.iAspectRatio)
|
|
{
|
|
case ASPECT_AUTO:
|
|
ar_text = "Auto";
|
|
break;
|
|
case ASPECT_STRETCH:
|
|
ar_text = "Stretch";
|
|
break;
|
|
case ASPECT_ANALOG:
|
|
ar_text = "Force 4:3";
|
|
break;
|
|
case ASPECT_ANALOG_WIDE:
|
|
ar_text = "Force 16:9";
|
|
}
|
|
|
|
const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM";
|
|
|
|
// The rows
|
|
const std::string lines[] =
|
|
{
|
|
std::string("Internal Resolution: ") + res_text,
|
|
std::string("Aspect Ratio: ") + ar_text + (g_ActiveConfig.bCrop ? " (crop)" : ""),
|
|
std::string("Copy EFB: ") + efbcopy_text,
|
|
std::string("Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"),
|
|
};
|
|
|
|
enum { lines_count = sizeof(lines) / sizeof(*lines) };
|
|
|
|
// The latest changed setting in yellow
|
|
for (int i = 0; i != lines_count; ++i)
|
|
{
|
|
if (OSDChoice == -i - 1)
|
|
final_yellow += lines[i];
|
|
final_yellow += '\n';
|
|
}
|
|
|
|
// The other settings in cyan
|
|
for (int i = 0; i != lines_count; ++i)
|
|
{
|
|
if (OSDChoice != -i - 1)
|
|
final_cyan += lines[i];
|
|
final_cyan += '\n';
|
|
}
|
|
}
|
|
|
|
final_cyan += Common::Profiler::ToString();
|
|
|
|
if (g_ActiveConfig.bOverlayStats)
|
|
final_cyan += Statistics::ToString();
|
|
|
|
if (g_ActiveConfig.bOverlayProjStats)
|
|
final_cyan += Statistics::ToStringProj();
|
|
|
|
//and then the text
|
|
g_renderer->RenderText(final_cyan, 20, 20, 0xFF00FFFF);
|
|
g_renderer->RenderText(final_yellow, 20, 20, 0xFFFFFF00);
|
|
}
|
|
|
|
void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
|
|
{
|
|
float FloatGLWidth = (float)backbuffer_width;
|
|
float FloatGLHeight = (float)backbuffer_height;
|
|
float FloatXOffset = 0;
|
|
float FloatYOffset = 0;
|
|
|
|
// The rendering window size
|
|
const float WinWidth = FloatGLWidth;
|
|
const float WinHeight = FloatGLHeight;
|
|
|
|
// Update aspect ratio hack values
|
|
// Won't take effect until next frame
|
|
// Don't know if there is a better place for this code so there isn't a 1 frame delay
|
|
if (g_ActiveConfig.bWidescreenHack)
|
|
{
|
|
float source_aspect = VideoInterface::GetAspectRatio(Core::g_aspect_wide);
|
|
float target_aspect;
|
|
|
|
switch (g_ActiveConfig.iAspectRatio)
|
|
{
|
|
case ASPECT_STRETCH:
|
|
target_aspect = WinWidth / WinHeight;
|
|
break;
|
|
case ASPECT_ANALOG:
|
|
target_aspect = VideoInterface::GetAspectRatio(false);
|
|
break;
|
|
case ASPECT_ANALOG_WIDE:
|
|
target_aspect = VideoInterface::GetAspectRatio(true);
|
|
break;
|
|
default:
|
|
// ASPECT_AUTO
|
|
target_aspect = source_aspect;
|
|
break;
|
|
}
|
|
|
|
float adjust = source_aspect / target_aspect;
|
|
if (adjust > 1)
|
|
{
|
|
// Vert+
|
|
g_Config.fAspectRatioHackW = 1;
|
|
g_Config.fAspectRatioHackH = 1 / adjust;
|
|
}
|
|
else
|
|
{
|
|
// Hor+
|
|
g_Config.fAspectRatioHackW = adjust;
|
|
g_Config.fAspectRatioHackH = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Hack is disabled
|
|
g_Config.fAspectRatioHackW = 1;
|
|
g_Config.fAspectRatioHackH = 1;
|
|
}
|
|
|
|
// Check for force-settings and override.
|
|
|
|
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
|
|
float Ratio;
|
|
switch (g_ActiveConfig.iAspectRatio)
|
|
{
|
|
case ASPECT_ANALOG_WIDE:
|
|
Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio(true);
|
|
break;
|
|
case ASPECT_ANALOG:
|
|
Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio(false);
|
|
break;
|
|
default:
|
|
Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio(Core::g_aspect_wide);
|
|
break;
|
|
}
|
|
|
|
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
|
|
{
|
|
if (Ratio > 1.0f)
|
|
{
|
|
// Scale down and center in the X direction.
|
|
FloatGLWidth /= Ratio;
|
|
FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
|
|
}
|
|
// The window is too high, we have to limit the height
|
|
else
|
|
{
|
|
// Scale down and center in the Y direction.
|
|
FloatGLHeight *= Ratio;
|
|
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
// Crop the picture from Analog to 4:3 or from Analog (Wide) to 16:9.
|
|
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
|
|
// ------------------
|
|
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
|
|
{
|
|
switch (g_ActiveConfig.iAspectRatio)
|
|
{
|
|
case ASPECT_ANALOG_WIDE:
|
|
Ratio = (16.0f / 9.0f) / VideoInterface::GetAspectRatio(true);
|
|
break;
|
|
case ASPECT_ANALOG:
|
|
Ratio = (4.0f / 3.0f) / VideoInterface::GetAspectRatio(false);
|
|
break;
|
|
default:
|
|
Ratio = (!Core::g_aspect_wide ? (4.0f / 3.0f) : (16.0f / 9.0f)) / VideoInterface::GetAspectRatio(Core::g_aspect_wide);
|
|
break;
|
|
}
|
|
if (Ratio <= 1.0f)
|
|
{
|
|
Ratio = 1.0f / Ratio;
|
|
}
|
|
// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
|
|
float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
|
|
float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
|
|
// The new width and height
|
|
FloatGLWidth = FloatGLWidth * Ratio;
|
|
FloatGLHeight = FloatGLHeight * Ratio;
|
|
// Adjust the X and Y offset
|
|
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
|
|
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
|
|
}
|
|
|
|
int XOffset = (int)(FloatXOffset + 0.5f);
|
|
int YOffset = (int)(FloatYOffset + 0.5f);
|
|
int iWhidth = (int)ceil(FloatGLWidth);
|
|
int iHeight = (int)ceil(FloatGLHeight);
|
|
iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
|
|
iHeight -= iHeight % 4;
|
|
|
|
target_rc.left = XOffset;
|
|
target_rc.top = YOffset;
|
|
target_rc.right = XOffset + iWhidth;
|
|
target_rc.bottom = YOffset + iHeight;
|
|
}
|
|
|
|
void Renderer::SetWindowSize(int width, int height)
|
|
{
|
|
if (width < 1)
|
|
width = 1;
|
|
if (height < 1)
|
|
height = 1;
|
|
|
|
// Scale the window size by the EFB scale.
|
|
CalculateTargetScale(width, height, &width, &height);
|
|
|
|
Host_RequestRenderWindowSize(width, height);
|
|
}
|
|
|
|
void Renderer::CheckFifoRecording()
|
|
{
|
|
bool wasRecording = g_bRecordFifoData;
|
|
g_bRecordFifoData = FifoRecorder::GetInstance().IsRecording();
|
|
|
|
if (g_bRecordFifoData)
|
|
{
|
|
if (!wasRecording)
|
|
{
|
|
RecordVideoMemory();
|
|
}
|
|
|
|
FifoRecorder::GetInstance().EndFrame(CommandProcessor::fifo.CPBase, CommandProcessor::fifo.CPEnd);
|
|
}
|
|
}
|
|
|
|
void Renderer::RecordVideoMemory()
|
|
{
|
|
u32 *bpmem_ptr = (u32*)&bpmem;
|
|
u32 cpmem[256];
|
|
// The FIFO recording format splits XF memory into xfmem and xfregs; follow
|
|
// that split here.
|
|
u32 *xfmem_ptr = (u32*)&xfmem;
|
|
u32 *xfregs_ptr = (u32*)&xfmem + FifoDataFile::XF_MEM_SIZE;
|
|
u32 xfregs_size = sizeof(XFMemory) / 4 - FifoDataFile::XF_MEM_SIZE;
|
|
|
|
memset(cpmem, 0, 256 * 4);
|
|
FillCPMemoryArray(cpmem);
|
|
|
|
FifoRecorder::GetInstance().SetVideoMemory(bpmem_ptr, cpmem, xfmem_ptr, xfregs_ptr, xfregs_size);
|
|
}
|
|
|
|
void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma)
|
|
{
|
|
// TODO: merge more generic parts into VideoCommon
|
|
g_renderer->SwapImpl(xfbAddr, fbWidth, fbStride, fbHeight, rc, Gamma);
|
|
|
|
if (XFBWrited)
|
|
g_renderer->m_fps_counter.Update();
|
|
|
|
frameCount++;
|
|
GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
|
|
|
|
// Begin new frame
|
|
// Set default viewport and scissor, for the clear to work correctly
|
|
// New frame
|
|
stats.ResetFrame();
|
|
|
|
Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
|
|
XFBWrited = false;
|
|
}
|
|
|
|
void Renderer::PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data)
|
|
{
|
|
for (EfbPokeData poke : data)
|
|
{
|
|
AccessEFB(type, poke.x, poke.y, poke.data);
|
|
}
|
|
}
|