Léo Lam c4136d0365 IOS/ES: Handle contexts properly
This changes the IOS code to handle ES contexts inside of ES, instead
of leaking out implementation details into the IPC request dispatcher.

The intent is to clarify what's shared between every single ES context,
and what is specific to an ES context. (Not much.) This should reduce
the number of static members in the ES class.

The other changes are there just because we now keep track of the
IPC FD inside of ES.

Future plans:

* After the WAD direct launch hack is dropped, the title context
  will be made a class member.

* Have proper function prototypes, instead of having every single one
  of them take ioctlv requests. This will allow reusing IOS code in
  other parts of the Dolphin codebase without having to construct
  ioctlv requests.
2017-04-28 20:20:51 +02:00

214 lines
7.1 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
#include <vector>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Core/IOS/IPC.h"
namespace IOS
{
namespace HLE
{
enum ReturnCode : s32
{
IPC_SUCCESS = 0, // Success
IPC_EACCES = -1, // Permission denied
IPC_EEXIST = -2, // File exists
IPC_EINVAL = -4, // Invalid argument or fd
IPC_ENOENT = -6, // File not found
IPC_EQUEUEFULL = -8, // Queue full
IPC_EIO = -12, // ECC error
IPC_ENOMEM = -22, // Alloc failed during request
FS_EINVAL = -101, // Invalid path
FS_EACCESS = -102, // Permission denied
FS_ECORRUPT = -103, // Corrupted NAND
FS_EEXIST = -105, // File exists
FS_ENOENT = -106, // No such file or directory
FS_ENFILE = -107, // Too many fds open
FS_EFBIG = -108, // Max block count reached?
FS_EFDEXHAUSTED = -109, // Too many fds open
FS_ENAMELEN = -110, // Pathname is too long
FS_EFDOPEN = -111, // FD is already open
FS_EIO = -114, // ECC error
FS_ENOTEMPTY = -115, // Directory not empty
FS_EDIRDEPTH = -116, // Max directory depth exceeded
FS_EBUSY = -118, // Resource busy
ES_SHORT_READ = -1009, // Short read
ES_EIO = -1010, // Write failure
ES_FD_EXHAUSTED = -1016, // Max of 3 ES handles exceeded
ES_EINVAL = -1017, // Invalid argument
ES_DEVICE_ID_MISMATCH = -1018,
ES_HASH_MISMATCH = -1022, // Decrypted content hash doesn't match with the hash from the TMD
ES_ENOMEM = -1024, // Alloc failed during request
ES_EACCES = -1026, // Incorrect access rights (according to TMD)
ES_INVALID_TMD_SIGNATURE_TYPE = -1027,
ES_NO_TICKET = -1028,
ES_INVALID_TICKET = -1029,
IOSC_EACCES = -2000,
IOSC_EEXIST = -2001,
IOSC_EINVAL = -2002,
IOSC_EMAX = -2003,
IOSC_ENOENT = -2004,
IOSC_INVALID_OBJTYPE = -2005,
IOSC_INVALID_RNG = -2006,
IOSC_INVALID_FLAG = -2007,
IOSC_INVALID_FORMAT = -2008,
IOSC_INVALID_VERSION = -2009,
IOSC_INVALID_SIGNER = -2010,
IOSC_FAIL_CHECKVALUE = -2011,
IOSC_FAIL_INTERNAL = -2012,
IOSC_FAIL_ALLOC = -2013,
IOSC_INVALID_SIZE = -2014,
IOSC_INVALID_ADDR = -2015,
IOSC_INVALID_ALIGN = -2016,
USB_ECANCELED = -7022, // USB OH0 insertion hook cancelled
};
struct Request
{
u32 address = 0;
IPCCommandType command = IPC_CMD_OPEN;
u32 fd = 0;
explicit Request(u32 address);
virtual ~Request() = default;
};
enum OpenMode : s32
{
IOS_OPEN_READ = 1,
IOS_OPEN_WRITE = 2,
IOS_OPEN_RW = (IOS_OPEN_READ | IOS_OPEN_WRITE)
};
struct OpenRequest final : Request
{
std::string path;
OpenMode flags = IOS_OPEN_READ;
// The UID and GID are not part of the IPC request sent from the PPC to the Starlet,
// but they are set after they reach IOS and are dispatched to the appropriate module.
u32 uid = 0;
u16 gid = 0;
explicit OpenRequest(u32 address);
};
struct ReadWriteRequest final : Request
{
u32 buffer = 0;
u32 size = 0;
explicit ReadWriteRequest(u32 address);
};
struct SeekRequest final : Request
{
enum SeekMode
{
IOS_SEEK_SET = 0,
IOS_SEEK_CUR = 1,
IOS_SEEK_END = 2,
};
u32 offset = 0;
SeekMode mode = IOS_SEEK_SET;
explicit SeekRequest(u32 address);
};
struct IOCtlRequest final : Request
{
u32 request = 0;
u32 buffer_in = 0;
u32 buffer_in_size = 0;
// Contrary to the name, the output buffer can also be used for input.
u32 buffer_out = 0;
u32 buffer_out_size = 0;
explicit IOCtlRequest(u32 address);
void Log(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
LogTypes::LOG_LEVELS level = LogTypes::LINFO) const;
void Dump(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
LogTypes::LOG_LEVELS level = LogTypes::LINFO) const;
void DumpUnknown(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
LogTypes::LOG_LEVELS level = LogTypes::LERROR) const;
};
struct IOCtlVRequest final : Request
{
struct IOVector
{
u32 address = 0;
u32 size = 0;
};
u32 request = 0;
// In vectors are *mostly* used for input buffers. Sometimes they are also used as
// output buffers (notably in the network code).
// IO vectors are *mostly* used for output buffers. However, as indicated in the name,
// they're also used as input buffers.
// So both of them are technically IO vectors. But we're keeping them separated because
// merging them into a single std::vector would make using the first out vector more complicated.
std::vector<IOVector> in_vectors;
std::vector<IOVector> io_vectors;
explicit IOCtlVRequest(u32 address);
bool HasNumberOfValidVectors(size_t in_count, size_t io_count) const;
void Dump(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
LogTypes::LOG_LEVELS level = LogTypes::LINFO) const;
void DumpUnknown(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
LogTypes::LOG_LEVELS level = LogTypes::LERROR) const;
};
namespace Device
{
class Device
{
public:
enum class DeviceType : u32
{
Static, // Devices which appear in s_device_map.
FileIO, // FileIO devices which are created dynamically.
OH0, // OH0 child devices which are created dynamically.
};
Device(u32 device_id, const std::string& device_name, DeviceType type = DeviceType::Static);
virtual ~Device() = default;
// Release any resources which might interfere with savestating.
virtual void PrepareForState(PointerWrap::Mode mode) {}
virtual void DoState(PointerWrap& p);
void DoStateShared(PointerWrap& p);
const std::string& GetDeviceName() const { return m_name; }
u32 GetDeviceID() const { return m_device_id; }
// Replies to Open and Close requests are sent by the IPC request handler (HandleCommand),
// not by the devices themselves.
virtual ReturnCode Open(const OpenRequest& request);
virtual ReturnCode Close(u32 fd);
virtual IPCCommandResult Seek(const SeekRequest& seek) { return Unsupported(seek); }
virtual IPCCommandResult Read(const ReadWriteRequest& read) { return Unsupported(read); }
virtual IPCCommandResult Write(const ReadWriteRequest& write) { return Unsupported(write); }
virtual IPCCommandResult IOCtl(const IOCtlRequest& ioctl) { return Unsupported(ioctl); }
virtual IPCCommandResult IOCtlV(const IOCtlVRequest& ioctlv) { return Unsupported(ioctlv); }
virtual void Update() {}
virtual void UpdateWantDeterminism(bool new_want_determinism) {}
virtual DeviceType GetDeviceType() const { return m_device_type; }
virtual bool IsOpened() const { return m_is_active; }
static IPCCommandResult GetDefaultReply(s32 return_value);
static IPCCommandResult GetNoReply();
protected:
std::string m_name;
// STATE_TO_SAVE
u32 m_device_id;
DeviceType m_device_type;
bool m_is_active = false;
private:
IPCCommandResult Unsupported(const Request& request);
};
} // namespace Device
} // namespace HLE
} // namespace IOS