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434 lines
13 KiB
C++
434 lines
13 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <memory>
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#include "Common/CDUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h" // for bWii
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#include "Core/CoreParameter.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Boot/Boot_DOL.h"
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#include "Core/FifoPlayer/FifoDataFile.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/VolumeCreator.h"
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SCoreStartupParameter::SCoreStartupParameter()
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: bEnableDebugging(false), bAutomaticStart(false), bBootToPause(false),
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bJITNoBlockCache(false), bJITNoBlockLinking(false),
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bJITOff(false),
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bJITLoadStoreOff(false), bJITLoadStorelXzOff(false),
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bJITLoadStorelwzOff(false), bJITLoadStorelbzxOff(false),
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bJITLoadStoreFloatingOff(false), bJITLoadStorePairedOff(false),
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bJITFloatingPointOff(false), bJITIntegerOff(false),
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bJITPairedOff(false), bJITSystemRegistersOff(false),
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bJITBranchOff(false),
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bJITILTimeProfiling(false), bJITILOutputIR(false),
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bFPRF(false),
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bCPUThread(true), bDSPThread(false), bDSPHLE(true),
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bSkipIdle(true), bSyncGPUOnSkipIdleHack(true), bNTSC(false), bForceNTSCJ(false),
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bHLE_BS2(true), bEnableCheats(false),
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bEnableMemcardSaving(true),
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bDPL2Decoder(false), iLatency(14),
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bRunCompareServer(false), bRunCompareClient(false),
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bMMU(false), bDCBZOFF(false),
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iBBDumpPort(0),
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bSyncGPU(false), bFastDiscSpeed(false),
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SelectedLanguage(0), bWii(false),
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bConfirmStop(false), bHideCursor(false),
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bAutoHideCursor(false), bUsePanicHandlers(true), bOnScreenDisplayMessages(true),
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iRenderWindowXPos(-1), iRenderWindowYPos(-1),
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iRenderWindowWidth(640), iRenderWindowHeight(480),
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bRenderWindowAutoSize(false), bKeepWindowOnTop(false),
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bFullscreen(false), bRenderToMain(false),
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bProgressive(false), bDisableScreenSaver(false),
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iPosX(100), iPosY(100), iWidth(800), iHeight(600),
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bLoopFifoReplay(true)
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{
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LoadDefaults();
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}
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void SCoreStartupParameter::LoadDefaults()
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{
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bEnableDebugging = false;
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bAutomaticStart = false;
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bBootToPause = false;
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#ifdef USE_GDBSTUB
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iGDBPort = -1;
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#endif
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iCPUCore = PowerPC::CORE_JIT64;
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bCPUThread = false;
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bSkipIdle = false;
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bSyncGPUOnSkipIdleHack = true;
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bRunCompareServer = false;
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bDSPHLE = true;
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bFastmem = true;
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bFPRF = false;
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bMMU = false;
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bDCBZOFF = false;
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iBBDumpPort = -1;
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bSyncGPU = false;
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bFastDiscSpeed = false;
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bEnableMemcardSaving = true;
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SelectedLanguage = 0;
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bWii = false;
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bDPL2Decoder = false;
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iLatency = 14;
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iPosX = 100;
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iPosY = 100;
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iWidth = 800;
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iHeight = 600;
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bLoopFifoReplay = true;
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bJITOff = false; // debugger only settings
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bJITLoadStoreOff = false;
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bJITLoadStoreFloatingOff = false;
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bJITLoadStorePairedOff = false;
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bJITFloatingPointOff = false;
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bJITIntegerOff = false;
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bJITPairedOff = false;
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bJITSystemRegistersOff = false;
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m_strName = "NONE";
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m_strUniqueID = "00000000";
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}
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static const char* GetRegionOfCountry(DiscIO::IVolume::ECountry country)
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{
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switch (country)
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{
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case DiscIO::IVolume::COUNTRY_USA:
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return USA_DIR;
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case DiscIO::IVolume::COUNTRY_TAIWAN:
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case DiscIO::IVolume::COUNTRY_KOREA:
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// TODO: Should these have their own Region Dir?
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case DiscIO::IVolume::COUNTRY_JAPAN:
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return JAP_DIR;
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case DiscIO::IVolume::COUNTRY_AUSTRALIA:
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case DiscIO::IVolume::COUNTRY_EUROPE:
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case DiscIO::IVolume::COUNTRY_FRANCE:
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case DiscIO::IVolume::COUNTRY_GERMANY:
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case DiscIO::IVolume::COUNTRY_WORLD:
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case DiscIO::IVolume::COUNTRY_ITALY:
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case DiscIO::IVolume::COUNTRY_NETHERLANDS:
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case DiscIO::IVolume::COUNTRY_RUSSIA:
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case DiscIO::IVolume::COUNTRY_SPAIN:
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return EUR_DIR;
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case DiscIO::IVolume::COUNTRY_UNKNOWN:
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default:
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return nullptr;
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}
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}
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bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
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{
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std::string set_region_dir(EUR_DIR);
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switch (_BootBS2)
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{
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case BOOT_DEFAULT:
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{
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bool bootDrive = cdio_is_cdrom(m_strFilename);
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// Check if the file exist, we may have gotten it from a --elf command line
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// that gave an incorrect file name
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if (!bootDrive && !File::Exists(m_strFilename))
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{
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PanicAlertT("The specified file \"%s\" does not exist", m_strFilename.c_str());
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return false;
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}
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std::string Extension;
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SplitPath(m_strFilename, nullptr, nullptr, &Extension);
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if (!strcasecmp(Extension.c_str(), ".gcm") ||
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!strcasecmp(Extension.c_str(), ".iso") ||
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!strcasecmp(Extension.c_str(), ".wbfs") ||
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!strcasecmp(Extension.c_str(), ".ciso") ||
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!strcasecmp(Extension.c_str(), ".gcz") ||
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bootDrive)
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{
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m_BootType = BOOT_ISO;
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std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(m_strFilename));
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if (pVolume == nullptr)
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{
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if (bootDrive)
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PanicAlertT("Could not read \"%s\". "
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"There is no disc in the drive, or it is not a GC/Wii backup. "
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"Please note that original GameCube and Wii discs cannot be read "
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"by most PC DVD drives.", m_strFilename.c_str());
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else
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PanicAlertT("\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO.",
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m_strFilename.c_str());
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return false;
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}
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m_strName = pVolume->GetName();
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m_strUniqueID = pVolume->GetUniqueID();
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m_revision = pVolume->GetRevision();
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// Check if we have a Wii disc
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bWii = pVolume.get()->IsWiiDisc();
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const char* retrieved_region_dir = GetRegionOfCountry(pVolume->GetCountry());
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if (!retrieved_region_dir)
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{
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if (!PanicYesNoT("Your GCM/ISO file seems to be invalid (invalid country)."
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"\nContinue with PAL region?"))
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return false;
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retrieved_region_dir = EUR_DIR;
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}
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set_region_dir = retrieved_region_dir;
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bNTSC = set_region_dir == USA_DIR || set_region_dir == JAP_DIR;
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}
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else if (!strcasecmp(Extension.c_str(), ".elf"))
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{
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bWii = CBoot::IsElfWii(m_strFilename);
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set_region_dir = USA_DIR;
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m_BootType = BOOT_ELF;
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bNTSC = true;
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}
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else if (!strcasecmp(Extension.c_str(), ".dol"))
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{
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CDolLoader dolfile(m_strFilename);
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bWii = dolfile.IsWii();
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set_region_dir = USA_DIR;
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m_BootType = BOOT_DOL;
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bNTSC = true;
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}
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else if (!strcasecmp(Extension.c_str(), ".dff"))
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{
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bWii = true;
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set_region_dir = USA_DIR;
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bNTSC = true;
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m_BootType = BOOT_DFF;
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std::unique_ptr<FifoDataFile> ddfFile(FifoDataFile::Load(m_strFilename, true));
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if (ddfFile)
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{
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bWii = ddfFile->GetIsWii();
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}
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}
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else if (DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
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{
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std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(m_strFilename));
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const DiscIO::INANDContentLoader& ContentLoader = DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename);
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if (ContentLoader.GetContentByIndex(ContentLoader.GetBootIndex()) == nullptr)
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{
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//WAD is valid yet cannot be booted. Install instead.
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u64 installed = DiscIO::CNANDContentManager::Access().Install_WiiWAD(m_strFilename);
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if (installed)
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SuccessAlertT("The WAD has been installed successfully");
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return false; //do not boot
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}
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const char* retrieved_region_dir = GetRegionOfCountry(ContentLoader.GetCountry());
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set_region_dir = retrieved_region_dir ? retrieved_region_dir : EUR_DIR;
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bNTSC = set_region_dir == USA_DIR || set_region_dir == JAP_DIR;
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bWii = true;
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m_BootType = BOOT_WII_NAND;
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if (pVolume)
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{
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m_strName = pVolume->GetName();
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m_strUniqueID = pVolume->GetUniqueID();
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}
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else
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{
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// null pVolume means that we are loading from nand folder (Most Likely Wii Menu)
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// if this is the second boot we would be using the Name and id of the last title
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m_strName.clear();
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m_strUniqueID.clear();
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}
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// Use the TitleIDhex for name and/or unique ID if launching from nand folder
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// or if it is not ascii characters (specifically sysmenu could potentially apply to other things)
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std::string titleidstr = StringFromFormat("%016" PRIx64, ContentLoader.GetTitleID());
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if (m_strName.empty())
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{
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m_strName = titleidstr;
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}
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if (m_strUniqueID.empty())
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{
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m_strUniqueID = titleidstr;
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}
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}
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else
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{
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PanicAlertT("Could not recognize ISO file %s", m_strFilename.c_str());
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return false;
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}
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}
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break;
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case BOOT_BS2_USA:
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set_region_dir = USA_DIR;
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m_strFilename.clear();
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bNTSC = true;
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break;
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case BOOT_BS2_JAP:
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set_region_dir = JAP_DIR;
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m_strFilename.clear();
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bNTSC = true;
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break;
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case BOOT_BS2_EUR:
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set_region_dir = EUR_DIR;
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m_strFilename.clear();
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bNTSC = false;
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break;
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}
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// Setup paths
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CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardA, set_region_dir, true);
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CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardB, set_region_dir, false);
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m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
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if (!bWii)
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{
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if (!bHLE_BS2)
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{
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m_strBootROM = File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + set_region_dir + DIR_SEP GC_IPL;
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if (!File::Exists(m_strBootROM))
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m_strBootROM = File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + set_region_dir + DIR_SEP GC_IPL;
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if (!File::Exists(m_strBootROM))
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{
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WARN_LOG(BOOT, "Bootrom file %s not found - using HLE.", m_strBootROM.c_str());
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bHLE_BS2 = true;
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}
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}
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}
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else if (bWii && !bHLE_BS2)
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{
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WARN_LOG(BOOT, "GC bootrom file will not be loaded for Wii mode.");
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bHLE_BS2 = true;
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}
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return true;
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}
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void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::string gameRegion, bool isSlotA)
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{
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std::string ext("." + gameRegion + ".raw");
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if (memcardPath.empty())
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{
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// Use default memcard path if there is no user defined name
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std::string defaultFilename = isSlotA ? GC_MEMCARDA : GC_MEMCARDB;
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memcardPath = File::GetUserPath(D_GCUSER_IDX) + defaultFilename + ext;
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}
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else
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{
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std::string filename = memcardPath;
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std::string region = filename.substr(filename.size()-7, 3);
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bool hasregion = false;
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hasregion |= region.compare(USA_DIR) == 0;
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hasregion |= region.compare(JAP_DIR) == 0;
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hasregion |= region.compare(EUR_DIR) == 0;
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if (!hasregion)
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{
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// filename doesn't have region in the extension
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if (File::Exists(filename))
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{
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// If the old file exists we are polite and ask if we should copy it
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std::string oldFilename = filename;
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filename.replace(filename.size()-4, 4, ext);
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if (PanicYesNoT("Memory Card filename in Slot %c is incorrect\n"
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"Region not specified\n\n"
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"Slot %c path was changed to\n"
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"%s\n"
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"Would you like to copy the old file to this new location?\n",
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isSlotA ? 'A':'B', isSlotA ? 'A':'B', filename.c_str()))
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{
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if (!File::Copy(oldFilename, filename))
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PanicAlertT("Copy failed");
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}
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}
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memcardPath = filename; // Always correct the path!
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}
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else if (region.compare(gameRegion) != 0)
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{
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// filename has region, but it's not == gameRegion
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// Just set the correct filename, the EXI Device will create it if it doesn't exist
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memcardPath = filename.replace(filename.size()-ext.size(), ext.size(), ext);
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}
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}
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}
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IniFile SCoreStartupParameter::LoadDefaultGameIni() const
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{
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return LoadDefaultGameIni(GetUniqueID(), m_revision);
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}
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IniFile SCoreStartupParameter::LoadLocalGameIni() const
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{
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return LoadLocalGameIni(GetUniqueID(), m_revision);
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}
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IniFile SCoreStartupParameter::LoadGameIni() const
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{
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return LoadGameIni(GetUniqueID(), m_revision);
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}
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IniFile SCoreStartupParameter::LoadDefaultGameIni(const std::string& id, int revision)
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{
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IniFile game_ini;
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for (const std::string& filename : GetGameIniFilenames(id, revision))
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game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
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return game_ini;
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}
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IniFile SCoreStartupParameter::LoadLocalGameIni(const std::string& id, int revision)
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{
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IniFile game_ini;
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for (const std::string& filename : GetGameIniFilenames(id, revision))
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game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
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return game_ini;
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}
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IniFile SCoreStartupParameter::LoadGameIni(const std::string& id, int revision)
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{
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IniFile game_ini;
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for (const std::string& filename : GetGameIniFilenames(id, revision))
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game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
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for (const std::string& filename : GetGameIniFilenames(id, revision))
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game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
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return game_ini;
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}
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// Returns all possible filenames in ascending order of priority
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std::vector<std::string> SCoreStartupParameter::GetGameIniFilenames(const std::string& id, int revision)
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{
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std::vector<std::string> filenames;
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// INIs that match all regions
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if (id.size() >= 4)
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filenames.push_back(id.substr(0, 3) + ".ini");
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// Regular INIs
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filenames.push_back(id + ".ini");
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// INIs with specific revisions
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filenames.push_back(id + StringFromFormat("r%d", revision) + ".ini");
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return filenames;
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}
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