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dolphin
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Core
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InputCommon
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Src
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ControllerInterface
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DInput
History
Jordan Woyak
ea75577278
Use the new UTF-16 conversion function in two places.
2013-02-27 18:02:07 -06:00
..
DInput.cpp
Use the new UTF-16 conversion function in two places.
2013-02-27 18:02:07 -06:00
DInput.h
GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.
2010-07-10 06:48:24 +00:00
DInputJoystick.cpp
Add "full analog surface" support in DInput,OSX,SDL backends. (should not be needed for XInput)
2013-01-17 15:41:18 -06:00
DInputJoystick.h
Fix DInput rumble.
2011-03-15 04:04:27 +00:00
DInputKeyboardMouse.cpp
Clean up "ControllerInterface" a bit.
2011-03-14 01:20:11 +00:00
DInputKeyboardMouse.h
Clean up "ControllerInterface" a bit.
2011-03-14 01:20:11 +00:00
NamedKeys.h
New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
2010-07-03 08:04:10 +00:00