dolphin/Source/Core/Core/State.cpp
Léo Lam f106a9637d Replace balanced Core::PauseAndLock calls with RunAsCPUThread
Core::PauseAndLock requires all calls to it to be balanced, like this:

    const bool was_unpaused = Core::PauseAndLock(true);
    // do stuff on the CPU thread
    Core::PauseAndLock(false, was_unpaused);

Aside from being a bit cumbersome, it turns out all callers really
don't need to know about was_unpaused at all. They just need to do
something on the CPU thread safely, including locking/unlocking.

So this commit replaces Core::PauseAndLock with a function that
makes both the purpose and the scope of what is being run on the
CPU thread visually clear. This makes it harder to accidentally run
something on the wrong thread, or forget the second call to
PauseAndLock to unpause, or forget that it needs to be passed
was_unpaused at the end.

We also don't need comments to indicate code X is being run on the
CPU thread anymore, as the function name makes it obvious.
2017-07-21 16:45:59 +08:00

744 lines
20 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/State.h"
#include <lzo/lzo1x.h>
#include <map>
#include <mutex>
#include <string>
#include <thread>
#include <utility>
#include <vector>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/MsgHandler.h"
#include "Common/ScopeGuard.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/GeckoCode.h"
#include "Core/HW/HW.h"
#include "Core/HW/Wiimote.h"
#include "Core/Host.h"
#include "Core/Movie.h"
#include "Core/NetPlayClient.h"
#include "Core/PowerPC/PowerPC.h"
#include "VideoCommon/AVIDump.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoBackendBase.h"
namespace State
{
#if defined(__LZO_STRICT_16BIT)
static const u32 IN_LEN = 8 * 1024u;
#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
static const u32 IN_LEN = 60 * 1024u;
#else
static const u32 IN_LEN = 128 * 1024u;
#endif
static const u32 OUT_LEN = IN_LEN + (IN_LEN / 16) + 64 + 3;
static unsigned char __LZO_MMODEL out[OUT_LEN];
#define HEAP_ALLOC(var, size) \
lzo_align_t __LZO_MMODEL var[((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t)]
static HEAP_ALLOC(wrkmem, LZO1X_1_MEM_COMPRESS);
static std::string g_last_filename;
static AfterLoadCallbackFunc s_on_after_load_callback;
// Temporary undo state buffer
static std::vector<u8> g_undo_load_buffer;
static std::vector<u8> g_current_buffer;
static int g_loadDepth = 0;
static std::mutex g_cs_undo_load_buffer;
static std::mutex g_cs_current_buffer;
static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 88; // Last changed in PR 5733
// Maps savestate versions to Dolphin versions.
// Versions after 42 don't need to be added to this list,
// because they save the exact Dolphin version to savestates.
static const std::map<u32, std::pair<std::string, std::string>> s_old_versions = {
// The 16 -> 17 change modified the size of StateHeader,
// so versions older than that can't even be decompressed anymore
{17, {"3.5-1311", "3.5-1364"}}, {18, {"3.5-1366", "3.5-1371"}}, {19, {"3.5-1372", "3.5-1408"}},
{20, {"3.5-1409", "4.0-704"}}, {21, {"4.0-705", "4.0-889"}}, {22, {"4.0-905", "4.0-1871"}},
{23, {"4.0-1873", "4.0-1900"}}, {24, {"4.0-1902", "4.0-1919"}}, {25, {"4.0-1921", "4.0-1936"}},
{26, {"4.0-1939", "4.0-1959"}}, {27, {"4.0-1961", "4.0-2018"}}, {28, {"4.0-2020", "4.0-2291"}},
{29, {"4.0-2293", "4.0-2360"}}, {30, {"4.0-2362", "4.0-2628"}}, {31, {"4.0-2632", "4.0-3331"}},
{32, {"4.0-3334", "4.0-3340"}}, {33, {"4.0-3342", "4.0-3373"}}, {34, {"4.0-3376", "4.0-3402"}},
{35, {"4.0-3409", "4.0-3603"}}, {36, {"4.0-3610", "4.0-4480"}}, {37, {"4.0-4484", "4.0-4943"}},
{38, {"4.0-4963", "4.0-5267"}}, {39, {"4.0-5279", "4.0-5525"}}, {40, {"4.0-5531", "4.0-5809"}},
{41, {"4.0-5811", "4.0-5923"}}, {42, {"4.0-5925", "4.0-5946"}}};
enum
{
STATE_NONE = 0,
STATE_SAVE = 1,
STATE_LOAD = 2,
};
static bool g_use_compression = true;
void EnableCompression(bool compression)
{
g_use_compression = compression;
}
// Returns true if state version matches current Dolphin state version, false otherwise.
static bool DoStateVersion(PointerWrap& p, std::string* version_created_by)
{
u32 version = STATE_VERSION;
{
static const u32 COOKIE_BASE = 0xBAADBABE;
u32 cookie = version + COOKIE_BASE;
p.Do(cookie);
version = cookie - COOKIE_BASE;
}
*version_created_by = scm_rev_str;
if (version > 42)
p.Do(*version_created_by);
else
version_created_by->clear();
if (version != STATE_VERSION)
{
if (version_created_by->empty() && s_old_versions.count(version))
{
// The savestate is from an old version that doesn't
// save the Dolphin version number to savestates, but
// by looking up the savestate version number, it is possible
// to know approximately which Dolphin version was used.
std::pair<std::string, std::string> version_range = s_old_versions.find(version)->second;
std::string oldest_version = version_range.first;
std::string newest_version = version_range.second;
*version_created_by = "Dolphin " + oldest_version + " - " + newest_version;
}
return false;
}
p.DoMarker("Version");
return true;
}
static std::string DoState(PointerWrap& p)
{
std::string version_created_by;
if (!DoStateVersion(p, &version_created_by))
{
// because the version doesn't match, fail.
// this will trigger an OSD message like "Can't load state from other revisions"
// we could use the version numbers to maintain some level of backward compatibility, but
// currently don't.
p.SetMode(PointerWrap::MODE_MEASURE);
return version_created_by;
}
bool is_wii = SConfig::GetInstance().bWii || SConfig::GetInstance().m_is_mios;
const bool is_wii_currently = is_wii;
p.Do(is_wii);
if (is_wii != is_wii_currently)
{
OSD::AddMessage(StringFromFormat("Cannot load a savestate created under %s mode in %s mode",
is_wii ? "Wii" : "GC", is_wii_currently ? "Wii" : "GC"),
OSD::Duration::NORMAL, OSD::Color::RED);
p.SetMode(PointerWrap::MODE_MEASURE);
return version_created_by;
}
// Begin with video backend, so that it gets a chance to clear its caches and writeback modified
// things to RAM
g_video_backend->DoState(p);
p.DoMarker("video_backend");
if (SConfig::GetInstance().bWii)
Wiimote::DoState(p);
p.DoMarker("Wiimote");
PowerPC::DoState(p);
p.DoMarker("PowerPC");
// CoreTiming needs to be restored before restoring Hardware because
// the controller code might need to schedule an event if the controller has changed.
CoreTiming::DoState(p);
p.DoMarker("CoreTiming");
HW::DoState(p);
p.DoMarker("HW");
Movie::DoState(p);
p.DoMarker("Movie");
Gecko::DoState(p);
p.DoMarker("Gecko");
#if defined(HAVE_FFMPEG)
AVIDump::DoState();
#endif
return version_created_by;
}
void LoadFromBuffer(std::vector<u8>& buffer)
{
if (NetPlay::IsNetPlayRunning())
{
OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
return;
}
Core::RunAsCPUThread([&] {
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(p);
});
}
void SaveToBuffer(std::vector<u8>& buffer)
{
Core::RunAsCPUThread([&] {
u8* ptr = nullptr;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
buffer.resize(buffer_size);
ptr = &buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
});
}
void VerifyBuffer(std::vector<u8>& buffer)
{
Core::RunAsCPUThread([&] {
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
DoState(p);
});
}
// return state number not in map
static int GetEmptySlot(std::map<double, int> m)
{
for (int i = 1; i <= (int)NUM_STATES; i++)
{
bool found = false;
for (auto& p : m)
{
if (p.second == i)
{
found = true;
break;
}
}
if (!found)
return i;
}
return -1;
}
static std::string MakeStateFilename(int number);
// read state timestamps
static std::map<double, int> GetSavedStates()
{
StateHeader header;
std::map<double, int> m;
for (int i = 1; i <= (int)NUM_STATES; i++)
{
std::string filename = MakeStateFilename(i);
if (File::Exists(filename))
{
if (ReadHeader(filename, header))
{
double d = Common::Timer::GetDoubleTime() - header.time;
// increase time until unique value is obtained
while (m.find(d) != m.end())
d += .001;
m.emplace(d, i);
}
}
}
return m;
}
struct CompressAndDumpState_args
{
std::vector<u8>* buffer_vector;
std::mutex* buffer_mutex;
std::string filename;
bool wait;
};
static void CompressAndDumpState(CompressAndDumpState_args save_args)
{
std::lock_guard<std::mutex> lk(*save_args.buffer_mutex);
// ScopeGuard is used here to ensure that g_compressAndDumpStateSyncEvent.Set()
// will be called and that it will happen after the IOFile is closed.
// Both ScopeGuard's and IOFile's finalization occur at respective object destruction time.
// As Local (stack) objects are destructed in the reverse order of construction and "ScopeGuard
// on_exit"
// is created before the "IOFile f", it is guaranteed that the file will be finalized before
// the ScopeGuard's finalization (i.e. "g_compressAndDumpStateSyncEvent.Set()" call).
Common::ScopeGuard on_exit([]() { g_compressAndDumpStateSyncEvent.Set(); });
// If it is not required to wait, we call finalizer early (and it won't be called again at
// destruction).
if (!save_args.wait)
on_exit.Exit();
const u8* const buffer_data = &(*(save_args.buffer_vector))[0];
const size_t buffer_size = (save_args.buffer_vector)->size();
std::string& filename = save_args.filename;
// For easy debugging
Common::SetCurrentThreadName("SaveState thread");
// Moving to last overwritten save-state
if (File::Exists(filename))
{
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"));
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"))
File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"));
if (!File::Rename(filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
else
File::Rename(filename + ".dtm", File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm");
}
if ((Movie::IsMovieActive()) && !Movie::IsJustStartingRecordingInputFromSaveState())
Movie::SaveRecording(filename + ".dtm");
else if (!Movie::IsMovieActive())
File::Delete(filename + ".dtm");
File::IOFile f(filename, "wb");
if (!f)
{
Core::DisplayMessage("Could not save state", 2000);
return;
}
// Setting up the header
StateHeader header;
strncpy(header.gameID, SConfig::GetInstance().GetGameID().c_str(), 6);
header.size = g_use_compression ? (u32)buffer_size : 0;
header.time = Common::Timer::GetDoubleTime();
f.WriteArray(&header, 1);
if (header.size != 0) // non-zero header size means the state is compressed
{
lzo_uint i = 0;
while (true)
{
lzo_uint32 cur_len = 0;
lzo_uint out_len = 0;
if ((i + IN_LEN) >= buffer_size)
{
cur_len = (lzo_uint32)(buffer_size - i);
}
else
{
cur_len = IN_LEN;
}
if (lzo1x_1_compress(buffer_data + i, cur_len, out, &out_len, wrkmem) != LZO_E_OK)
PanicAlertT("Internal LZO Error - compression failed");
// The size of the data to write is 'out_len'
f.WriteArray((lzo_uint32*)&out_len, 1);
f.WriteBytes(out, out_len);
if (cur_len != IN_LEN)
break;
i += cur_len;
}
}
else // uncompressed
{
f.WriteBytes(buffer_data, buffer_size);
}
Core::DisplayMessage(StringFromFormat("Saved State to %s", filename.c_str()), 2000);
Host_UpdateMainFrame();
}
void SaveAs(const std::string& filename, bool wait)
{
Core::RunAsCPUThread([&] {
// Measure the size of the buffer.
u8* ptr = nullptr;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
// Then actually do the write.
{
std::lock_guard<std::mutex> lk(g_cs_current_buffer);
g_current_buffer.resize(buffer_size);
ptr = &g_current_buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
}
if (p.GetMode() == PointerWrap::MODE_WRITE)
{
Core::DisplayMessage("Saving State...", 1000);
CompressAndDumpState_args save_args;
save_args.buffer_vector = &g_current_buffer;
save_args.buffer_mutex = &g_cs_current_buffer;
save_args.filename = filename;
save_args.wait = wait;
Flush();
g_save_thread = std::thread(CompressAndDumpState, save_args);
g_compressAndDumpStateSyncEvent.Wait();
g_last_filename = filename;
}
else
{
// someone aborted the save by changing the mode?
Core::DisplayMessage("Unable to save: Internal DoState Error", 4000);
}
});
}
bool ReadHeader(const std::string& filename, StateHeader& header)
{
Flush();
File::IOFile f(filename, "rb");
if (!f)
{
Core::DisplayMessage("State not found", 2000);
return false;
}
f.ReadArray(&header, 1);
return true;
}
std::string GetInfoStringOfSlot(int slot, bool translate)
{
std::string filename = MakeStateFilename(slot);
if (!File::Exists(filename))
return translate ? GetStringT("Empty") : "Empty";
State::StateHeader header;
if (!ReadHeader(filename, header))
return translate ? GetStringT("Unknown") : "Unknown";
return Common::Timer::GetDateTimeFormatted(header.time);
}
static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
{
Flush();
File::IOFile f(filename, "rb");
if (!f)
{
Core::DisplayMessage("State not found", 2000);
return;
}
StateHeader header;
f.ReadArray(&header, 1);
if (strncmp(SConfig::GetInstance().GetGameID().c_str(), header.gameID, 6))
{
Core::DisplayMessage(
StringFromFormat("State belongs to a different game (ID %.*s)", 6, header.gameID), 2000);
return;
}
std::vector<u8> buffer;
if (header.size != 0) // non-zero size means the state is compressed
{
Core::DisplayMessage("Decompressing State...", 500);
buffer.resize(header.size);
lzo_uint i = 0;
while (true)
{
lzo_uint32 cur_len = 0; // number of bytes to read
lzo_uint new_len = 0; // number of bytes to write
if (!f.ReadArray(&cur_len, 1))
break;
f.ReadBytes(out, cur_len);
const int res = lzo1x_decompress(out, cur_len, &buffer[i], &new_len, nullptr);
if (res != LZO_E_OK)
{
// This doesn't seem to happen anymore.
PanicAlertT("Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again",
res, i, new_len);
return;
}
i += new_len;
}
}
else // uncompressed
{
const size_t size = (size_t)(f.GetSize() - sizeof(StateHeader));
buffer.resize(size);
if (!f.ReadBytes(&buffer[0], size))
{
PanicAlert("wtf? reading bytes: %zu", size);
return;
}
}
// all good
ret_data.swap(buffer);
}
void LoadAs(const std::string& filename)
{
if (!Core::IsRunning())
{
return;
}
else if (NetPlay::IsNetPlayRunning())
{
OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
return;
}
Core::RunAsCPUThread([&] {
g_loadDepth++;
// Save temp buffer for undo load state
if (!Movie::IsJustStartingRecordingInputFromSaveState())
{
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
SaveToBuffer(g_undo_load_buffer);
if (Movie::IsMovieActive())
Movie::SaveRecording(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
else if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm"))
File::Delete(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
}
bool loaded = false;
bool loadedSuccessfully = false;
std::string version_created_by;
// brackets here are so buffer gets freed ASAP
{
std::vector<u8> buffer;
LoadFileStateData(filename, buffer);
if (!buffer.empty())
{
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_READ);
version_created_by = DoState(p);
loaded = true;
loadedSuccessfully = (p.GetMode() == PointerWrap::MODE_READ);
}
}
if (loaded)
{
if (loadedSuccessfully)
{
Core::DisplayMessage(StringFromFormat("Loaded state from %s", filename.c_str()), 2000);
if (File::Exists(filename + ".dtm"))
Movie::LoadInput(filename + ".dtm");
else if (!Movie::IsJustStartingRecordingInputFromSaveState() &&
!Movie::IsJustStartingPlayingInputFromSaveState())
Movie::EndPlayInput(false);
}
else
{
// failed to load
Core::DisplayMessage("Unable to load: Can't load state from other versions!", 4000);
if (!version_created_by.empty())
Core::DisplayMessage("The savestate was created using " + version_created_by, 4000);
// since we could be in an inconsistent state now (and might crash or whatever), undo.
if (g_loadDepth < 2)
UndoLoadState();
}
}
if (s_on_after_load_callback)
s_on_after_load_callback();
g_loadDepth--;
});
}
void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
{
s_on_after_load_callback = std::move(callback);
}
void VerifyAt(const std::string& filename)
{
Core::RunAsCPUThread([&] {
std::vector<u8> buffer;
LoadFileStateData(filename, buffer);
if (!buffer.empty())
{
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
DoState(p);
if (p.GetMode() == PointerWrap::MODE_VERIFY)
Core::DisplayMessage(StringFromFormat("Verified state at %s", filename.c_str()), 2000);
else
Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
}
});
}
void Init()
{
if (lzo_init() != LZO_E_OK)
PanicAlertT("Internal LZO Error - lzo_init() failed");
}
void Shutdown()
{
Flush();
// swapping with an empty vector, rather than clear()ing
// this gives a better guarantee to free the allocated memory right NOW (as opposed to, actually,
// never)
{
std::lock_guard<std::mutex> lk(g_cs_current_buffer);
std::vector<u8>().swap(g_current_buffer);
}
{
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
std::vector<u8>().swap(g_undo_load_buffer);
}
}
static std::string MakeStateFilename(int number)
{
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
SConfig::GetInstance().GetGameID().c_str(), number);
}
void Save(int slot, bool wait)
{
SaveAs(MakeStateFilename(slot), wait);
}
void Load(int slot)
{
LoadAs(MakeStateFilename(slot));
}
void Verify(int slot)
{
VerifyAt(MakeStateFilename(slot));
}
void LoadLastSaved(int i)
{
std::map<double, int> savedStates = GetSavedStates();
if (i > (int)savedStates.size())
Core::DisplayMessage("State doesn't exist", 2000);
else
{
std::map<double, int>::iterator it = savedStates.begin();
std::advance(it, i - 1);
Load(it->second);
}
}
// must wait for state to be written because it must know if all slots are taken
void SaveFirstSaved()
{
std::map<double, int> savedStates = GetSavedStates();
// save to an empty slot
if (savedStates.size() < NUM_STATES)
Save(GetEmptySlot(savedStates), true);
// overwrite the oldest state
else
{
std::map<double, int>::iterator it = savedStates.begin();
std::advance(it, savedStates.size() - 1);
Save(it->second, true);
}
}
void Flush()
{
// If already saving state, wait for it to finish
if (g_save_thread.joinable())
g_save_thread.join();
}
// Load the last state before loading the state
void UndoLoadState()
{
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
if (!g_undo_load_buffer.empty())
{
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm") || (!Movie::IsMovieActive()))
{
LoadFromBuffer(g_undo_load_buffer);
if (Movie::IsMovieActive())
Movie::LoadInput(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
}
else
{
PanicAlertT("No undo.dtm found, aborting undo load state to prevent movie desyncs");
}
}
else
{
PanicAlertT("There is nothing to undo!");
}
}
// Load the state that the last save state overwritten on
void UndoSaveState()
{
LoadAs(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
}
} // namespace State