Jules Blok 8210b9c915 TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
2014-11-23 14:27:40 +01:00
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2014-10-26 04:54:58 -04:00
2014-10-26 04:54:58 -04:00
2014-11-23 14:27:39 +01:00
2014-11-18 23:13:06 +01:00
2014-08-19 10:05:58 -04:00