mirror of
https://github.com/dolphin-emu/dolphin.git
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b06b7e5686
This adds the ability to sync all Wii saves, instead of only the selected game. Useful for cases like launching a game though GeckoOS.
228 lines
7.3 KiB
C++
228 lines
7.3 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/WiiRoot.h"
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#include <cinttypes>
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#include <string>
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#include <vector>
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/WiiSave.h"
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#include "Core/IOS/ES/ES.h"
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#include "Core/IOS/FS/FileSystem.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/Uids.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/SysConf.h"
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namespace Core
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{
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namespace FS = IOS::HLE::FS;
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static std::string s_temp_wii_root;
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static void CopySave(FS::FileSystem* source, FS::FileSystem* dest, const u64 title_id)
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{
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dest->CreateDirectory(IOS::PID_KERNEL, IOS::PID_KERNEL, Common::GetTitleDataPath(title_id), 0,
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{IOS::HLE::FS::Mode::ReadWrite, IOS::HLE::FS::Mode::ReadWrite,
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IOS::HLE::FS::Mode::ReadWrite});
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const auto source_save = WiiSave::MakeNandStorage(source, title_id);
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const auto dest_save = WiiSave::MakeNandStorage(dest, title_id);
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WiiSave::Copy(source_save.get(), dest_save.get());
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}
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static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs)
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{
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const u64 title_id = SConfig::GetInstance().GetTitleID();
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const auto configured_fs = FS::MakeFileSystem(FS::Location::Configured);
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if (Movie::IsRecordingInput())
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{
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if (NetPlay::IsNetPlayRunning() && !SConfig::GetInstance().bCopyWiiSaveNetplay)
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{
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Movie::SetClearSave(true);
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}
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else
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{
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// TODO: Check for the actual save data
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const std::string path = Common::GetTitleDataPath(title_id) + "/banner.bin";
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Movie::SetClearSave(!configured_fs->GetMetadata(IOS::PID_KERNEL, IOS::PID_KERNEL, path));
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}
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}
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if ((NetPlay::IsNetPlayRunning() && SConfig::GetInstance().bCopyWiiSaveNetplay) ||
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(Movie::IsMovieActive() && !Movie::IsStartingFromClearSave()))
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{
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// Copy the current user's save to the Blank NAND
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auto* sync_fs = NetPlay::GetWiiSyncFS();
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auto& sync_titles = NetPlay::GetWiiSyncTitles();
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if (sync_fs)
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{
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for (const u64 title : sync_titles)
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{
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CopySave(sync_fs, session_fs, title);
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}
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}
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else
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{
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if (NetPlay::IsSyncingAllWiiSaves())
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{
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for (const u64 title : sync_titles)
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{
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CopySave(configured_fs.get(), session_fs, title);
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}
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}
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else
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{
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CopySave(configured_fs.get(), session_fs, title_id);
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}
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}
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}
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}
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void InitializeWiiRoot(bool use_temporary)
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{
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if (use_temporary)
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{
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s_temp_wii_root = File::GetUserPath(D_USER_IDX) + "WiiSession" DIR_SEP;
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WARN_LOG(IOS_FS, "Using temporary directory %s for minimal Wii FS", s_temp_wii_root.c_str());
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// If directory exists, make a backup
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if (File::Exists(s_temp_wii_root))
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{
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const std::string backup_path =
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s_temp_wii_root.substr(0, s_temp_wii_root.size() - 1) + ".backup" DIR_SEP;
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WARN_LOG(IOS_FS, "Temporary Wii FS directory exists, moving to backup...");
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// If backup exists, delete it as we don't want a mess
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if (File::Exists(backup_path))
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{
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WARN_LOG(IOS_FS, "Temporary Wii FS backup directory exists, deleting...");
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File::DeleteDirRecursively(backup_path);
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}
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File::CopyDir(s_temp_wii_root, backup_path, true);
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}
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File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
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}
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else
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{
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File::SetUserPath(D_SESSION_WIIROOT_IDX, File::GetUserPath(D_WIIROOT_IDX));
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}
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}
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void ShutdownWiiRoot()
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{
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if (!s_temp_wii_root.empty())
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{
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File::DeleteDirRecursively(s_temp_wii_root);
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s_temp_wii_root.clear();
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}
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}
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/// Copy a directory from host_source_path (on the host FS) to nand_target_path on the NAND.
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///
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/// Both paths should not have trailing slashes. To specify the NAND root, use "".
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static bool CopySysmenuFilesToFS(FS::FileSystem* fs, const std::string& host_source_path,
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const std::string& nand_target_path)
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{
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const auto entries = File::ScanDirectoryTree(host_source_path, false);
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for (const File::FSTEntry& entry : entries.children)
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{
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const std::string host_path = host_source_path + '/' + entry.virtualName;
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const std::string nand_path = nand_target_path + '/' + entry.virtualName;
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constexpr FS::Modes public_modes{FS::Mode::ReadWrite, FS::Mode::ReadWrite, FS::Mode::ReadWrite};
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if (entry.isDirectory)
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{
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fs->CreateDirectory(IOS::SYSMENU_UID, IOS::SYSMENU_GID, nand_path, 0, public_modes);
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if (!CopySysmenuFilesToFS(fs, host_path, nand_path))
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return false;
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}
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else
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{
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// Do not overwrite any existing files.
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if (fs->GetMetadata(IOS::SYSMENU_UID, IOS::SYSMENU_UID, nand_path).Succeeded())
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continue;
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File::IOFile host_file{host_path, "rb"};
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std::vector<u8> file_data(host_file.GetSize());
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if (!host_file.ReadBytes(file_data.data(), file_data.size()))
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return false;
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const auto nand_file =
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fs->CreateAndOpenFile(IOS::SYSMENU_UID, IOS::SYSMENU_GID, nand_path, public_modes);
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if (!nand_file || !nand_file->Write(file_data.data(), file_data.size()))
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return false;
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}
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}
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return true;
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}
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void InitializeWiiFileSystemContents()
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{
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const auto fs = IOS::HLE::GetIOS()->GetFS();
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// Some games (such as Mario Kart Wii) assume that NWC24 files will always be present
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// even upon the first launch as they are normally created by the system menu.
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// Because we do not require the system menu to be run, WiiConnect24 files must be copied
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// to the NAND manually.
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if (!CopySysmenuFilesToFS(fs.get(), File::GetSysDirectory() + WII_USER_DIR, ""))
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WARN_LOG(CORE, "Failed to copy initial System Menu files to the NAND");
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if (s_temp_wii_root.empty())
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return;
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// Generate a SYSCONF with default settings for the temporary Wii NAND.
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SysConf sysconf{fs};
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sysconf.Save();
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InitializeDeterministicWiiSaves(fs.get());
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}
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void CleanUpWiiFileSystemContents()
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{
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if (s_temp_wii_root.empty() || !SConfig::GetInstance().bEnableMemcardSdWriting ||
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NetPlay::GetWiiSyncFS())
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{
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return;
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}
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const u64 title_id = SConfig::GetInstance().GetTitleID();
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IOS::HLE::EmulationKernel* ios = IOS::HLE::GetIOS();
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const auto session_save = WiiSave::MakeNandStorage(ios->GetFS().get(), title_id);
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const auto configured_fs = FS::MakeFileSystem(FS::Location::Configured);
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// FS won't write the save if the directory doesn't exist
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const std::string title_path = Common::GetTitleDataPath(title_id);
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if (!configured_fs->GetMetadata(IOS::PID_KERNEL, IOS::PID_KERNEL, title_path))
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{
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configured_fs->CreateDirectory(IOS::PID_KERNEL, IOS::PID_KERNEL, title_path, 0,
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{IOS::HLE::FS::Mode::ReadWrite, IOS::HLE::FS::Mode::ReadWrite,
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IOS::HLE::FS::Mode::ReadWrite});
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}
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const auto user_save = WiiSave::MakeNandStorage(configured_fs.get(), title_id);
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const std::string backup_path =
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File::GetUserPath(D_BACKUP_IDX) + StringFromFormat("/%016" PRIx64 ".bin", title_id);
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const auto backup_save = WiiSave::MakeDataBinStorage(&ios->GetIOSC(), backup_path, "w+b");
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// Backup the existing save just in case it's still needed.
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WiiSave::Copy(user_save.get(), backup_save.get());
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WiiSave::Copy(session_save.get(), user_save.get());
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}
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} // namespace Core
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