2024-04-08 19:49:57 -07:00

87 lines
2.7 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <optional>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
class JitInterface;
namespace Memory
{
class MemoryManager;
}
class PointerWrap;
namespace PowerPC
{
struct PowerPCState;
}
namespace PowerPC
{
constexpr u32 CACHE_SETS = 128;
constexpr u32 CACHE_WAYS = 8;
// size of an instruction cache block in words
constexpr u32 CACHE_BLOCK_SIZE = 8;
constexpr u32 CACHE_EXRAM_BIT = 0x10000000;
constexpr u32 CACHE_VMEM_BIT = 0x20000000;
struct Cache
{
std::array<std::array<std::array<u32, CACHE_BLOCK_SIZE>, CACHE_WAYS>, CACHE_SETS> data{};
// Stores the 32-byte aligned address of the start of each cache block. This consists of the cache
// set and tag. Real hardware only needs to store the tag, but also including the set simplifies
// debugging and getting the actual address in the cache, without changing behavior (as the set
// portion of the address is by definition the same for all addresses in a set).
std::array<std::array<u32, CACHE_WAYS>, CACHE_SETS> addrs{};
std::array<u8, CACHE_SETS> plru{};
std::array<u8, CACHE_SETS> valid{};
std::array<u8, CACHE_SETS> modified{};
// Note: This is only for performance purposes; this same data could be computed at runtime
// from the tags and valid fields (and that's how it's done on the actual cache)
std::vector<u8> lookup_table{};
std::vector<u8> lookup_table_ex{};
std::vector<u8> lookup_table_vmem{};
void Store(Memory::MemoryManager& memory, u32 addr);
void Invalidate(Memory::MemoryManager& memory, u32 addr);
void Flush(Memory::MemoryManager& memory, u32 addr);
void Touch(Memory::MemoryManager& memory, u32 addr, bool store);
void FlushAll(Memory::MemoryManager& memory);
std::pair<u32, u32> GetCache(Memory::MemoryManager& memory, u32 addr, bool locked);
void Read(Memory::MemoryManager& memory, u32 addr, void* buffer, u32 len, bool locked);
void Write(Memory::MemoryManager& memory, u32 addr, const void* buffer, u32 len, bool locked);
void Init(Memory::MemoryManager& memory);
void Reset();
void DoState(Memory::MemoryManager& memory, PointerWrap& p);
};
struct InstructionCache : public Cache
{
std::optional<Config::ConfigChangedCallbackID> m_config_callback_id = std::nullopt;
bool m_disable_icache = false;
InstructionCache() = default;
~InstructionCache();
u32 ReadInstruction(Memory::MemoryManager& memory, PowerPC::PowerPCState& ppc_state, u32 addr);
void Invalidate(Memory::MemoryManager& memory, JitInterface& jit_interface, u32 addr);
void Init(Memory::MemoryManager& memory);
void Reset(JitInterface& jit_interface);
void RefreshConfig();
};
} // namespace PowerPC