dolphin/Source/Core/DolphinWX/Src/ISOProperties.cpp
skidau 83fc5f4747 Merge branch 'FIFO-BP'
# By skidau (30) and Pierre Bourdon (1)
* FIFO-BP: (31 commits)
  Set g_bSignalTokenInterrupt on the main thread.  Fixes the random hang in Harry Potter: Prisoner of Azkaban.
  Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size.  Fixes NFS:HP2 GC.
  Bumped up the disc transfer speed enough to prevent audio stuttering in Gauntlet: Dark Legacy.
  Enabled Synchronise GPU on "SPEED CHALLENGE - Jacques Villeneuve's Racing Vision".  Required to go in-game.
  Added direct GameCube controller commands to the Serial Interface emulation.  Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc.
  Increased the FIFO buffer size to 2MB from 1MB.  Fixes Killer 7's Angel boss.
  Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM.
  Fixes the audio cutting in and out in the Resident Evil GC games using DSP HLE. Triggered the ARAM interrupt by the scheduler instead of directly in function.
  Implemented proper timing for the sample counter in the AudioInterface, removing the previous hack. Cleaned up some of the audio streaming code.
  Skipped the EE check if there is a CP interrupt pending.
  Disabled "Speed up disc transfer" from the ZTP GC game ini.
  Removed the disc seek times for GC games and removed the disc speed option on Wii games. Checked for external exceptions only in mtmsr.
  Delayed the interrupts in the EXI Channel.
  Merge aram-dma-fixes (r76a13604ef49b522281af75675f044d59a74e871)
  Added a patch that bypasses the FIFO reset code in Wallace and Gromit: Project Zoo, allowing it to go in-game.
  Made vertex loading take constant time.
  Increased the cycle time of the vertex command.  Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision".
  Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang.
  Profile stores, fp stores and ps stores only to the fifo write addresses list.  This should make the JIT a little faster as it will not be checking for external exceptions unnecessarily.
  ...

Conflicts:
	Source/Core/VideoCommon/Src/PixelEngine.cpp
2013-03-12 19:47:59 +11:00

1348 lines
46 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifdef __APPLE__
#import <Cocoa/Cocoa.h>
#endif
#include "Common.h"
#include "CommonPaths.h"
#include "Globals.h"
#include "WxUtils.h"
#include "VolumeCreator.h"
#include "Filesystem.h"
#include "ISOProperties.h"
#include "PHackSettings.h"
#include "PatchAddEdit.h"
#include "ARCodeAddEdit.h"
#include "GeckoCodeDiag.h"
#include "ConfigManager.h"
#include "StringUtil.h"
#include "../resources/isoprop_file.xpm"
#include "../resources/isoprop_folder.xpm"
#include "../resources/isoprop_disc.xpm"
struct WiiPartition
{
DiscIO::IVolume *Partition;
DiscIO::IFileSystem *FileSystem;
std::vector<const DiscIO::SFileInfo *> Files;
};
std::vector<WiiPartition> WiiDisc;
DiscIO::IVolume *OpenISO = NULL;
DiscIO::IFileSystem *pFileSystem = NULL;
std::vector<PatchEngine::Patch> onFrame;
std::vector<ActionReplay::ARCode> arCodes;
PHackData PHack_Data;
BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_CLOSE(CISOProperties::OnClose)
EVT_BUTTON(wxID_OK, CISOProperties::OnCloseClick)
EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh)
EVT_BUTTON(ID_PHSETTINGS, CISOProperties::PHackButtonClicked)
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked)
EVT_LISTBOX(ID_CHEATS_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_ADDCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_REMOVECHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_MENU(IDM_BNRSAVEAS, CISOProperties::OnBannerImageSave)
EVT_TREE_ITEM_RIGHT_CLICK(ID_TREECTRL, CISOProperties::OnRightClickOnTree)
EVT_MENU(IDM_EXTRACTFILE, CISOProperties::OnExtractFile)
EVT_MENU(IDM_EXTRACTDIR, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTALL, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTAPPLOADER, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_EXTRACTDOL, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_CHECKINTEGRITY, CISOProperties::CheckPartitionIntegrity)
EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang)
END_EVENT_TABLE()
CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
OpenISO = DiscIO::CreateVolumeFromFilename(fileName);
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be OVER NINE THOUSAND partitions...
{
WiiPartition temp;
if ((temp.Partition = DiscIO::CreateVolumeFromFilename(fileName, 0, i)) != NULL)
{
if ((temp.FileSystem = DiscIO::CreateFileSystem(temp.Partition)) != NULL)
{
temp.FileSystem->GetFileList(temp.Files);
WiiDisc.push_back(temp);
}
}
else
break;
}
}
else
{
// TODO : Should we add a way to browse the wad file ?
if (!DiscIO::IsVolumeWadFile(OpenISO))
{
GCFiles.clear();
pFileSystem = DiscIO::CreateFileSystem(OpenISO);
if (pFileSystem)
pFileSystem->GetFileList(GCFiles);
}
}
OpenGameListItem = new GameListItem(fileName);
bRefreshList = false;
CreateGUIControls(DiscIO::IsVolumeWadFile(OpenISO));
std::string _iniFilename = OpenISO->GetUniqueID();
if (!_iniFilename.length())
{
char tmp[17];
u8 _tTitleID[8];
if(OpenISO->GetTitleID(_tTitleID))
{
snprintf(tmp, 17, "%016llx", Common::swap64(_tTitleID));
_iniFilename = tmp;
}
}
GameIniFile = File::GetUserPath(D_GAMECONFIG_IDX) + _iniFilename + ".ini";
if (GameIni.Load(GameIniFile.c_str()))
LoadGameConfig();
else
{
// Will fail out if GameConfig folder doesn't exist
std::ofstream f;
OpenFStream(f, GameIniFile, std::ios_base::out);
if (f)
{
f << "# " << OpenISO->GetUniqueID() << " - " << OpenISO->GetName() << '\n'
<< "[Core] Values set here will override the main dolphin settings.\n"
<< "[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.\n"
<< "[OnFrame] Add memory patches to be applied every frame here.\n"
<< "[ActionReplay] Add action replay cheats here.\n";
f.close();
}
if (GameIni.Load(GameIniFile.c_str()))
LoadGameConfig();
else
wxMessageBox(wxString::Format(_("Could not create %s"),
StrToWxStr(GameIniFile).c_str()),
_("Error"), wxOK|wxICON_ERROR, this);
}
// Disk header and apploader
m_Name->SetValue(StrToWxStr(OpenISO->GetName()));
m_GameID->SetValue(StrToWxStr(OpenISO->GetUniqueID()));
switch (OpenISO->GetCountry())
{
case DiscIO::IVolume::COUNTRY_EUROPE:
m_Country->SetValue(_("EUROPE"));
break;
case DiscIO::IVolume::COUNTRY_FRANCE:
m_Country->SetValue(_("FRANCE"));
break;
case DiscIO::IVolume::COUNTRY_ITALY:
m_Country->SetValue(_("ITALY"));
break;
case DiscIO::IVolume::COUNTRY_RUSSIA:
m_Country->SetValue(_("RUSSIA"));
break;
case DiscIO::IVolume::COUNTRY_USA:
m_Country->SetValue(_("USA"));
m_Lang->SetSelection(0);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
m_Country->SetValue(_("JAPAN"));
m_Lang->SetSelection(-1);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_KOREA:
m_Country->SetValue(_("KOREA"));
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
m_Country->SetValue(_("TAIWAN"));
m_Lang->SetSelection(-1);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_SDK:
m_Country->SetValue(_("No Country (SDK)"));
break;
default:
m_Country->SetValue(_("UNKNOWN"));
break;
}
wxString temp = _T("0x") + StrToWxStr(OpenISO->GetMakerID());
m_MakerID->SetValue(temp);
m_Date->SetValue(StrToWxStr(OpenISO->GetApploaderDate()));
m_FST->SetValue(wxString::Format(wxT("%u"), OpenISO->GetFSTSize()));
// Here we set all the info to be shown (be it SJIS or Ascii) + we set the window title
ChangeBannerDetails((int)SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage);
m_Banner->SetBitmap(OpenGameListItem->GetImage());
m_Banner->Bind(wxEVT_RIGHT_DOWN, &CISOProperties::RightClickOnBanner, this);
// Filesystem browser/dumper
// TODO : Should we add a way to browse the wad file ?
if (!DiscIO::IsVolumeWadFile(OpenISO))
{
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
for (u32 i = 0; i < WiiDisc.size(); i++)
{
WiiPartition partition = WiiDisc.at(i);
wxTreeItemId PartitionRoot =
m_Treectrl->AppendItem(RootId, wxString::Format(_("Partition %i"), i), 0, 0);
CreateDirectoryTree(PartitionRoot, partition.Files, 1, partition.Files.at(0)->m_FileSize);
if (i == 1)
m_Treectrl->Expand(PartitionRoot);
}
}
else if (!GCFiles.empty())
CreateDirectoryTree(RootId, GCFiles, 1, GCFiles.at(0)->m_FileSize);
m_Treectrl->Expand(RootId);
}
}
CISOProperties::~CISOProperties()
{
if (!IsVolumeWiiDisc(OpenISO) && !IsVolumeWadFile(OpenISO) && pFileSystem)
delete pFileSystem;
// two vector's items are no longer valid after deleting filesystem
WiiDisc.clear();
GCFiles.clear();
delete OpenGameListItem;
delete OpenISO;
}
size_t CISOProperties::CreateDirectoryTree(wxTreeItemId& parent,
std::vector<const DiscIO::SFileInfo*> fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex)
{
size_t CurrentIndex = _FirstIndex;
while (CurrentIndex < _LastIndex)
{
const DiscIO::SFileInfo *rFileInfo = fileInfos[CurrentIndex];
char *name = (char*)rFileInfo->m_FullPath;
if (rFileInfo->IsDirectory()) name[strlen(name) - 1] = '\0';
char *itemName = strrchr(name, DIR_SEP_CHR);
if(!itemName)
itemName = name;
else
itemName++;
// check next index
if (rFileInfo->IsDirectory())
{
wxTreeItemId item = m_Treectrl->AppendItem(parent, StrToWxStr(itemName), 1, 1);
CurrentIndex = CreateDirectoryTree(item, fileInfos, CurrentIndex + 1, (size_t)rFileInfo->m_FileSize);
}
else
{
m_Treectrl->AppendItem(parent, StrToWxStr(itemName), 2, 2);
CurrentIndex++;
}
}
return CurrentIndex;
}
void CISOProperties::CreateGUIControls(bool IsWad)
{
wxButton * const EditConfig =
new wxButton(this, ID_EDITCONFIG, _("Edit Config"), wxDefaultPosition, wxDefaultSize);
EditConfig->SetToolTip(_("This will let you Manually Edit the INI config file"));
// Notebook
wxNotebook * const m_Notebook =
new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
wxPanel * const m_GameConfig =
new wxPanel(m_Notebook, ID_GAMECONFIG, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_GameConfig, _("GameConfig"));
wxPanel * const m_PatchPage =
new wxPanel(m_Notebook, ID_PATCH_PAGE, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_PatchPage, _("Patches"));
wxPanel * const m_CheatPage =
new wxPanel(m_Notebook, ID_ARCODE_PAGE, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_CheatPage, _("AR Codes"));
m_geckocode_panel = new Gecko::CodeConfigPanel(m_Notebook);
m_Notebook->AddPage(m_geckocode_panel, _("Gecko Codes"));
wxPanel * const m_Information =
new wxPanel(m_Notebook, ID_INFORMATION, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Information, _("Info"));
// GameConfig editing - Overrides and emulation state
wxStaticText * const OverrideText = new wxStaticText(m_GameConfig, wxID_ANY, _("These settings override core Dolphin settings.\nUndetermined means the game uses Dolphin's setting."));
// Core
CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
MMU->SetToolTip(_("Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
TLBHack = new wxCheckBox(m_GameConfig, ID_TLBHACK, _("MMU Speed Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
TLBHack->SetToolTip(_("Fast version of the MMU. Does not work for every game."));
DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("Accurate VBeam emulation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
VBeam->SetToolTip(_("If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"));
SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Sychronise GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SyncGPU->SetToolTip(_("Synchonises the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Wii Console
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Video
UseBBox = new wxCheckBox(m_GameConfig, ID_USE_BBOX, _("Enable Bounding Box Calculation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER);
UseBBox->SetToolTip(_("If checked, the bounding box registers will be updated. Used by the Paper Mario games."));
UseZTPSpeedupHack = new wxCheckBox(m_GameConfig, ID_ZTP_SPEEDUP, _("ZTP hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER);
UseZTPSpeedupHack->SetToolTip(_("Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for ANY other game."));
// Hack
wxFlexGridSizer * const szrPHackSettings = new wxFlexGridSizer(0);
PHackEnable = new wxCheckBox(m_GameConfig, ID_PHACKENABLE, _("Custom Projection Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_2STATE);
PHackEnable->SetToolTip(_("Enables Custom Projection Hack"));
PHSettings = new wxButton(m_GameConfig, ID_PHSETTINGS, _("Settings..."));
PHSettings->SetToolTip(_("Customize some Orthographic Projection parameters."));
wxBoxSizer * const sEmuState = new wxBoxSizer(wxHORIZONTAL);
wxStaticText * const EmuStateText =
new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State: "));
arrayStringFor_EmuState.Add(_("Not Set"));
arrayStringFor_EmuState.Add(_("Broken"));
arrayStringFor_EmuState.Add(_("Intro"));
arrayStringFor_EmuState.Add(_("In Game"));
arrayStringFor_EmuState.Add(_("Playable"));
arrayStringFor_EmuState.Add(_("Perfect"));
EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE,
wxDefaultPosition, wxDefaultSize, arrayStringFor_EmuState);
EmuIssues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString);
wxBoxSizer * const sConfigPage = new wxBoxSizer(wxVERTICAL);
wxStaticBoxSizer * const sbCoreOverrides =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
sbCoreOverrides->Add(CPUThread, 0, wxLEFT, 5);
sbCoreOverrides->Add(SkipIdle, 0, wxLEFT, 5);
sbCoreOverrides->Add(MMU, 0, wxLEFT, 5);
sbCoreOverrides->Add(TLBHack, 0, wxLEFT, 5);
sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
sbCoreOverrides->Add(VBeam, 0, wxLEFT, 5);
sbCoreOverrides->Add(SyncGPU, 0, wxLEFT, 5);
sbCoreOverrides->Add(FastDiscSpeed, 0, wxLEFT, 5);
sbCoreOverrides->Add(BlockMerging, 0, wxLEFT, 5);
sbCoreOverrides->Add(DSPHLE, 0, wxLEFT, 5);
wxStaticBoxSizer * const sbWiiOverrides =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO))
{
sbWiiOverrides->ShowItems(false);
EnableWideScreen->Hide();
}
sbWiiOverrides->Add(EnableWideScreen, 0, wxLEFT, 5);
wxStaticBoxSizer * const sbVideoOverrides =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Video"));
sbVideoOverrides->Add(UseBBox, 0, wxLEFT, 5);
sbVideoOverrides->Add(UseZTPSpeedupHack, 0, wxLEFT, 5);
szrPHackSettings->Add(PHackEnable, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5);
szrPHackSettings->Add(PHSettings, 0, wxLEFT, 5);
sbVideoOverrides->Add(szrPHackSettings, 0, wxEXPAND);
wxStaticBoxSizer * const sbGameConfig =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
sbGameConfig->Add(OverrideText, 0, wxEXPAND|wxALL, 5);
sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbVideoOverrides, 0, wxEXPAND);
sConfigPage->Add(sbGameConfig, 0, wxEXPAND|wxALL, 5);
sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
sEmuState->Add(EmuState, 0, wxEXPAND);
sEmuState->Add(EmuIssues, 1, wxEXPAND);
sConfigPage->Add(sEmuState, 0, wxEXPAND|wxALL, 5);
m_GameConfig->SetSizer(sConfigPage);
// Patches
wxBoxSizer * const sPatches = new wxBoxSizer(wxVERTICAL);
Patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition,
wxDefaultSize, arrayStringFor_Patches, wxLB_HSCROLL);
wxBoxSizer * const sPatchButtons = new wxBoxSizer(wxHORIZONTAL);
EditPatch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit..."));
wxButton * const AddPatch = new wxButton(m_PatchPage, ID_ADDPATCH, _("Add..."));
RemovePatch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove"));
EditPatch->Enable(false);
RemovePatch->Enable(false);
wxBoxSizer* sPatchPage = new wxBoxSizer(wxVERTICAL);
sPatches->Add(Patches, 1, wxEXPAND|wxALL, 0);
sPatchButtons->Add(EditPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->AddStretchSpacer();
sPatchButtons->Add(AddPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->Add(RemovePatch, 0, wxEXPAND|wxALL, 0);
sPatches->Add(sPatchButtons, 0, wxEXPAND|wxALL, 0);
sPatchPage->Add(sPatches, 1, wxEXPAND|wxALL, 5);
m_PatchPage->SetSizer(sPatchPage);
// Action Replay Cheats
wxBoxSizer * const sCheats = new wxBoxSizer(wxVERTICAL);
Cheats = new wxCheckListBox(m_CheatPage, ID_CHEATS_LIST, wxDefaultPosition,
wxDefaultSize, arrayStringFor_Cheats, wxLB_HSCROLL);
wxBoxSizer * const sCheatButtons = new wxBoxSizer(wxHORIZONTAL);
EditCheat = new wxButton(m_CheatPage, ID_EDITCHEAT, _("Edit..."));
wxButton * const AddCheat = new wxButton(m_CheatPage, ID_ADDCHEAT, _("Add..."));
RemoveCheat = new wxButton(m_CheatPage, ID_REMOVECHEAT, _("Remove"),
wxDefaultPosition, wxDefaultSize, 0);
EditCheat->Enable(false);
RemoveCheat->Enable(false);
wxBoxSizer* sCheatPage = new wxBoxSizer(wxVERTICAL);
sCheats->Add(Cheats, 1, wxEXPAND|wxALL, 0);
sCheatButtons->Add(EditCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->AddStretchSpacer();
sCheatButtons->Add(AddCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->Add(RemoveCheat, 0, wxEXPAND|wxALL, 0);
sCheats->Add(sCheatButtons, 0, wxEXPAND|wxALL, 0);
sCheatPage->Add(sCheats, 1, wxEXPAND|wxALL, 5);
m_CheatPage->SetSizer(sCheatPage);
wxStaticText * const m_NameText =
new wxStaticText(m_Information, wxID_ANY, _("Name:"));
m_Name = new wxTextCtrl(m_Information, ID_NAME, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_GameIDText =
new wxStaticText(m_Information, wxID_ANY, _("Game ID:"));
m_GameID = new wxTextCtrl(m_Information, ID_GAMEID, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_CountryText =
new wxStaticText(m_Information, wxID_ANY, _("Country:"));
m_Country = new wxTextCtrl(m_Information, ID_COUNTRY, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_MakerIDText =
new wxStaticText(m_Information, wxID_ANY, _("Maker ID:"));
m_MakerID = new wxTextCtrl(m_Information, ID_MAKERID, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_DateText =
new wxStaticText(m_Information, wxID_ANY, _("Date:"));
m_Date = new wxTextCtrl(m_Information, ID_DATE, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_FSTText =
new wxStaticText(m_Information, wxID_ANY, _("FST Size:"));
m_FST = new wxTextCtrl(m_Information, ID_FST, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_LangText = new wxStaticText(m_Information, wxID_ANY, _("Show Language:"));
arrayStringFor_Lang.Add(_("English"));
arrayStringFor_Lang.Add(_("German"));
arrayStringFor_Lang.Add(_("French"));
arrayStringFor_Lang.Add(_("Spanish"));
arrayStringFor_Lang.Add(_("Italian"));
arrayStringFor_Lang.Add(_("Dutch"));
m_Lang = new wxChoice(m_Information, ID_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_Lang);
m_Lang->SetSelection((int)SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage);
wxStaticText * const m_ShortText = new wxStaticText(m_Information, wxID_ANY, _("Short Name:"));
m_ShortName = new wxTextCtrl(m_Information, ID_SHORTNAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_MakerText = new wxStaticText(m_Information, wxID_ANY, _("Maker:"));
m_Maker = new wxTextCtrl(m_Information, ID_MAKER, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_CommentText = new wxStaticText(m_Information, wxID_ANY, _("Comment:"));
m_Comment = new wxTextCtrl(m_Information, ID_COMMENT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_READONLY);
wxStaticText * const m_BannerText = new wxStaticText(m_Information, wxID_ANY, _("Banner:"));
m_Banner = new wxStaticBitmap(m_Information, ID_BANNER, wxNullBitmap, wxDefaultPosition, wxSize(96, 32), 0);
// ISO Details
wxGridBagSizer * const sISODetails = new wxGridBagSizer(0, 0);
sISODetails->Add(m_NameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Name, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_GameIDText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_GameID, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_CountryText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Country, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_MakerIDText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_MakerID, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_DateText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Date, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_FSTText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_FST, wxGBPosition(5, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->AddGrowableCol(1);
wxStaticBoxSizer * const sbISODetails =
new wxStaticBoxSizer(wxVERTICAL, m_Information, _("ISO Details"));
sbISODetails->Add(sISODetails, 0, wxEXPAND, 5);
// Banner Details
wxGridBagSizer * const sBannerDetails = new wxGridBagSizer(0, 0);
sBannerDetails->Add(m_LangText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Lang, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_ShortText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_ShortName, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_MakerText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Maker, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_CommentText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Comment, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_BannerText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Banner, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->AddGrowableCol(1);
wxStaticBoxSizer * const sbBannerDetails =
new wxStaticBoxSizer(wxVERTICAL, m_Information, _("Banner Details"));
sbBannerDetails->Add(sBannerDetails, 0, wxEXPAND, 5);
wxBoxSizer * const sInfoPage = new wxBoxSizer(wxVERTICAL);
sInfoPage->Add(sbISODetails, 0, wxEXPAND|wxALL, 5);
sInfoPage->Add(sbBannerDetails, 0, wxEXPAND|wxALL, 5);
m_Information->SetSizer(sInfoPage);
if (!IsWad)
{
wxPanel * const m_Filesystem =
new wxPanel(m_Notebook, ID_FILESYSTEM, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Filesystem, _("Filesystem"));
// Filesystem icons
wxImageList * const m_iconList = new wxImageList(16, 16);
m_iconList->Add(wxBitmap(disc_xpm), wxNullBitmap); // 0
m_iconList->Add(wxBitmap(folder_xpm), wxNullBitmap); // 1
m_iconList->Add(wxBitmap(file_xpm), wxNullBitmap); // 2
// Filesystem tree
m_Treectrl = new wxTreeCtrl(m_Filesystem, ID_TREECTRL,
wxDefaultPosition, wxDefaultSize, wxTR_DEFAULT_STYLE);
m_Treectrl->AssignImageList(m_iconList);
RootId = m_Treectrl->AddRoot(_("Disc"), 0, 0, 0);
wxBoxSizer* sTreePage = new wxBoxSizer(wxVERTICAL);
sTreePage->Add(m_Treectrl, 1, wxEXPAND|wxALL, 5);
m_Filesystem->SetSizer(sTreePage);
}
wxSizer* sButtons = CreateButtonSizer(wxNO_DEFAULT);
sButtons->Prepend(EditConfig);
sButtons->Add(new wxButton(this, wxID_OK, _("Close")));
// Add notebook and buttons to the dialog
wxBoxSizer* sMain;
sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
sMain->SetMinSize(wxSize(500, -1));
SetSizerAndFit(sMain);
Center();
SetFocus();
}
void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
{
if (!SaveGameConfig())
PanicAlertT("Could not save %s", GameIniFile.c_str());
EndModal(bRefreshList ? wxID_OK : wxID_CANCEL);
}
void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED (event))
{
Close();
}
void CISOProperties::RightClickOnBanner(wxMouseEvent& event)
{
wxMenu* popupMenu = new wxMenu;
popupMenu->Append(IDM_BNRSAVEAS, _("Save as..."));
PopupMenu(popupMenu);
event.Skip();
}
void CISOProperties::OnBannerImageSave(wxCommandEvent& WXUNUSED (event))
{
wxString dirHome;
wxFileDialog dialog(this, _("Save as..."), wxGetHomeDir(&dirHome), wxString::Format(wxT("%s.png"), m_GameID->GetLabel().c_str()),
wxALL_FILES_PATTERN, wxFD_SAVE|wxFD_OVERWRITE_PROMPT, wxDefaultPosition, wxDefaultSize);
if (dialog.ShowModal() == wxID_OK)
{
m_Banner->GetBitmap().ConvertToImage().SaveFile(dialog.GetPath());
}
}
void CISOProperties::OnRightClickOnTree(wxTreeEvent& event)
{
m_Treectrl->SelectItem(event.GetItem());
wxMenu* popupMenu = new wxMenu;
if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0
&& m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
popupMenu->Append(IDM_EXTRACTDIR, _("Extract Partition..."));
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 1)
popupMenu->Append(IDM_EXTRACTDIR, _("Extract Directory..."));
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 2)
popupMenu->Append(IDM_EXTRACTFILE, _("Extract File..."));
popupMenu->Append(IDM_EXTRACTALL, _("Extract All Files..."));
popupMenu->AppendSeparator();
popupMenu->Append(IDM_EXTRACTAPPLOADER, _("Extract Apploader..."));
popupMenu->Append(IDM_EXTRACTDOL, _("Extract DOL..."));
if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0
&& m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
{
popupMenu->AppendSeparator();
popupMenu->Append(IDM_CHECKINTEGRITY, _("Check Partition Integrity"));
}
PopupMenu(popupMenu);
event.Skip();
}
void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED (event))
{
wxString Path;
wxString File;
File = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
Path = wxFileSelector(
_("Export File"),
wxEmptyString, File, wxEmptyString,
wxGetTranslation(wxALL_FILES),
wxFD_SAVE,
this);
if (!Path || !File)
return;
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp;
temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
File = temp + wxT(DIR_SEP_CHR) + File;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(File.SubString(10, 11));
File.Remove(0, 12); // Remove "Partition x/"
WiiDisc.at(partitionNum).FileSystem->ExportFile(WxStrToStr(File).c_str(), WxStrToStr(Path).c_str());
}
else
pFileSystem->ExportFile(WxStrToStr(File).c_str(), WxStrToStr(Path).c_str());
}
void CISOProperties::ExportDir(const char* _rFullPath, const char* _rExportFolder, const int partitionNum)
{
char exportName[512];
u32 index[2] = {0, 0};
std::vector<const DiscIO::SFileInfo *> fst;
DiscIO::IFileSystem *FS = 0;
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
FS = WiiDisc.at(partitionNum).FileSystem;
}
else
FS = pFileSystem;
FS->GetFileList(fst);
if (!_rFullPath) // Extract all
{
index[0] = 0;
index[1] = (u32)fst.size();
FS->ExportApploader(_rExportFolder);
if (!DiscIO::IsVolumeWiiDisc(OpenISO))
FS->ExportDOL(_rExportFolder);
}
else // Look for the dir we are going to extract
{
for(index[0] = 0; index[0] < fst.size(); index[0]++)
{
if (!strcmp(fst.at(index[0])->m_FullPath, _rFullPath))
{
DEBUG_LOG(DISCIO, "Found the Dir at %u", index[0]);
index[1] = (u32)fst.at(index[0])->m_FileSize;
break;
}
}
DEBUG_LOG(DISCIO,"Dir found from %u to %u\nextracting to:\n%s",index[0],index[1],_rExportFolder);
}
wxString dialogTitle = index[0] ? _("Extracting Directory") : _("Extracting All Files");
wxProgressDialog dialog(
dialogTitle,
_("Extracting..."),
index[1] - 1,
this,
wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
// Extraction
for (u32 i = index[0]; i < index[1]; i++)
{
dialog.SetTitle(wxString::Format(wxT("%s : %d%%"), dialogTitle.c_str(),
(u32)(((float)(i - index[0]) / (float)(index[1] - index[0])) * 100)));
dialog.Update(i, wxString::Format(_("Extracting %s"),
StrToWxStr(fst[i]->m_FullPath)));
if (dialog.WasCancelled())
break;
if (fst[i]->IsDirectory())
{
snprintf(exportName, sizeof(exportName), "%s/%s/", _rExportFolder, fst[i]->m_FullPath);
DEBUG_LOG(DISCIO, "%s", exportName);
if (!File::Exists(exportName) && !File::CreateFullPath(exportName))
{
ERROR_LOG(DISCIO, "Could not create the path %s", exportName);
}
else
{
if (!File::IsDirectory(exportName))
ERROR_LOG(DISCIO, "%s already exists and is not a directory", exportName);
DEBUG_LOG(DISCIO, "folder %s already exists", exportName);
}
}
else
{
snprintf(exportName, sizeof(exportName), "%s/%s", _rExportFolder, fst[i]->m_FullPath);
DEBUG_LOG(DISCIO, "%s", exportName);
if (!File::Exists(exportName) && !FS->ExportFile(fst[i]->m_FullPath, exportName))
{
ERROR_LOG(DISCIO, "Could not export %s", exportName);
}
else
{
DEBUG_LOG(DISCIO, "%s already exists", exportName);
}
}
}
}
void CISOProperties::OnExtractDir(wxCommandEvent& event)
{
wxString Directory = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
wxString Path = wxDirSelector(_("Choose the folder to extract to"));
if (!Path || !Directory)
return;
if (event.GetId() == IDM_EXTRACTALL)
{
if (DiscIO::IsVolumeWiiDisc(OpenISO))
for (u32 i = 0; i < WiiDisc.size(); i++)
ExportDir(NULL, WxStrToStr(Path).c_str(), i);
else
ExportDir(NULL, WxStrToStr(Path).c_str());
return;
}
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp;
temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
Directory = temp + wxT(DIR_SEP_CHR) + Directory;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(Directory.SubString(10, 11));
Directory.Remove(0, 12); // Remove "Partition x/"
ExportDir(WxStrToStr(Directory).c_str(), WxStrToStr(Path).c_str(), partitionNum);
}
else
ExportDir(WxStrToStr(Directory).c_str(), WxStrToStr(Path).c_str());
}
void CISOProperties::OnExtractDataFromHeader(wxCommandEvent& event)
{
std::vector<const DiscIO::SFileInfo *> fst;
DiscIO::IFileSystem *FS = 0;
wxString Path = wxDirSelector(_("Choose the folder to extract to"));
if (Path.empty())
return;
if (DiscIO::IsVolumeWiiDisc(OpenISO))
FS = WiiDisc.at(1).FileSystem;
else
FS = pFileSystem;
bool ret = false;
if (event.GetId() == IDM_EXTRACTAPPLOADER)
{
ret = FS->ExportApploader(WxStrToStr(Path).c_str());
}
else if (event.GetId() == IDM_EXTRACTDOL)
{
ret = FS->ExportDOL(WxStrToStr(Path).c_str());
}
if (!ret)
PanicAlertT("Failed to extract to %s!", WxStrToStr(Path).c_str());
}
class IntegrityCheckThread : public wxThread
{
public:
IntegrityCheckThread(const WiiPartition& Partition)
: wxThread(wxTHREAD_JOINABLE), m_Partition(Partition)
{
Create();
}
virtual ExitCode Entry()
{
return (ExitCode)m_Partition.Partition->CheckIntegrity();
}
private:
const WiiPartition& m_Partition;
};
void CISOProperties::CheckPartitionIntegrity(wxCommandEvent& event)
{
// Normally we can't enter this function if we aren't analyzing a Wii disc
// anyway, but let's still check to be sure.
if (!DiscIO::IsVolumeWiiDisc(OpenISO))
return;
wxString PartitionName = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
if (!PartitionName)
return;
// Get the partition number from the item text ("Partition N")
int PartitionNum = wxAtoi(PartitionName.SubString(10, 11));
const WiiPartition& Partition = WiiDisc[PartitionNum];
wxProgressDialog* dialog = new wxProgressDialog(
_("Checking integrity..."), _("Working..."), 1000, this,
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH
);
IntegrityCheckThread thread(Partition);
thread.Run();
while (thread.IsAlive())
{
dialog->Pulse();
wxThread::Sleep(50);
}
delete dialog;
if (!thread.Wait())
{
wxMessageBox(
wxString::Format(_("Integrity check for partition %d failed. "
"Your dump is most likely corrupted or has been "
"patched incorrectly."), PartitionNum),
_("Integrity Check Error"), wxOK | wxICON_ERROR, this
);
}
else
{
wxMessageBox(_("Integrity check completed. No errors have been found."),
_("Integrity check completed"), wxOK | wxICON_INFORMATION, this);
}
}
void CISOProperties::SetRefresh(wxCommandEvent& event)
{
bRefreshList = true;
if (event.GetId() == ID_EMUSTATE)
EmuIssues->Enable(event.GetSelection() != 0);
}
void CISOProperties::LoadGameConfig()
{
bool bTemp;
int iTemp;
std::string sTemp;
if (GameIni.Get("Core", "CPUThread", &bTemp))
CPUThread->Set3StateValue((wxCheckBoxState)bTemp);
else
CPUThread->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "SkipIdle", &bTemp))
SkipIdle->Set3StateValue((wxCheckBoxState)bTemp);
else
SkipIdle->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "MMU", &bTemp))
MMU->Set3StateValue((wxCheckBoxState)bTemp);
else
MMU->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "TLBHack", &bTemp))
TLBHack->Set3StateValue((wxCheckBoxState)bTemp);
else
TLBHack->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "DCBZ", &bTemp))
DCBZOFF->Set3StateValue((wxCheckBoxState)bTemp);
else
DCBZOFF->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "VBeam", &bTemp))
VBeam->Set3StateValue((wxCheckBoxState)bTemp);
else
VBeam->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "SyncGPU", &bTemp))
SyncGPU->Set3StateValue((wxCheckBoxState)bTemp);
else
SyncGPU->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "FastDiscSpeed", &bTemp))
FastDiscSpeed->Set3StateValue((wxCheckBoxState)bTemp);
else
FastDiscSpeed->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "BlockMerging", &bTemp))
BlockMerging->Set3StateValue((wxCheckBoxState)bTemp);
else
BlockMerging->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "DSPHLE", &bTemp))
DSPHLE->Set3StateValue((wxCheckBoxState)bTemp);
else
DSPHLE->Set3StateValue(wxCHK_UNDETERMINED);
// ??
if (GameIni.Get("Wii", "Widescreen", &bTemp))
EnableWideScreen->Set3StateValue((wxCheckBoxState)bTemp);
else
EnableWideScreen->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "UseBBox", &bTemp))
UseBBox->Set3StateValue((wxCheckBoxState)bTemp);
else
UseBBox->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "ZTPSpeedupHack", &bTemp))
UseZTPSpeedupHack->Set3StateValue((wxCheckBoxState)bTemp);
else
UseZTPSpeedupHack->Set3StateValue(wxCHK_UNDETERMINED);
GameIni.Get("Video", "ProjectionHack", &bTemp);
PHackEnable->Set3StateValue((wxCheckBoxState)bTemp);
GameIni.Get("Video", "PH_SZNear", &PHack_Data.PHackSZNear);
GameIni.Get("Video", "PH_SZFar", &PHack_Data.PHackSZFar);
GameIni.Get("Video", "PH_ExtraParam", &PHack_Data.PHackExP);
GameIni.Get("Video", "PH_ZNear", &PHack_Data.PHZNear);
GameIni.Get("Video", "PH_ZFar", &PHack_Data.PHZFar);
GameIni.Get("EmuState", "EmulationStateId", &iTemp, 0/*Not Set*/);
EmuState->SetSelection(iTemp);
GameIni.Get("EmuState", "EmulationIssues", &sTemp);
if (!sTemp.empty())
{
EmuIssues->SetValue(StrToWxStr(sTemp));
}
EmuIssues->Enable(EmuState->GetSelection() != 0);
PatchList_Load();
ActionReplayList_Load();
m_geckocode_panel->LoadCodes(GameIni, OpenISO->GetUniqueID());
}
bool CISOProperties::SaveGameConfig()
{
if (CPUThread->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "CPUThread");
else
GameIni.Set("Core", "CPUThread", CPUThread->Get3StateValue());
if (SkipIdle->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "SkipIdle");
else
GameIni.Set("Core", "SkipIdle", SkipIdle->Get3StateValue());
if (MMU->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "MMU");
else
GameIni.Set("Core", "MMU", MMU->Get3StateValue());
if (TLBHack->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "TLBHack");
else
GameIni.Set("Core", "TLBHack", TLBHack->Get3StateValue());
if (DCBZOFF->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "DCBZ");
else
GameIni.Set("Core", "DCBZ", DCBZOFF->Get3StateValue());
if (VBeam->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "VBeam");
else
GameIni.Set("Core", "VBeam", VBeam->Get3StateValue());
if (SyncGPU->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "SyncGPU");
else
GameIni.Set("Core", "SyncGPU", SyncGPU->Get3StateValue());
if (FastDiscSpeed->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "FastDiscSpeed");
else
GameIni.Set("Core", "FastDiscSpeed", FastDiscSpeed->Get3StateValue());
if (BlockMerging->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "BlockMerging");
else
GameIni.Set("Core", "BlockMerging", BlockMerging->Get3StateValue());
if (DSPHLE->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "DSPHLE");
else
GameIni.Set("Core", "DSPHLE", DSPHLE->Get3StateValue());
if (EnableWideScreen->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Wii", "Widescreen");
else
GameIni.Set("Wii", "Widescreen", EnableWideScreen->Get3StateValue());
if (UseBBox->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "UseBBox");
else
GameIni.Set("Video", "UseBBox", UseBBox->Get3StateValue());
if (UseZTPSpeedupHack->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "ZTPSpeedupHack");
else
GameIni.Set("Video", "ZTPSpeedupHack", UseZTPSpeedupHack->Get3StateValue());
GameIni.Set("Video", "ProjectionHack", PHackEnable->Get3StateValue());
GameIni.Set("Video", "PH_SZNear", PHack_Data.PHackSZNear ? 1 : 0);
GameIni.Set("Video", "PH_SZFar", PHack_Data.PHackSZFar ? 1 : 0);
GameIni.Set("Video", "PH_ExtraParam", PHack_Data.PHackExP ? 1 : 0);
GameIni.Set("Video", "PH_ZNear", PHack_Data.PHZNear);
GameIni.Set("Video", "PH_ZFar", PHack_Data.PHZFar);
GameIni.Set("EmuState", "EmulationStateId", EmuState->GetSelection());
std::string sTemp;
GameIni.Get("EmuState","EmulationIssues", &sTemp);
if (EmuIssues->GetValue() != sTemp)
bRefreshList = true;
GameIni.Set("EmuState", "EmulationIssues", WxStrToStr(EmuIssues->GetValue()));
PatchList_Save();
ActionReplayList_Save();
Gecko::SaveCodes(GameIni, m_geckocode_panel->GetCodes());
return GameIni.Save(GameIniFile.c_str());
}
void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
{
if (File::Exists(GameIniFile))
{
SaveGameConfig();
#ifdef __APPLE__
// wxTheMimeTypesManager is not yet implemented for wxCocoa
[[NSWorkspace sharedWorkspace] openFile:
[NSString stringWithUTF8String: GameIniFile.c_str()]
withApplication: @"TextEdit"];
#else
wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_T("ini"));
if(filetype == NULL) // From extension failed, trying with MIME type now
{
filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType(_T("text/plain"));
if(filetype == NULL) // MIME type failed, aborting mission
{
PanicAlertT("Filetype 'ini' is unknown! Will not open!");
return;
}
}
wxString OpenCommand;
OpenCommand = filetype->GetOpenCommand(StrToWxStr(GameIniFile));
if(OpenCommand.IsEmpty())
PanicAlertT("Couldn't find open command for extension 'ini'!");
else
if(wxExecute(OpenCommand, wxEXEC_SYNC) == -1)
PanicAlertT("wxExecute returned -1 on application run!");
#endif
GameIni.Load(GameIniFile.c_str());
LoadGameConfig();
bRefreshList = true; // Just in case
}
// Once we're done with the ini edit, give the focus back to Dolphin
SetFocus();
}
void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_PATCHES_LIST:
if (Patches->GetSelection() != wxNOT_FOUND)
{
EditPatch->Enable();
RemovePatch->Enable();
}
break;
case ID_CHEATS_LIST:
if (Cheats->GetSelection() != wxNOT_FOUND)
{
EditCheat->Enable();
RemoveCheat->Enable();
}
break;
}
}
void CISOProperties::PatchList_Load()
{
onFrame.clear();
Patches->Clear();
PatchEngine::LoadPatchSection("OnFrame", onFrame, GameIni);
u32 index = 0;
for (std::vector<PatchEngine::Patch>::const_iterator it = onFrame.begin(); it != onFrame.end(); ++it)
{
PatchEngine::Patch p = *it;
Patches->Append(StrToWxStr(p.name));
Patches->Check(index, p.active);
++index;
}
}
void CISOProperties::PatchList_Save()
{
std::vector<std::string> lines;
u32 index = 0;
for (std::vector<PatchEngine::Patch>::const_iterator onFrame_it = onFrame.begin(); onFrame_it != onFrame.end(); ++onFrame_it)
{
lines.push_back(Patches->IsChecked(index) ? "+$" + onFrame_it->name : "$" + onFrame_it->name);
for (std::vector<PatchEngine::PatchEntry>::const_iterator iter2 = onFrame_it->entries.begin(); iter2 != onFrame_it->entries.end(); ++iter2)
{
std::string temp = StringFromFormat("0x%08X:%s:0x%08X", iter2->address, PatchEngine::PatchTypeStrings[iter2->type], iter2->value);
lines.push_back(temp);
}
++index;
}
GameIni.SetLines("OnFrame", lines);
lines.clear();
}
void CISOProperties::PHackButtonClicked(wxCommandEvent& event)
{
if (event.GetId() == ID_PHSETTINGS)
{
::PHack_Data = PHack_Data;
CPHackSettings dlg(this, 1);
if (dlg.ShowModal() == wxID_OK)
PHack_Data = ::PHack_Data;
}
}
void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
{
int selection = Patches->GetSelection();
switch (event.GetId())
{
case ID_EDITPATCH:
{
CPatchAddEdit dlg(selection, this);
dlg.ShowModal();
}
break;
case ID_ADDPATCH:
{
CPatchAddEdit dlg(-1, this, 1, _("Add Patch"));
if (dlg.ShowModal() == wxID_OK)
{
Patches->Append(StrToWxStr(onFrame.back().name));
Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
}
}
break;
case ID_REMOVEPATCH:
onFrame.erase(onFrame.begin() + Patches->GetSelection());
Patches->Delete(Cheats->GetSelection());
break;
}
PatchList_Save();
Patches->Clear();
PatchList_Load();
EditPatch->Enable(false);
RemovePatch->Enable(false);
}
void CISOProperties::ActionReplayList_Load()
{
arCodes.clear();
Cheats->Clear();
ActionReplay::LoadCodes(arCodes, GameIni);
u32 index = 0;
for (std::vector<ActionReplay::ARCode>::const_iterator it = arCodes.begin(); it != arCodes.end(); ++it)
{
ActionReplay::ARCode arCode = *it;
Cheats->Append(StrToWxStr(arCode.name));
Cheats->Check(index, arCode.active);
++index;
}
}
void CISOProperties::ActionReplayList_Save()
{
std::vector<std::string> lines;
u32 index = 0;
for (std::vector<ActionReplay::ARCode>::const_iterator iter = arCodes.begin(); iter != arCodes.end(); ++iter)
{
ActionReplay::ARCode code = *iter;
lines.push_back(Cheats->IsChecked(index) ? "+$" + code.name : "$" + code.name);
for (std::vector<ActionReplay::AREntry>::const_iterator iter2 = code.ops.begin(); iter2 != code.ops.end(); ++iter2)
{
lines.push_back(WxStrToStr(wxString::Format(wxT("%08X %08X"), iter2->cmd_addr, iter2->value)));
}
++index;
}
GameIni.SetLines("ActionReplay", lines);
}
void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
{
int selection = Cheats->GetSelection();
switch (event.GetId())
{
case ID_EDITCHEAT:
{
CARCodeAddEdit dlg(selection, this);
dlg.ShowModal();
}
break;
case ID_ADDCHEAT:
{
CARCodeAddEdit dlg(-1, this, 1, _("Add ActionReplay Code"));
if (dlg.ShowModal() == wxID_OK)
{
Cheats->Append(StrToWxStr(arCodes.back().name));
Cheats->Check((unsigned int)(arCodes.size() - 1), arCodes.back().active);
}
}
break;
case ID_REMOVECHEAT:
arCodes.erase(arCodes.begin() + Cheats->GetSelection());
Cheats->Delete(Cheats->GetSelection());
break;
}
ActionReplayList_Save();
Cheats->Clear();
ActionReplayList_Load();
EditCheat->Enable(false);
RemoveCheat->Enable(false);
}
void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
{
ChangeBannerDetails(event.GetSelection());
}
void CISOProperties::ChangeBannerDetails(int lang)
{
// why?
switch (OpenGameListItem->GetCountry())
{
case DiscIO::IVolume::COUNTRY_TAIWAN:
case DiscIO::IVolume::COUNTRY_JAPAN:
lang = -1;
break;
case DiscIO::IVolume::COUNTRY_USA:
lang = 0;
break;
default:
break;
}
wxString const shortName = StrToWxStr(OpenGameListItem->GetBannerName(lang));
wxString const comment = StrToWxStr(OpenGameListItem->GetDescription(lang));
wxString const maker = StrToWxStr(OpenGameListItem->GetCompany());
// Updates the informations shown in the window
m_ShortName->SetValue(shortName);
m_Comment->SetValue(comment);
m_Maker->SetValue(maker);//dev too
std::string filename, extension;
SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension);
// Also sets the window's title
SetTitle(StrToWxStr(StringFromFormat("%s%s: %s - ", filename.c_str(),
extension.c_str(), OpenGameListItem->GetUniqueID().c_str())) + shortName);
}