TryTwo 84a937ae65 Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
2024-12-10 13:40:30 -07:00

32 lines
721 B
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "DolphinQt/Config/ConfigControls/ConfigControl.h"
#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
namespace Config
{
template <typename T>
class Info;
}
class ConfigBool final : public ConfigControl<ToolTipCheckBox>
{
Q_OBJECT
public:
ConfigBool(const QString& label, const Config::Info<bool>& setting, bool reverse = false);
ConfigBool(const QString& label, const Config::Info<bool>& setting, Config::Layer* layer,
bool reverse = false);
protected:
void OnConfigChanged() override;
private:
void Update();
const Config::Info<bool>& m_setting;
bool m_reverse;
};