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![TryTwo](/assets/img/avatar_default.png)
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system. Supports multiple game properties being open at once. Supports editing while a game is playing, but the options only save and update the active game when the window is closed. Right-clicking will remove a property from the game ini.
36 lines
861 B
C++
36 lines
861 B
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "DolphinQt/Config/ConfigControls/ConfigControl.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipSlider.h"
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namespace Config
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{
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template <typename T>
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class Info;
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}
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// Automatically converts an int slider into a float one.
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// Do not read the int values or ranges directly from it.
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class ConfigFloatSlider final : public ConfigControl<ToolTipSlider>
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{
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Q_OBJECT
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public:
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ConfigFloatSlider(float minimum, float maximum, const Config::Info<float>& setting, float step,
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Config::Layer* layer = nullptr);
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void Update(int value);
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// Returns the adjusted float value
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float GetValue() const;
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protected:
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void OnConfigChanged() override;
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private:
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float m_minimum;
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float m_step;
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const Config::Info<float>& m_setting;
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};
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