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![TryTwo](/assets/img/avatar_default.png)
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system. Supports multiple game properties being open at once. Supports editing while a game is playing, but the options only save and update the active game when the window is closed. Right-clicking will remove a property from the game ini.
31 lines
711 B
C++
31 lines
711 B
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "DolphinQt/Config/ConfigControls/ConfigControl.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipSpinBox.h"
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namespace Config
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{
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template <typename T>
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class Info;
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}
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class ConfigInteger final : public ConfigControl<ToolTipSpinBox>
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{
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Q_OBJECT
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public:
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ConfigInteger(int minimum, int maximum, const Config::Info<int>& setting, int step = 1);
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ConfigInteger(int minimum, int maximum, const Config::Info<int>& setting, Config::Layer* layer,
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int step = 1);
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void Update(int value);
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protected:
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void OnConfigChanged() override;
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private:
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const Config::Info<int>& m_setting;
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};
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