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This is done by: 1) Implementing said protocol in a new controller input class CemuHookUDPServer. 2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus. 3) Suitably modifying the UI for configuring an Emulated Wii Remote.
133 lines
3.8 KiB
C
133 lines
3.8 KiB
C
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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// Directory separators, do we need this?
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#define DIR_SEP "/"
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#define DIR_SEP_CHR '/'
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// The user data dir
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#define ROOT_DIR "."
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#ifdef _WIN32
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#define USERDATA_DIR "User"
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#define DOLPHIN_DATA_DIR "Dolphin"
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#elif defined __APPLE__
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// On OS X, USERDATA_DIR exists within the .app, but *always* reference
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// the copy in Application Support instead! (Copied on first run)
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// You can use the File::GetUserPath() util for this
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#define USERDATA_DIR "Contents/Resources/User"
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#define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
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#elif defined ANDROID
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#define USERDATA_DIR "user"
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#define DOLPHIN_DATA_DIR "/sdcard/dolphin-emu"
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#define NOMEDIA_FILE ".nomedia"
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#else
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#define USERDATA_DIR "user"
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#define DOLPHIN_DATA_DIR "dolphin-emu"
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#endif
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// Dirs in both User and Sys
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#define EUR_DIR "EUR"
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#define USA_DIR "USA"
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#define JAP_DIR "JAP"
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// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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#define GC_USER_DIR "GC"
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#define WII_USER_DIR "Wii"
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#define CONFIG_DIR "Config"
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#define GAMESETTINGS_DIR "GameSettings"
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#define MAPS_DIR "Maps"
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#define CACHE_DIR "Cache"
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#define COVERCACHE_DIR "GameCovers"
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#define REDUMPCACHE_DIR "Redump"
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#define SHADERCACHE_DIR "Shaders"
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#define STATESAVES_DIR "StateSaves"
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#define SCREENSHOTS_DIR "ScreenShots"
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#define LOAD_DIR "Load"
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#define HIRES_TEXTURES_DIR "Textures"
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#define DUMP_DIR "Dump"
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#define DUMP_TEXTURES_DIR "Textures"
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#define DUMP_FRAMES_DIR "Frames"
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#define DUMP_OBJECTS_DIR "Objects"
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#define DUMP_AUDIO_DIR "Audio"
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#define DUMP_DSP_DIR "DSP"
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#define DUMP_SSL_DIR "SSL"
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#define LOGS_DIR "Logs"
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#define MAIL_LOGS_DIR "Mail"
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#define SHADERS_DIR "Shaders"
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#define WII_SYSCONF_DIR "shared2" DIR_SEP "sys"
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#define WII_WC24CONF_DIR "shared2" DIR_SEP "wc24"
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#define RESOURCES_DIR "Resources"
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#define THEMES_DIR "Themes"
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#define STYLES_DIR "Styles"
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#define ANAGLYPH_DIR "Anaglyph"
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#define PASSIVE_DIR "Passive"
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#define PIPES_DIR "Pipes"
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#define MEMORYWATCHER_DIR "MemoryWatcher"
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#define WFSROOT_DIR "WFS"
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#define BACKUP_DIR "Backup"
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#define RESOURCEPACK_DIR "ResourcePacks"
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// This one is only used to remove it if it was present
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#define SHADERCACHE_LEGACY_DIR "ShaderCache"
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// The theme directory used by default
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#define DEFAULT_THEME_DIR "Clean"
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// Filenames
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// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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#define DOLPHIN_CONFIG "Dolphin.ini"
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#define GCPAD_CONFIG "GCPadNew.ini"
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#define WIIPAD_CONFIG "WiimoteNew.ini"
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#define GCKEYBOARD_CONFIG "GCKeyNew.ini"
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#define GFX_CONFIG "GFX.ini"
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#define DEBUGGER_CONFIG "Debugger.ini"
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#define LOGGER_CONFIG "Logger.ini"
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#define CEMUHOOKUDPSERVER_CONFIG "UDPServer.ini"
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// Files in the directory returned by GetUserPath(D_LOGS_IDX)
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#define MAIN_LOG "dolphin.log"
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// Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
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#define WII_SYSCONF "SYSCONF"
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// Files in the directory returned by GetUserPath(D_DUMP_IDX)
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#define MEM1_DUMP "mem1.raw"
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#define MEM2_DUMP "mem2.raw"
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#define ARAM_DUMP "aram.raw"
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#define FAKEVMEM_DUMP "fakevmem.raw"
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// Files in the directory returned by GetUserPath(D_MEMORYWATCHER_IDX)
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#define MEMORYWATCHER_LOCATIONS "Locations.txt"
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#define MEMORYWATCHER_SOCKET "MemoryWatcher"
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// Sys files
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#define TOTALDB "totaldb.dsy"
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#define FONT_WINDOWS_1252 "font_western.bin"
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#define FONT_SHIFT_JIS "font_japanese.bin"
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#define DSP_IROM "dsp_rom.bin"
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#define DSP_COEF "dsp_coef.bin"
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#define GC_IPL "IPL.bin"
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#define GC_SRAM "SRAM.raw"
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#define GC_MEMCARDA "MemoryCardA"
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#define GC_MEMCARDB "MemoryCardB"
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#define GC_MEMCARD_NETPLAY "NetPlayTemp"
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#define WII_STATE "state.dat"
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#define WII_SDCARD "sd.raw"
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#define WII_BTDINF_BACKUP "btdinf.bak"
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#define WII_SETTING "setting.txt"
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#define GECKO_CODE_HANDLER "codehandler.bin"
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// Subdirs in Sys
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#define GC_SYS_DIR "GC"
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#define WII_SYS_DIR "Wii"
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