Jasper St. Pierre 8bd4b9d2f9 Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
2014-08-19 10:05:56 -04:00

54 lines
1.1 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "Common/Thread.h"
#if USE_EGL
// Currently Android/EGL and X11/EGL platforms are supported.
#if HAVE_X11
#include "DolphinWX/GLInterface/X11_Util.h"
#endif
#include "DolphinWX/GLInterface/EGL.h"
#elif defined(__APPLE__)
#include "DolphinWX/GLInterface/AGL.h"
#elif defined(_WIN32)
#include "DolphinWX/GLInterface/WGL.h"
#elif HAVE_X11
#include "DolphinWX/GLInterface/GLX.h"
#include <GL/glx.h>
#else
#error Platform doesnt have a GLInterface
#endif
typedef struct {
#if USE_EGL
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
EGLNativeWindowType native_window;
#elif HAVE_X11
GLXContext ctx;
#endif
#if defined(__APPLE__)
NSView *cocoaWin;
NSOpenGLContext *cocoaCtx;
#elif HAVE_X11
int screen;
Window win;
Window parent;
// dpy used for glx stuff, evdpy for window events etc.
// evdpy is to be used by XEventThread only
Display *dpy, *evdpy;
XVisualInfo *vi;
XSetWindowAttributes attr;
std::thread xEventThread;
#endif
} GLWindow;
extern GLWindow GLWin;