Glenn Rice 4b232e50c5 Re-add the show FPS/VPS speed information in the window title when not rendering to main.
Also fix an issue with the DX9 plugin not being the correct size when starting the game in fullscreen at a higher resolution than the desktop resolution.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5375 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 20:58:34 +00:00

60 lines
2.0 KiB
C

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _HOST_H
#define _HOST_H
// Host - defines an interface for the emulator core to communicate back to the
// OS-specific layer
// The emulator core is abstracted from the OS using 2 interfaces:
// Common and Host.
// Common simply provides OS-neutral implementations of things like threads, mutexes,
// INI file manipulation, memory mapping, etc.
// Host is an abstract interface for communicating things back to the host. The emulator
// core is treated as a library, not as a main program, because it is far easier to
// write GUI interfaces that control things than to squash GUI into some model that wasn't
// designed for it.
// The host can be just a command line app that opens a window, or a full blown debugger
// interface.
void Host_Message(int Id);
void Host_UpdateMainFrame();
void Host_UpdateTitle(const char* title);
void Host_UpdateDisasmDialog();
void Host_UpdateLogDisplay();
void Host_UpdateMemoryView();
void Host_NotifyMapLoaded();
void Host_UpdateBreakPointView();
void Host_ShowJitResults(unsigned int address);
void Host_SetDebugMode(bool enable);
void Host_RequestWindowSize(int& x, int& y, int& width, int& height);
bool Host_RendererHasFocus();
void Host_SetWaitCursor(bool enable);
void Host_UpdateStatusBar(const char* _pText, int Filed = 0);
void Host_SysMessage(const char *fmt, ...);
void Host_SetWiiMoteConnectionState(int _State);
#endif