Lioncash f295182833 VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00

257 lines
5.4 KiB
C++

// Copyright 2012 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include "Common/GL/GLInterfaceBase.h"
#include "Common/GL/GLUtil.h"
#include "VideoBackends/OGL/PerfQuery.h"
#include "VideoCommon/RenderBase.h"
namespace OGL
{
std::unique_ptr<PerfQueryBase> GetPerfQuery()
{
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 &&
GLExtensions::Supports("GL_NV_occlusion_query_samples"))
return std::make_unique<PerfQueryGLESNV>();
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
return std::make_unique<PerfQueryGL>(GL_ANY_SAMPLES_PASSED);
return std::make_unique<PerfQueryGL>(GL_SAMPLES_PASSED);
}
PerfQuery::PerfQuery()
: m_query_read_pos()
{
ResetQuery();
}
void PerfQuery::EnableQuery(PerfQueryGroup type)
{
m_query->EnableQuery(type);
}
void PerfQuery::DisableQuery(PerfQueryGroup type)
{
m_query->DisableQuery(type);
}
bool PerfQuery::IsFlushed() const
{
return 0 == m_query_count;
}
// TODO: could selectively flush things, but I don't think that will do much
void PerfQuery::FlushResults()
{
m_query->FlushResults();
}
void PerfQuery::ResetQuery()
{
m_query_count = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
}
u32 PerfQuery::GetQueryResult(PerfQueryType type)
{
u32 result = 0;
if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
{
result = m_results[PQG_ZCOMP_ZCOMPLOC];
}
else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
{
result = m_results[PQG_ZCOMP];
}
else if (type == PQ_BLEND_INPUT)
{
result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC];
}
else if (type == PQ_EFB_COPY_CLOCKS)
{
result = m_results[PQG_EFB_COPY_CLOCKS];
}
return result / 4;
}
// Implementations
PerfQueryGL::PerfQueryGL(GLenum query_type)
: m_query_type(query_type)
{
for (ActiveQuery& query : m_query_buffer)
glGenQueries(1, &query.query_id);
}
PerfQueryGL::~PerfQueryGL()
{
for (ActiveQuery& query : m_query_buffer)
glDeleteQueries(1, &query.query_id);
}
void PerfQueryGL::EnableQuery(PerfQueryGroup type)
{
// Is this sane?
if (m_query_count > m_query_buffer.size() / 2)
WeakFlush();
if (m_query_buffer.size() == m_query_count)
{
FlushOne();
//ERROR_LOG(VIDEO, "Flushed query buffer early!");
}
// start query
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
{
auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % m_query_buffer.size()];
glBeginQuery(m_query_type, entry.query_id);
entry.query_type = type;
++m_query_count;
}
}
void PerfQueryGL::DisableQuery(PerfQueryGroup type)
{
// stop query
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
{
glEndQuery(m_query_type);
}
}
void PerfQueryGL::WeakFlush()
{
while (!IsFlushed())
{
auto& entry = m_query_buffer[m_query_read_pos];
GLuint result = GL_FALSE;
glGetQueryObjectuiv(entry.query_id, GL_QUERY_RESULT_AVAILABLE, &result);
if (GL_TRUE == result)
{
FlushOne();
}
else
{
break;
}
}
}
void PerfQueryGL::FlushOne()
{
auto& entry = m_query_buffer[m_query_read_pos];
GLuint result = 0;
glGetQueryObjectuiv(entry.query_id, GL_QUERY_RESULT, &result);
// NOTE: Reported pixel metrics should be referenced to native resolution
m_results[entry.query_type] += (u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight();
m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
--m_query_count;
}
// TODO: could selectively flush things, but I don't think that will do much
void PerfQueryGL::FlushResults()
{
while (!IsFlushed())
FlushOne();
}
PerfQueryGLESNV::PerfQueryGLESNV()
{
for (ActiveQuery& query : m_query_buffer)
glGenOcclusionQueriesNV(1, &query.query_id);
}
PerfQueryGLESNV::~PerfQueryGLESNV()
{
for (ActiveQuery& query : m_query_buffer)
glDeleteOcclusionQueriesNV(1, &query.query_id);
}
void PerfQueryGLESNV::EnableQuery(PerfQueryGroup type)
{
// Is this sane?
if (m_query_count > m_query_buffer.size() / 2)
WeakFlush();
if (m_query_buffer.size() == m_query_count)
{
FlushOne();
//ERROR_LOG(VIDEO, "Flushed query buffer early!");
}
// start query
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
{
auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % m_query_buffer.size()];
glBeginOcclusionQueryNV(entry.query_id);
entry.query_type = type;
++m_query_count;
}
}
void PerfQueryGLESNV::DisableQuery(PerfQueryGroup type)
{
// stop query
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
{
glEndOcclusionQueryNV();
}
}
void PerfQueryGLESNV::WeakFlush()
{
while (!IsFlushed())
{
auto& entry = m_query_buffer[m_query_read_pos];
GLuint result = GL_FALSE;
glGetOcclusionQueryuivNV(entry.query_id, GL_PIXEL_COUNT_AVAILABLE_NV, &result);
if (GL_TRUE == result)
{
FlushOne();
}
else
{
break;
}
}
}
void PerfQueryGLESNV::FlushOne()
{
auto& entry = m_query_buffer[m_query_read_pos];
GLuint result = 0;
glGetOcclusionQueryuivNV(entry.query_id, GL_OCCLUSION_TEST_RESULT_HP, &result);
// NOTE: Reported pixel metrics should be referenced to native resolution
m_results[entry.query_type] += (u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight();
m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
--m_query_count;
}
// TODO: could selectively flush things, but I don't think that will do much
void PerfQueryGLESNV::FlushResults()
{
while (!IsFlushed())
FlushOne();
}
} // namespace