Fircrestsk8 040a6e1eb3 This commit addresses the Hyrule field slowdown issue in Zelda: Twilight Princess, as discussed in Xtreme2damax's thread: http://forums.dolphin-emu.com/thread-10638.html. It can be activated in the DX9, DX11, and OpenGL plugin GUI's. Enabling the hack while playing other games besides ZTP will likely have either an undesirable or no(more likely) effect.
The code changes disable the usual pipeline flush for certain BP Writes that occur while the minimap is being drawn in Zelda: twilight princess. This significantly increases speed while in hyrule field. The way this is accomplished is described more in depth on page 42 of Xtreme's thread. Big thanks to Xtreme for doing a great job hosting that thread, and Kiesel-stein for initial work on the hack

Also, I used the resource editor in Visual studio to generate the GUI code for the DX11 plugin, and some code appeared to be removed, although the behavior of the GUI did not seem to change. Hopefully someone more experienced with resource files (forms?) can double check that no code was damaged


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6057 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-05 03:24:13 +00:00

272 lines
9.8 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <vector>
#include <windowsx.h>
#include "resource.h"
#include "W32Util/PropertySheet.h"
#include "FileUtil.h"
#include "D3DBase.h"
#include "VideoConfig.h"
#include "TextureCache.h"
using std::vector;
const char* aspect_ratio_names[4] = {
"Auto",
"Force 16:9 Widescreen",
"Force 4:3 Standard",
"Stretch to Window",
};
vector<IDXGIAdapter*> CreateAdapterList()
{
vector<IDXGIAdapter*> adapters;
IDXGIFactory* factory;
IDXGIAdapter* ad;
HRESULT hr = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
if (FAILED(hr)) MessageBox(NULL, _T("Failed to create IDXGIFactory object"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
while (factory->EnumAdapters(adapters.size(), &ad) != DXGI_ERROR_NOT_FOUND)
adapters.push_back(ad);
if (adapters.size() == 0) MessageBox(NULL, _T("Couldn't find any devices!"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
factory->Release();
return adapters;
}
void DestroyAdapterList(vector<IDXGIAdapter*> &adapters)
{
while (!adapters.empty())
{
adapters.back()->Release();
adapters.pop_back();
}
}
struct TabDirect3D : public W32Util::Tab
{
void Init(HWND hDlg)
{
WCHAR tempwstr[2000];
HRESULT hr;
vector<IDXGIAdapter*> adapters = CreateAdapterList();
for (vector<IDXGIAdapter*>::iterator it = adapters.begin();it != adapters.end();++it)
{
DXGI_ADAPTER_DESC desc;
hr = (*it)->GetDesc(&desc);
if (SUCCEEDED(hr)) ComboBox_AddString(GetDlgItem(hDlg, IDC_ADAPTER), desc.Description);
else
{
MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, "Unknown device", -1, tempwstr, 2000);
ComboBox_AddString(GetDlgItem(hDlg, IDC_ADAPTER), tempwstr);
}
}
DestroyAdapterList(adapters);
ComboBox_SetCurSel(GetDlgItem(hDlg, IDC_ADAPTER), g_Config.iAdapter);
for (unsigned int i = 0; i < 4; i++)
{
MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, aspect_ratio_names[i], -1, tempwstr, 2000);
ComboBox_AddString(GetDlgItem(hDlg, IDC_ASPECTRATIO), tempwstr);
}
ComboBox_SetCurSel(GetDlgItem(hDlg, IDC_ASPECTRATIO), g_Config.iAspectRatio);
Button_SetCheck(GetDlgItem(hDlg, IDC_WIDESCREEN_HACK), g_Config.bWidescreenHack);
Button_SetCheck(GetDlgItem(hDlg, IDC_VSYNC), g_Config.bVSync);
Button_SetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE), g_Config.bSafeTextureCache);
if (g_Config.iSafeTextureCache_ColorSamples == 0)
{
Button_SetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_SAFE), true);
}
else
{
if (g_Config.iSafeTextureCache_ColorSamples > 128)
{
Button_SetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_NORMAL), true);
}
else
{
Button_SetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_FAST), true);
}
}
Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_SAFE), g_Config.bSafeTextureCache);
Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_NORMAL), g_Config.bSafeTextureCache);
Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_FAST), g_Config.bSafeTextureCache);
Button_SetCheck(GetDlgItem(hDlg, IDC_EFB_ACCESS_ENABLE), g_Config.bEFBAccessEnable);
}
void Command(HWND hDlg,WPARAM wParam)
{
switch (LOWORD(wParam))
{
case IDC_ASPECTRATIO:
g_Config.iAspectRatio = ComboBox_GetCurSel(GetDlgItem(hDlg, IDC_ASPECTRATIO));
break;
case IDC_ADAPTER:
g_Config.iAdapter = ComboBox_GetCurSel(GetDlgItem(hDlg, IDC_ADAPTER));
break;
case IDC_VSYNC:
g_Config.bVSync = Button_GetCheck(GetDlgItem(hDlg, IDC_VSYNC)) ? true : false;
break;
case IDC_WIDESCREEN_HACK:
g_Config.bWidescreenHack = Button_GetCheck(GetDlgItem(hDlg, IDC_WIDESCREEN_HACK)) ? true : false;
break;
case IDC_SAFE_TEXTURE_CACHE:
g_Config.bSafeTextureCache = Button_GetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE)) == 0 ? false : true;
Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_SAFE), g_Config.bSafeTextureCache);
Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_NORMAL), g_Config.bSafeTextureCache);
Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_FAST), g_Config.bSafeTextureCache);
break;
case IDC_EFB_ACCESS_ENABLE:
g_Config.bEFBAccessEnable = Button_GetCheck(GetDlgItem(hDlg, IDC_EFB_ACCESS_ENABLE)) == 0 ? false : true;
break;
default:
break;
}
}
void Apply(HWND hDlg)
{
if (Button_GetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_SAFE)))
{
g_Config.iSafeTextureCache_ColorSamples = 0;
}
else
{
if (Button_GetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_NORMAL)))
{
if (g_Config.iSafeTextureCache_ColorSamples < 512)
{
g_Config.iSafeTextureCache_ColorSamples = 512;
}
}
else
{
if (g_Config.iSafeTextureCache_ColorSamples > 128 || g_Config.iSafeTextureCache_ColorSamples == 0)
{
g_Config.iSafeTextureCache_ColorSamples = 128;
}
}
}
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
}
};
struct TabAdvanced : public W32Util::Tab
{
void Init(HWND hDlg)
{
Button_SetCheck(GetDlgItem(hDlg, IDC_OSDHOTKEY), g_Config.bOSDHotKey);
Button_SetCheck(GetDlgItem(hDlg, IDC_OVERLAYFPS), g_Config.bShowFPS);
Button_SetCheck(GetDlgItem(hDlg, IDC_OVERLAYSTATS), g_Config.bOverlayStats);
Button_SetCheck(GetDlgItem(hDlg, IDC_OVERLAYPROJSTATS), g_Config.bOverlayProjStats);
Button_SetCheck(GetDlgItem(hDlg, IDC_WIREFRAME), g_Config.bWireFrame);
Button_SetCheck(GetDlgItem(hDlg, IDC_DISABLEFOG), g_Config.bDisableFog);
Button_SetCheck(GetDlgItem(hDlg, IDC_ENABLEEFBCOPY), !g_Config.bEFBCopyDisable);
Button_SetCheck(GetDlgItem(hDlg, IDC_ZTPSPEEDUP), g_Config.bZTPSpeedHack);
Button_SetCheck(GetDlgItem(hDlg, IDC_TEXFMT_OVERLAY), g_Config.bTexFmtOverlayEnable);
Button_SetCheck(GetDlgItem(hDlg, IDC_TEXFMT_CENTER), g_Config.bTexFmtOverlayCenter);
Button_GetCheck(GetDlgItem(hDlg, IDC_TEXFMT_OVERLAY)) ? Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), true) : Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), false);
Button_SetCheck(GetDlgItem(hDlg, IDC_FORCEANISOTROPY),g_Config.iMaxAnisotropy > 1);
Button_SetCheck(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY), g_Config.bCopyEFBScaled);
if (Button_GetCheck(GetDlgItem(hDlg, IDC_ENABLEEFBCOPY))) Button_Enable(GetDlgItem(hDlg,IDC_EFBSCALEDCOPY), true);
else Button_Enable(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY), false);
}
void Command(HWND hDlg,WPARAM wParam)
{
switch (LOWORD(wParam))
{
case IDC_TEXFMT_OVERLAY:
Button_GetCheck(GetDlgItem(hDlg, IDC_TEXFMT_OVERLAY)) ? Button_Enable(GetDlgItem(hDlg, IDC_TEXFMT_CENTER), true) : Button_Enable(GetDlgItem(hDlg, IDC_TEXFMT_CENTER), false);
break;
case IDC_ENABLEEFBCOPY:
if (Button_GetCheck(GetDlgItem(hDlg, IDC_ENABLEEFBCOPY))) Button_Enable(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY), true);
else Button_Enable(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY), false);
break;
default: break;
}
}
void Apply(HWND hDlg)
{
g_Config.bTexFmtOverlayEnable = Button_GetCheck(GetDlgItem(hDlg, IDC_TEXFMT_OVERLAY)) ? true : false;
g_Config.bTexFmtOverlayCenter = Button_GetCheck(GetDlgItem(hDlg, IDC_TEXFMT_CENTER)) ? true : false;
g_Config.bOSDHotKey = Button_GetCheck(GetDlgItem(hDlg, IDC_OSDHOTKEY)) ? true : false;
g_Config.bShowFPS = Button_GetCheck(GetDlgItem(hDlg, IDC_OVERLAYFPS)) ? true : false;
g_Config.bOverlayStats = Button_GetCheck(GetDlgItem(hDlg, IDC_OVERLAYSTATS)) ? true : false;
g_Config.bOverlayProjStats = Button_GetCheck(GetDlgItem(hDlg, IDC_OVERLAYPROJSTATS)) ? true : false;
g_Config.bWireFrame = Button_GetCheck(GetDlgItem(hDlg, IDC_WIREFRAME)) ? true : false;
g_Config.bDisableFog = Button_GetCheck(GetDlgItem(hDlg, IDC_DISABLEFOG)) ? true : false;
g_Config.bEFBCopyDisable = Button_GetCheck(GetDlgItem(hDlg, IDC_ENABLEEFBCOPY)) ? false : true;
g_Config.bCopyEFBToTexture = !g_Config.bEFBCopyDisable;
g_Config.bDumpTextures = false;
g_Config.bDumpFrames = false;
g_Config.bShowShaderErrors = true;
g_Config.bUseNativeMips = true;
g_Config.bZTPSpeedHack = Button_GetCheck(GetDlgItem(hDlg, IDC_ZTPSPEEDUP)) ? true : false;
g_Config.iMaxAnisotropy = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEANISOTROPY)) ? 16 : 1;
g_Config.bForceFiltering = false;
g_Config.bHiresTextures = false;
g_Config.bCopyEFBScaled = Button_GetCheck(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY)) ? true : false;
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
}
};
struct TabAbout : public W32Util::Tab
{
void Init(HWND hDlg) {}
void Command(HWND hDlg,WPARAM wParam) {}
void Apply(HWND hDlg) {}
};
void DlgSettings_Show(HINSTANCE hInstance, HWND _hParent)
{
bool tfoe = g_Config.bTexFmtOverlayEnable;
bool tfoc = g_Config.bTexFmtOverlayCenter;
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
W32Util::PropSheet sheet;
sheet.Add(new TabDirect3D, (LPCTSTR)IDD_SETTINGS, _T("Direct3D"));
sheet.Add(new TabAdvanced, (LPCTSTR)IDD_ADVANCED, _T("Advanced"));
sheet.Add(new TabAbout, (LPCTSTR)IDD_ABOUT, _T("About"));
#ifdef DEBUGFAST
sheet.Show(hInstance,_hParent,_T("DX11 Graphics Plugin (DEBUGFAST)"));
#elif defined _DEBUG
sheet.Show(hInstance,_hParent,_T("DX11 Graphics Plugin (DEBUG)"));
#else
sheet.Show(hInstance,_hParent,_T("DX11 Graphics Plugin"));
#endif
if ((tfoe != g_Config.bTexFmtOverlayEnable) ||
((g_Config.bTexFmtOverlayEnable) && ( tfoc != g_Config.bTexFmtOverlayCenter)))
{
TextureCache::Invalidate(false);
}
}