dolphin/Source/Core/AudioCommon/AOSoundStream.h
Lioncash 4920dbed13 AudioCommon: Migrate threadData to OpenALStream and AOSoundStream
This is only ever used in these two sound streams. Seems silly to have it as a class member. Converted it to an atomic as well.
2015-05-10 01:02:25 -04:00

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C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <mutex>
#include <thread>
#include "AudioCommon/SoundStream.h"
#include "Common/Event.h"
#include "Common/Thread.h"
#if defined(HAVE_AO) && HAVE_AO
#include <ao/ao.h>
#endif
class AOSound final : public SoundStream
{
#if defined(HAVE_AO) && HAVE_AO
std::thread thread;
std::atomic<bool> m_run_thread;
std::mutex soundCriticalSection;
Common::Event soundSyncEvent;
int buf_size;
ao_device *device;
ao_sample_format format;
int default_driver;
short realtimeBuffer[1024 * 1024];
public:
AOSound(CMixer *mixer) : SoundStream(mixer) {}
virtual ~AOSound();
virtual bool Start() override;
virtual void SoundLoop() override;
virtual void Stop() override;
static bool isValid()
{
return true;
}
virtual void Update() override;
#else
public:
AOSound(CMixer *mixer) : SoundStream(mixer) {}
#endif
};