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https://github.com/dolphin-emu/dolphin.git
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This changes the main IOS code (roughly the equivalent of the kernel) to a class instead of being a set of free functions + tons of static variables. The reason for this change is that keeping tons of static variables like that prevents us from making an IOS instance and reusing IOS code easily. Converting the IOS code to a class also allows us to mostly decouple IOS from the PPC emulation. The more interesting changes are in Core/IOS/IOS. Everything else is mostly just boring stuff required by this change... * Because the devices themselves call back to the main IOS code for various things (getting the current version, replying to a request, and other syscall-like functions), just like processes in IOS call kernel syscalls, we have to pass a reference to the kernel to anything that uses IOS syscalls. * Change DoState to save device names instead of device IDs to simplify AddDevice() and get rid of an ugly static count. * Change ES_Launch's ack to be sent at IOS boot, now that we can do this properly.
214 lines
7.0 KiB
C++
214 lines
7.0 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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#include <vector>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Core/IOS/IOS.h"
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namespace IOS
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{
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namespace HLE
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{
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enum ReturnCode : s32
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{
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IPC_SUCCESS = 0, // Success
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IPC_EACCES = -1, // Permission denied
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IPC_EEXIST = -2, // File exists
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IPC_EINVAL = -4, // Invalid argument or fd
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IPC_ENOENT = -6, // File not found
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IPC_EQUEUEFULL = -8, // Queue full
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IPC_EIO = -12, // ECC error
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IPC_ENOMEM = -22, // Alloc failed during request
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FS_EINVAL = -101, // Invalid path
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FS_EACCESS = -102, // Permission denied
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FS_ECORRUPT = -103, // Corrupted NAND
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FS_EEXIST = -105, // File exists
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FS_ENOENT = -106, // No such file or directory
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FS_ENFILE = -107, // Too many fds open
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FS_EFBIG = -108, // Max block count reached?
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FS_EFDEXHAUSTED = -109, // Too many fds open
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FS_ENAMELEN = -110, // Pathname is too long
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FS_EFDOPEN = -111, // FD is already open
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FS_EIO = -114, // ECC error
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FS_ENOTEMPTY = -115, // Directory not empty
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FS_EDIRDEPTH = -116, // Max directory depth exceeded
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FS_EBUSY = -118, // Resource busy
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ES_SHORT_READ = -1009, // Short read
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ES_EIO = -1010, // Write failure
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ES_FD_EXHAUSTED = -1016, // Max of 3 ES handles exceeded
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ES_EINVAL = -1017, // Invalid argument
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ES_DEVICE_ID_MISMATCH = -1018,
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ES_HASH_MISMATCH = -1022, // Decrypted content hash doesn't match with the hash from the TMD
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ES_ENOMEM = -1024, // Alloc failed during request
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ES_EACCES = -1026, // Incorrect access rights (according to TMD)
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ES_INVALID_TMD_SIGNATURE_TYPE = -1027,
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ES_NO_TICKET = -1028,
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ES_INVALID_TICKET = -1029,
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IOSC_EACCES = -2000,
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IOSC_EEXIST = -2001,
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IOSC_EINVAL = -2002,
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IOSC_EMAX = -2003,
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IOSC_ENOENT = -2004,
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IOSC_INVALID_OBJTYPE = -2005,
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IOSC_INVALID_RNG = -2006,
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IOSC_INVALID_FLAG = -2007,
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IOSC_INVALID_FORMAT = -2008,
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IOSC_INVALID_VERSION = -2009,
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IOSC_INVALID_SIGNER = -2010,
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IOSC_FAIL_CHECKVALUE = -2011,
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IOSC_FAIL_INTERNAL = -2012,
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IOSC_FAIL_ALLOC = -2013,
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IOSC_INVALID_SIZE = -2014,
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IOSC_INVALID_ADDR = -2015,
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IOSC_INVALID_ALIGN = -2016,
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USB_ECANCELED = -7022, // USB OH0 insertion hook cancelled
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};
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struct Request
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{
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u32 address = 0;
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IPCCommandType command = IPC_CMD_OPEN;
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u32 fd = 0;
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explicit Request(u32 address);
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virtual ~Request() = default;
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};
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enum OpenMode : s32
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{
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IOS_OPEN_READ = 1,
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IOS_OPEN_WRITE = 2,
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IOS_OPEN_RW = (IOS_OPEN_READ | IOS_OPEN_WRITE)
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};
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struct OpenRequest final : Request
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{
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std::string path;
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OpenMode flags = IOS_OPEN_READ;
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// The UID and GID are not part of the IPC request sent from the PPC to the Starlet,
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// but they are set after they reach IOS and are dispatched to the appropriate module.
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u32 uid = 0;
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u16 gid = 0;
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explicit OpenRequest(u32 address);
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};
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struct ReadWriteRequest final : Request
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{
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u32 buffer = 0;
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u32 size = 0;
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explicit ReadWriteRequest(u32 address);
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};
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struct SeekRequest final : Request
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{
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enum SeekMode
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{
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IOS_SEEK_SET = 0,
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IOS_SEEK_CUR = 1,
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IOS_SEEK_END = 2,
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};
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u32 offset = 0;
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SeekMode mode = IOS_SEEK_SET;
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explicit SeekRequest(u32 address);
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};
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struct IOCtlRequest final : Request
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{
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u32 request = 0;
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u32 buffer_in = 0;
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u32 buffer_in_size = 0;
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// Contrary to the name, the output buffer can also be used for input.
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u32 buffer_out = 0;
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u32 buffer_out_size = 0;
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explicit IOCtlRequest(u32 address);
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void Log(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
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LogTypes::LOG_LEVELS level = LogTypes::LINFO) const;
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void Dump(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
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LogTypes::LOG_LEVELS level = LogTypes::LINFO) const;
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void DumpUnknown(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
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LogTypes::LOG_LEVELS level = LogTypes::LERROR) const;
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};
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struct IOCtlVRequest final : Request
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{
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struct IOVector
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{
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u32 address = 0;
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u32 size = 0;
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};
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u32 request = 0;
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// In vectors are *mostly* used for input buffers. Sometimes they are also used as
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// output buffers (notably in the network code).
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// IO vectors are *mostly* used for output buffers. However, as indicated in the name,
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// they're also used as input buffers.
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// So both of them are technically IO vectors. But we're keeping them separated because
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// merging them into a single std::vector would make using the first out vector more complicated.
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std::vector<IOVector> in_vectors;
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std::vector<IOVector> io_vectors;
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explicit IOCtlVRequest(u32 address);
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bool HasNumberOfValidVectors(size_t in_count, size_t io_count) const;
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void Dump(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
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LogTypes::LOG_LEVELS level = LogTypes::LINFO) const;
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void DumpUnknown(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
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LogTypes::LOG_LEVELS level = LogTypes::LERROR) const;
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};
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namespace Device
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{
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class Device
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{
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public:
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enum class DeviceType : u32
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{
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Static, // Devices which appear in s_device_map.
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FileIO, // FileIO devices which are created dynamically.
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OH0, // OH0 child devices which are created dynamically.
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};
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Device(Kernel& ios, const std::string& device_name, DeviceType type = DeviceType::Static);
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virtual ~Device() = default;
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// Release any resources which might interfere with savestating.
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virtual void PrepareForState(PointerWrap::Mode mode) {}
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virtual void DoState(PointerWrap& p);
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void DoStateShared(PointerWrap& p);
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const std::string& GetDeviceName() const { return m_name; }
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// Replies to Open and Close requests are sent by the IPC request handler (HandleCommand),
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// not by the devices themselves.
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virtual ReturnCode Open(const OpenRequest& request);
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virtual ReturnCode Close(u32 fd);
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virtual IPCCommandResult Seek(const SeekRequest& seek) { return Unsupported(seek); }
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virtual IPCCommandResult Read(const ReadWriteRequest& read) { return Unsupported(read); }
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virtual IPCCommandResult Write(const ReadWriteRequest& write) { return Unsupported(write); }
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virtual IPCCommandResult IOCtl(const IOCtlRequest& ioctl) { return Unsupported(ioctl); }
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virtual IPCCommandResult IOCtlV(const IOCtlVRequest& ioctlv) { return Unsupported(ioctlv); }
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virtual void Update() {}
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virtual void UpdateWantDeterminism(bool new_want_determinism) {}
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virtual DeviceType GetDeviceType() const { return m_device_type; }
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virtual bool IsOpened() const { return m_is_active; }
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static IPCCommandResult GetDefaultReply(s32 return_value);
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static IPCCommandResult GetNoReply();
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protected:
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Kernel& m_ios;
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std::string m_name;
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// STATE_TO_SAVE
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DeviceType m_device_type;
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bool m_is_active = false;
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private:
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IPCCommandResult Unsupported(const Request& request);
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};
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} // namespace Device
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} // namespace HLE
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} // namespace IOS
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