Matthew Parlane 5cce640f48 Anisotropic Filtering option is now correct in D3D
Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
..
2015-05-25 13:11:47 +02:00
2015-06-07 22:44:13 -05:00
2014-05-26 21:28:59 -07:00