dolphin/Source/Core/DolphinQt/HotkeyScheduler.cpp
sowens99 8ea6bef98f Port Main.DSP to MainSettings
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00

666 lines
19 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/HotkeyScheduler.h"
#include <algorithm>
#include <cmath>
#include <thread>
#include <QApplication>
#include <QCoreApplication>
#include "AudioCommon/AudioCommon.h"
#include "Common/Config/Config.h"
#include "Common/Thread.h"
#include "Core/Config/FreeLookSettings.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/UISettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/FreeLookManager.h"
#include "Core/Host.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTBase.h"
#include "Core/IOS/USB/Bluetooth/BTReal.h"
#include "Core/State.h"
#include "Core/WiiUtils.h"
#ifdef HAS_LIBMGBA
#include "DolphinQt/GBAWidget.h"
#endif
#include "DolphinQt/QtUtils/QueueOnObject.h"
#include "DolphinQt/Settings.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
constexpr const char* DUBOIS_ALGORITHM_SHADER = "dubois";
HotkeyScheduler::HotkeyScheduler() : m_stop_requested(false)
{
HotkeyManagerEmu::Initialize();
HotkeyManagerEmu::LoadConfig();
HotkeyManagerEmu::Enable(true);
}
HotkeyScheduler::~HotkeyScheduler()
{
Stop();
}
void HotkeyScheduler::Start()
{
m_stop_requested.Set(false);
m_thread = std::thread(&HotkeyScheduler::Run, this);
}
void HotkeyScheduler::Stop()
{
m_stop_requested.Set(true);
if (m_thread.joinable())
m_thread.join();
}
static bool IsHotkey(int id, bool held = false)
{
return HotkeyManagerEmu::IsPressed(id, held);
}
static void HandleFrameStepHotkeys()
{
constexpr int MAX_FRAME_STEP_DELAY = 60;
constexpr int FRAME_STEP_DELAY = 30;
static int frame_step_count = 0;
static int frame_step_delay = 1;
static int frame_step_delay_count = 0;
static bool frame_step_hold = false;
if (IsHotkey(HK_FRAME_ADVANCE_INCREASE_SPEED))
{
frame_step_delay = std::min(frame_step_delay + 1, MAX_FRAME_STEP_DELAY);
return;
}
if (IsHotkey(HK_FRAME_ADVANCE_DECREASE_SPEED))
{
frame_step_delay = std::max(frame_step_delay - 1, 0);
return;
}
if (IsHotkey(HK_FRAME_ADVANCE_RESET_SPEED))
{
frame_step_delay = 1;
return;
}
if (IsHotkey(HK_FRAME_ADVANCE, true))
{
if (frame_step_delay_count < frame_step_delay && frame_step_hold)
frame_step_delay_count++;
if ((frame_step_count == 0 || frame_step_count == FRAME_STEP_DELAY) && !frame_step_hold)
{
Core::DoFrameStep();
frame_step_hold = true;
}
if (frame_step_count < FRAME_STEP_DELAY)
{
frame_step_count++;
frame_step_hold = false;
}
if (frame_step_count == FRAME_STEP_DELAY && frame_step_hold &&
frame_step_delay_count >= frame_step_delay)
{
frame_step_hold = false;
frame_step_delay_count = 0;
}
return;
}
else if (frame_step_count > 0)
{
// Reset frame advance
frame_step_count = 0;
frame_step_hold = false;
frame_step_delay_count = 0;
}
}
void HotkeyScheduler::Run()
{
Common::SetCurrentThreadName("HotkeyScheduler");
while (!m_stop_requested.IsSet())
{
Common::SleepCurrentThread(5);
g_controller_interface.SetCurrentInputChannel(ciface::InputChannel::FreeLook);
g_controller_interface.UpdateInput();
FreeLook::UpdateInput();
g_controller_interface.SetCurrentInputChannel(ciface::InputChannel::Host);
g_controller_interface.UpdateInput();
if (!HotkeyManagerEmu::IsEnabled())
continue;
if (Core::GetState() != Core::State::Stopping)
{
// Obey window focus (config permitting) before checking hotkeys.
Core::UpdateInputGate(Config::Get(Config::MAIN_FOCUSED_HOTKEYS));
HotkeyManagerEmu::GetStatus(false);
// Everything else on the host thread (controller config dialog) should always get input.
ControlReference::SetInputGate(true);
HotkeyManagerEmu::GetStatus(true);
// Open
if (IsHotkey(HK_OPEN))
emit Open();
// Refresh Game List
if (IsHotkey(HK_REFRESH_LIST))
emit RefreshGameListHotkey();
// Recording
if (IsHotkey(HK_START_RECORDING))
emit StartRecording();
// Exit
if (IsHotkey(HK_EXIT))
emit ExitHotkey();
if (!Core::IsRunningAndStarted())
{
// Only check for Play Recording hotkey when no game is running
if (IsHotkey(HK_PLAY_RECORDING))
emit PlayRecording();
continue;
}
// Disc
if (IsHotkey(HK_EJECT_DISC))
emit EjectDisc();
if (IsHotkey(HK_CHANGE_DISC))
emit ChangeDisc();
// Fullscreen
if (IsHotkey(HK_FULLSCREEN))
{
emit FullScreenHotkey();
// Prevent fullscreen from getting toggled too often
Common::SleepCurrentThread(100);
}
// Pause and Unpause
if (IsHotkey(HK_PLAY_PAUSE))
emit TogglePauseHotkey();
// Stop
if (IsHotkey(HK_STOP))
emit StopHotkey();
// Reset
if (IsHotkey(HK_RESET))
emit ResetHotkey();
// Frame advance
HandleFrameStepHotkeys();
// Screenshot
if (IsHotkey(HK_SCREENSHOT))
emit ScreenShotHotkey();
// Unlock Cursor
if (IsHotkey(HK_UNLOCK_CURSOR))
emit UnlockCursor();
auto& settings = Settings::Instance();
// Toggle Chat
if (IsHotkey(HK_ACTIVATE_CHAT))
emit ActivateChat();
if (IsHotkey(HK_REQUEST_GOLF_CONTROL))
emit RequestGolfControl();
if (IsHotkey(HK_EXPORT_RECORDING))
emit ExportRecording();
if (IsHotkey(HK_READ_ONLY_MODE))
emit ToggleReadOnlyMode();
// Wiimote
if (auto bt = WiiUtils::GetBluetoothRealDevice())
bt->UpdateSyncButtonState(IsHotkey(HK_TRIGGER_SYNC_BUTTON, true));
if (SConfig::GetInstance().bEnableDebugging)
{
CheckDebuggingHotkeys();
}
// TODO: HK_MBP_ADD
if (SConfig::GetInstance().bWii)
{
int wiimote_id = -1;
if (IsHotkey(HK_WIIMOTE1_CONNECT))
wiimote_id = 0;
if (IsHotkey(HK_WIIMOTE2_CONNECT))
wiimote_id = 1;
if (IsHotkey(HK_WIIMOTE3_CONNECT))
wiimote_id = 2;
if (IsHotkey(HK_WIIMOTE4_CONNECT))
wiimote_id = 3;
if (IsHotkey(HK_BALANCEBOARD_CONNECT))
wiimote_id = 4;
if (wiimote_id > -1)
emit ConnectWiiRemote(wiimote_id);
if (IsHotkey(HK_TOGGLE_SD_CARD))
Settings::Instance().SetSDCardInserted(!Settings::Instance().IsSDCardInserted());
if (IsHotkey(HK_TOGGLE_USB_KEYBOARD))
{
Settings::Instance().SetUSBKeyboardConnected(
!Settings::Instance().IsUSBKeyboardConnected());
}
}
if (IsHotkey(HK_PREV_WIIMOTE_PROFILE_1))
m_profile_cycler.PreviousWiimoteProfile(0);
else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE_1))
m_profile_cycler.NextWiimoteProfile(0);
if (IsHotkey(HK_PREV_WIIMOTE_PROFILE_2))
m_profile_cycler.PreviousWiimoteProfile(1);
else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE_2))
m_profile_cycler.NextWiimoteProfile(1);
if (IsHotkey(HK_PREV_WIIMOTE_PROFILE_3))
m_profile_cycler.PreviousWiimoteProfile(2);
else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE_3))
m_profile_cycler.NextWiimoteProfile(2);
if (IsHotkey(HK_PREV_WIIMOTE_PROFILE_4))
m_profile_cycler.PreviousWiimoteProfile(3);
else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE_4))
m_profile_cycler.NextWiimoteProfile(3);
if (IsHotkey(HK_PREV_GAME_WIIMOTE_PROFILE_1))
m_profile_cycler.PreviousWiimoteProfileForGame(0);
else if (IsHotkey(HK_NEXT_GAME_WIIMOTE_PROFILE_1))
m_profile_cycler.NextWiimoteProfileForGame(0);
if (IsHotkey(HK_PREV_GAME_WIIMOTE_PROFILE_2))
m_profile_cycler.PreviousWiimoteProfileForGame(1);
else if (IsHotkey(HK_NEXT_GAME_WIIMOTE_PROFILE_2))
m_profile_cycler.NextWiimoteProfileForGame(1);
if (IsHotkey(HK_PREV_GAME_WIIMOTE_PROFILE_3))
m_profile_cycler.PreviousWiimoteProfileForGame(2);
else if (IsHotkey(HK_NEXT_GAME_WIIMOTE_PROFILE_3))
m_profile_cycler.NextWiimoteProfileForGame(2);
if (IsHotkey(HK_PREV_GAME_WIIMOTE_PROFILE_4))
m_profile_cycler.PreviousWiimoteProfileForGame(3);
else if (IsHotkey(HK_NEXT_GAME_WIIMOTE_PROFILE_4))
m_profile_cycler.NextWiimoteProfileForGame(3);
auto ShowVolume = []() {
OSD::AddMessage(std::string("Volume: ") +
(Config::Get(Config::MAIN_AUDIO_MUTED) ?
"Muted" :
std::to_string(Config::Get(Config::MAIN_AUDIO_VOLUME)) + "%"));
};
// Volume
if (IsHotkey(HK_VOLUME_DOWN))
{
settings.DecreaseVolume(3);
ShowVolume();
}
if (IsHotkey(HK_VOLUME_UP))
{
settings.IncreaseVolume(3);
ShowVolume();
}
if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
{
AudioCommon::ToggleMuteVolume();
ShowVolume();
}
// Graphics
const auto efb_scale = Config::Get(Config::GFX_EFB_SCALE);
auto ShowEFBScale = []() {
switch (Config::Get(Config::GFX_EFB_SCALE))
{
case EFB_SCALE_AUTO_INTEGRAL:
OSD::AddMessage("Internal Resolution: Auto (integral)");
break;
case 1:
OSD::AddMessage("Internal Resolution: Native");
break;
default:
OSD::AddMessage(StringFromFormat("Internal Resolution: %dx", g_Config.iEFBScale));
break;
}
};
if (IsHotkey(HK_INCREASE_IR))
{
Config::SetCurrent(Config::GFX_EFB_SCALE, efb_scale + 1);
ShowEFBScale();
}
if (IsHotkey(HK_DECREASE_IR))
{
if (efb_scale > EFB_SCALE_AUTO_INTEGRAL)
{
Config::SetCurrent(Config::GFX_EFB_SCALE, efb_scale - 1);
ShowEFBScale();
}
}
if (IsHotkey(HK_TOGGLE_CROP))
Config::SetCurrent(Config::GFX_CROP, !Config::Get(Config::GFX_CROP));
if (IsHotkey(HK_TOGGLE_AR))
{
const int aspect_ratio = (static_cast<int>(Config::Get(Config::GFX_ASPECT_RATIO)) + 1) & 3;
Config::SetCurrent(Config::GFX_ASPECT_RATIO, static_cast<AspectMode>(aspect_ratio));
switch (static_cast<AspectMode>(aspect_ratio))
{
case AspectMode::Stretch:
OSD::AddMessage("Stretch");
break;
case AspectMode::Analog:
OSD::AddMessage("Force 4:3");
break;
case AspectMode::AnalogWide:
OSD::AddMessage("Force 16:9");
break;
case AspectMode::Auto:
default:
OSD::AddMessage("Auto");
break;
}
}
if (IsHotkey(HK_TOGGLE_SKIP_EFB_ACCESS))
{
const bool new_value = !Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
Config::SetCurrent(Config::GFX_HACK_EFB_ACCESS_ENABLE, new_value);
OSD::AddMessage(
StringFromFormat("%s EFB Access from CPU", new_value ? "Skip" : "Don't skip"));
}
if (IsHotkey(HK_TOGGLE_EFBCOPIES))
{
const bool new_value = !Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
Config::SetCurrent(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, new_value);
OSD::AddMessage(StringFromFormat("Copy EFB: %s", new_value ? "to Texture" : "to RAM"));
}
auto ShowXFBCopies = []() {
OSD::AddMessage(StringFromFormat(
"Copy XFB: %s%s", Config::Get(Config::GFX_HACK_IMMEDIATE_XFB) ? " (Immediate)" : "",
Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM) ? "to Texture" : "to RAM"));
};
if (IsHotkey(HK_TOGGLE_XFBCOPIES))
{
Config::SetCurrent(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM,
!Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM));
ShowXFBCopies();
}
if (IsHotkey(HK_TOGGLE_IMMEDIATE_XFB))
{
Config::SetCurrent(Config::GFX_HACK_IMMEDIATE_XFB,
!Config::Get(Config::GFX_HACK_IMMEDIATE_XFB));
ShowXFBCopies();
}
if (IsHotkey(HK_TOGGLE_FOG))
{
const bool new_value = !Config::Get(Config::GFX_DISABLE_FOG);
Config::SetCurrent(Config::GFX_DISABLE_FOG, new_value);
OSD::AddMessage(StringFromFormat("Fog: %s", new_value ? "Enabled" : "Disabled"));
}
if (IsHotkey(HK_TOGGLE_DUMPTEXTURES))
Config::SetCurrent(Config::GFX_DUMP_TEXTURES, !Config::Get(Config::GFX_DUMP_TEXTURES));
if (IsHotkey(HK_TOGGLE_TEXTURES))
Config::SetCurrent(Config::GFX_HIRES_TEXTURES, !Config::Get(Config::GFX_HIRES_TEXTURES));
Core::SetIsThrottlerTempDisabled(IsHotkey(HK_TOGGLE_THROTTLE, true));
auto ShowEmulationSpeed = []() {
OSD::AddMessage(
SConfig::GetInstance().m_EmulationSpeed <= 0 ?
"Speed Limit: Unlimited" :
StringFromFormat("Speed Limit: %li%%",
std::lround(SConfig::GetInstance().m_EmulationSpeed * 100.f)));
};
if (IsHotkey(HK_DECREASE_EMULATION_SPEED))
{
auto speed = SConfig::GetInstance().m_EmulationSpeed - 0.1;
speed = (speed <= 0 || (speed >= 0.95 && speed <= 1.05)) ? 1.0 : speed;
SConfig::GetInstance().m_EmulationSpeed = speed;
ShowEmulationSpeed();
}
if (IsHotkey(HK_INCREASE_EMULATION_SPEED))
{
auto speed = SConfig::GetInstance().m_EmulationSpeed + 0.1;
speed = (speed >= 0.95 && speed <= 1.05) ? 1.0 : speed;
SConfig::GetInstance().m_EmulationSpeed = speed;
ShowEmulationSpeed();
}
// Slot Saving / Loading
if (IsHotkey(HK_SAVE_STATE_SLOT_SELECTED))
emit StateSaveSlotHotkey();
if (IsHotkey(HK_LOAD_STATE_SLOT_SELECTED))
emit StateLoadSlotHotkey();
// Stereoscopy
if (IsHotkey(HK_TOGGLE_STEREO_SBS))
{
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::SBS)
{
// Disable post-processing shader, as stereoscopy itself is currently a shader
if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::SBS);
}
else
{
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
}
}
if (IsHotkey(HK_TOGGLE_STEREO_TAB))
{
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::TAB)
{
// Disable post-processing shader, as stereoscopy itself is currently a shader
if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::TAB);
}
else
{
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
}
}
if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
{
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::Anaglyph)
{
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Anaglyph);
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, DUBOIS_ALGORITHM_SHADER);
}
else
{
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
}
}
CheckGBAHotkeys();
}
const auto stereo_depth = Config::Get(Config::GFX_STEREO_DEPTH);
if (IsHotkey(HK_DECREASE_DEPTH, true))
Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::max(stereo_depth - 1, 0));
if (IsHotkey(HK_INCREASE_DEPTH, true))
Config::SetCurrent(Config::GFX_STEREO_DEPTH,
std::min(stereo_depth + 1, Config::GFX_STEREO_DEPTH_MAXIMUM));
const auto stereo_convergence = Config::Get(Config::GFX_STEREO_CONVERGENCE);
if (IsHotkey(HK_DECREASE_CONVERGENCE, true))
Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE, std::max(stereo_convergence - 5, 0));
if (IsHotkey(HK_INCREASE_CONVERGENCE, true))
Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE,
std::min(stereo_convergence + 5, Config::GFX_STEREO_CONVERGENCE_MAXIMUM));
// Free Look
if (IsHotkey(HK_FREELOOK_TOGGLE))
{
const bool new_value = !Config::Get(Config::FREE_LOOK_ENABLED);
Config::SetCurrent(Config::FREE_LOOK_ENABLED, new_value);
OSD::AddMessage(StringFromFormat("Free Look: %s", new_value ? "Enabled" : "Disabled"));
}
// Savestates
for (u32 i = 0; i < State::NUM_STATES; i++)
{
if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i))
emit StateLoadSlot(i + 1);
if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i))
emit StateSaveSlot(i + 1);
if (IsHotkey(HK_LOAD_LAST_STATE_1 + i))
emit StateLoadLastSaved(i + 1);
if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i))
emit SetStateSlotHotkey(i + 1);
}
if (IsHotkey(HK_SAVE_FIRST_STATE))
emit StateSaveOldest();
if (IsHotkey(HK_UNDO_LOAD_STATE))
emit StateLoadUndo();
if (IsHotkey(HK_UNDO_SAVE_STATE))
emit StateSaveUndo();
if (IsHotkey(HK_LOAD_STATE_FILE))
emit StateLoadFile();
if (IsHotkey(HK_SAVE_STATE_FILE))
emit StateSaveFile();
}
}
void HotkeyScheduler::CheckDebuggingHotkeys()
{
if (IsHotkey(HK_STEP))
emit Step();
if (IsHotkey(HK_STEP_OVER))
emit StepOver();
if (IsHotkey(HK_STEP_OUT))
emit StepOut();
if (IsHotkey(HK_SKIP))
emit Skip();
if (IsHotkey(HK_SHOW_PC))
emit ShowPC();
if (IsHotkey(HK_SET_PC))
emit Skip();
if (IsHotkey(HK_BP_TOGGLE))
emit ToggleBreakpoint();
if (IsHotkey(HK_BP_ADD))
emit AddBreakpoint();
}
void HotkeyScheduler::CheckGBAHotkeys()
{
#ifdef HAS_LIBMGBA
GBAWidget* gba_widget = qobject_cast<GBAWidget*>(QApplication::activeWindow());
if (!gba_widget)
return;
if (IsHotkey(HK_GBA_LOAD))
QueueOnObject(gba_widget, [gba_widget] { gba_widget->LoadROM(); });
if (IsHotkey(HK_GBA_UNLOAD))
QueueOnObject(gba_widget, [gba_widget] { gba_widget->UnloadROM(); });
if (IsHotkey(HK_GBA_RESET))
QueueOnObject(gba_widget, [gba_widget] { gba_widget->ResetCore(); });
if (IsHotkey(HK_GBA_VOLUME_DOWN))
QueueOnObject(gba_widget, [gba_widget] { gba_widget->VolumeDown(); });
if (IsHotkey(HK_GBA_VOLUME_UP))
QueueOnObject(gba_widget, [gba_widget] { gba_widget->VolumeUp(); });
if (IsHotkey(HK_GBA_TOGGLE_MUTE))
QueueOnObject(gba_widget, [gba_widget] { gba_widget->ToggleMute(); });
if (IsHotkey(HK_GBA_1X))
QueueOnObject(gba_widget, [gba_widget] { gba_widget->Resize(1); });
if (IsHotkey(HK_GBA_2X))
QueueOnObject(gba_widget, [gba_widget] { gba_widget->Resize(2); });
if (IsHotkey(HK_GBA_3X))
QueueOnObject(gba_widget, [gba_widget] { gba_widget->Resize(3); });
if (IsHotkey(HK_GBA_4X))
QueueOnObject(gba_widget, [gba_widget] { gba_widget->Resize(4); });
#endif
}