Jasper St. Pierre 44307c9508 Host: Add a new "UIHasFocus" hook to determine if the UI has focus
We can't use RendererHasFocus for this purpose because of some issues
with exclusive fullscreen, and the new RendererHasFocus implementation
didn't work for non-Render to Main Window cases, since the renderer
window wasn't managed by wx.
2014-07-16 10:27:21 -04:00

48 lines
1.7 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
// Host - defines an interface for the emulator core to communicate back to the
// OS-specific layer
// The emulator core is abstracted from the OS using 2 interfaces:
// Common and Host.
// Common simply provides OS-neutral implementations of things like threads, mutexes,
// INI file manipulation, memory mapping, etc.
// Host is an abstract interface for communicating things back to the host. The emulator
// core is treated as a library, not as a main program, because it is far easier to
// write GUI interfaces that control things than to squash GUI into some model that wasn't
// designed for it.
// The host can be just a command line app that opens a window, or a full blown debugger
// interface.
bool Host_UIHasFocus();
bool Host_RendererHasFocus();
void Host_ConnectWiimote(int wm_idx, bool connect);
void Host_GetRenderWindowSize(int& x, int& y, int& width, int& height);
void Host_Message(int Id);
void Host_NotifyMapLoaded();
void Host_RefreshDSPDebuggerWindow();
void Host_RequestRenderWindowSize(int width, int height);
void Host_SetStartupDebuggingParameters();
void Host_SetWiiMoteConnectionState(int _State);
void Host_ShowJitResults(unsigned int address);
void Host_SysMessage(const char *fmt, ...);
void Host_UpdateBreakPointView();
void Host_UpdateDisasmDialog();
void Host_UpdateLogDisplay();
void Host_UpdateMainFrame();
void Host_UpdateStatusBar(const std::string& text, int Filed = 0);
void Host_UpdateTitle(const std::string& title);
// TODO (neobrain): Remove these from host!
void* Host_GetInstance();
void* Host_GetRenderHandle();