dolphin/Source/Core/Core/ActionReplay.h
2015-05-25 13:22:31 +02:00

45 lines
984 B
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
class IniFile;
namespace ActionReplay
{
struct AREntry
{
AREntry() {}
AREntry(u32 _addr, u32 _value) : cmd_addr(_addr), value(_value) {}
u32 cmd_addr;
u32 value;
};
struct ARCode
{
std::string name;
std::vector<AREntry> ops;
bool active;
bool user_defined;
};
void RunAllActive();
bool RunCode(const ARCode &arcode);
void LoadCodes(const IniFile &globalini, const IniFile &localIni, bool forceLoad);
void LoadCodes(std::vector<ARCode> &_arCodes, IniFile &globalini, IniFile &localIni);
size_t GetCodeListSize();
ARCode GetARCode(size_t index);
void SetARCode_IsActive(bool active, size_t index);
void UpdateActiveList();
void EnableSelfLogging(bool enable);
const std::vector<std::string> &GetSelfLog();
bool IsSelfLogging();
std::vector<ARCode>* GetARCodes();
} // namespace