Jules Blok 48b60649af Merge pull request #3495 from Armada651/d3d-float
D3D: Use a 32-bit floating point depth buffer.
2016-01-14 00:39:23 +01:00
..
2016-01-12 23:28:26 +01:00
2016-01-12 23:28:26 +01:00
2014-01-18 04:11:59 +00:00