mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-07 21:23:31 +01:00
![Stenzek](/assets/img/avatar_default.png)
The option is named DisableCopyToVRAM under the Hacks section in GFX.ini. It is intentionally not exposed to the GUI, as users should not need to use it under normal circumstances. The main use is debugging issues in the EFB-to-RAM shaders.
155 lines
9.6 KiB
C++
155 lines
9.6 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "Core/Config/GraphicsSettings.h"
|
|
|
|
#include <string>
|
|
|
|
#include "Common/Config/Config.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
namespace Config
|
|
{
|
|
// Configuration Information
|
|
|
|
// Graphics.Hardware
|
|
|
|
const ConfigInfo<bool> GFX_VSYNC{{System::GFX, "Hardware", "VSync"}, false};
|
|
const ConfigInfo<int> GFX_ADAPTER{{System::GFX, "Hardware", "Adapter"}, 0};
|
|
|
|
// Graphics.Settings
|
|
|
|
const ConfigInfo<bool> GFX_WIDESCREEN_HACK{{System::GFX, "Settings", "wideScreenHack"}, false};
|
|
const ConfigInfo<int> GFX_ASPECT_RATIO{{System::GFX, "Settings", "AspectRatio"},
|
|
static_cast<int>(AspectMode::Auto)};
|
|
const ConfigInfo<int> GFX_SUGGESTED_ASPECT_RATIO{{System::GFX, "Settings", "SuggestedAspectRatio"},
|
|
static_cast<int>(AspectMode::Auto)};
|
|
const ConfigInfo<bool> GFX_CROP{{System::GFX, "Settings", "Crop"}, false};
|
|
const ConfigInfo<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES{
|
|
{System::GFX, "Settings", "SafeTextureCacheColorSamples"}, 128};
|
|
const ConfigInfo<bool> GFX_SHOW_FPS{{System::GFX, "Settings", "ShowFPS"}, false};
|
|
const ConfigInfo<bool> GFX_SHOW_NETPLAY_PING{{System::GFX, "Settings", "ShowNetPlayPing"}, false};
|
|
const ConfigInfo<bool> GFX_SHOW_NETPLAY_MESSAGES{{System::GFX, "Settings", "ShowNetPlayMessages"},
|
|
false};
|
|
const ConfigInfo<bool> GFX_LOG_RENDER_TIME_TO_FILE{{System::GFX, "Settings", "LogRenderTimeToFile"},
|
|
false};
|
|
const ConfigInfo<bool> GFX_OVERLAY_STATS{{System::GFX, "Settings", "OverlayStats"}, false};
|
|
const ConfigInfo<bool> GFX_OVERLAY_PROJ_STATS{{System::GFX, "Settings", "OverlayProjStats"}, false};
|
|
const ConfigInfo<bool> GFX_DUMP_TEXTURES{{System::GFX, "Settings", "DumpTextures"}, false};
|
|
const ConfigInfo<bool> GFX_HIRES_TEXTURES{{System::GFX, "Settings", "HiresTextures"}, false};
|
|
const ConfigInfo<bool> GFX_CACHE_HIRES_TEXTURES{{System::GFX, "Settings", "CacheHiresTextures"},
|
|
false};
|
|
const ConfigInfo<bool> GFX_DUMP_EFB_TARGET{{System::GFX, "Settings", "DumpEFBTarget"}, false};
|
|
const ConfigInfo<bool> GFX_DUMP_XFB_TARGET{{System::GFX, "Settings", "DumpXFBTarget"}, false};
|
|
const ConfigInfo<bool> GFX_DUMP_FRAMES_AS_IMAGES{{System::GFX, "Settings", "DumpFramesAsImages"},
|
|
false};
|
|
const ConfigInfo<bool> GFX_FREE_LOOK{{System::GFX, "Settings", "FreeLook"}, false};
|
|
const ConfigInfo<bool> GFX_USE_FFV1{{System::GFX, "Settings", "UseFFV1"}, false};
|
|
const ConfigInfo<std::string> GFX_DUMP_FORMAT{{System::GFX, "Settings", "DumpFormat"}, "avi"};
|
|
const ConfigInfo<std::string> GFX_DUMP_CODEC{{System::GFX, "Settings", "DumpCodec"}, ""};
|
|
const ConfigInfo<std::string> GFX_DUMP_ENCODER{{System::GFX, "Settings", "DumpEncoder"}, ""};
|
|
const ConfigInfo<std::string> GFX_DUMP_PATH{{System::GFX, "Settings", "DumpPath"}, ""};
|
|
const ConfigInfo<int> GFX_BITRATE_KBPS{{System::GFX, "Settings", "BitrateKbps"}, 2500};
|
|
const ConfigInfo<bool> GFX_INTERNAL_RESOLUTION_FRAME_DUMPS{
|
|
{System::GFX, "Settings", "InternalResolutionFrameDumps"}, false};
|
|
const ConfigInfo<bool> GFX_ENABLE_GPU_TEXTURE_DECODING{
|
|
{System::GFX, "Settings", "EnableGPUTextureDecoding"}, false};
|
|
const ConfigInfo<bool> GFX_ENABLE_PIXEL_LIGHTING{{System::GFX, "Settings", "EnablePixelLighting"},
|
|
false};
|
|
const ConfigInfo<bool> GFX_FAST_DEPTH_CALC{{System::GFX, "Settings", "FastDepthCalc"}, true};
|
|
const ConfigInfo<u32> GFX_MSAA{{System::GFX, "Settings", "MSAA"}, 1};
|
|
const ConfigInfo<bool> GFX_SSAA{{System::GFX, "Settings", "SSAA"}, false};
|
|
const ConfigInfo<int> GFX_EFB_SCALE{{System::GFX, "Settings", "InternalResolution"}, 1};
|
|
const ConfigInfo<bool> GFX_TEXFMT_OVERLAY_ENABLE{{System::GFX, "Settings", "TexFmtOverlayEnable"},
|
|
false};
|
|
const ConfigInfo<bool> GFX_TEXFMT_OVERLAY_CENTER{{System::GFX, "Settings", "TexFmtOverlayCenter"},
|
|
false};
|
|
const ConfigInfo<bool> GFX_ENABLE_WIREFRAME{{System::GFX, "Settings", "WireFrame"}, false};
|
|
const ConfigInfo<bool> GFX_DISABLE_FOG{{System::GFX, "Settings", "DisableFog"}, false};
|
|
const ConfigInfo<bool> GFX_BORDERLESS_FULLSCREEN{{System::GFX, "Settings", "BorderlessFullscreen"},
|
|
false};
|
|
const ConfigInfo<bool> GFX_ENABLE_VALIDATION_LAYER{
|
|
{System::GFX, "Settings", "EnableValidationLayer"}, false};
|
|
const ConfigInfo<bool> GFX_BACKEND_MULTITHREADING{
|
|
{System::GFX, "Settings", "BackendMultithreading"}, true};
|
|
const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{
|
|
{System::GFX, "Settings", "CommandBufferExecuteInterval"}, 100};
|
|
const ConfigInfo<bool> GFX_SHADER_CACHE{{System::GFX, "Settings", "ShaderCache"}, true};
|
|
const ConfigInfo<bool> GFX_BACKGROUND_SHADER_COMPILING{
|
|
{System::GFX, "Settings", "BackgroundShaderCompiling"}, false};
|
|
const ConfigInfo<bool> GFX_DISABLE_SPECIALIZED_SHADERS{
|
|
{System::GFX, "Settings", "DisableSpecializedShaders"}, false};
|
|
const ConfigInfo<bool> GFX_PRECOMPILE_UBER_SHADERS{
|
|
{System::GFX, "Settings", "PrecompileUberShaders"}, true};
|
|
const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS{
|
|
{System::GFX, "Settings", "ShaderCompilerThreads"}, 1};
|
|
const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS{
|
|
{System::GFX, "Settings", "ShaderPrecompilerThreads"}, 1};
|
|
|
|
const ConfigInfo<bool> GFX_SW_ZCOMPLOC{{System::GFX, "Settings", "SWZComploc"}, true};
|
|
const ConfigInfo<bool> GFX_SW_ZFREEZE{{System::GFX, "Settings", "SWZFreeze"}, true};
|
|
const ConfigInfo<bool> GFX_SW_DUMP_OBJECTS{{System::GFX, "Settings", "SWDumpObjects"}, false};
|
|
const ConfigInfo<bool> GFX_SW_DUMP_TEV_STAGES{{System::GFX, "Settings", "SWDumpTevStages"}, false};
|
|
const ConfigInfo<bool> GFX_SW_DUMP_TEV_TEX_FETCHES{{System::GFX, "Settings", "SWDumpTevTexFetches"},
|
|
false};
|
|
const ConfigInfo<int> GFX_SW_DRAW_START{{System::GFX, "Settings", "SWDrawStart"}, 0};
|
|
const ConfigInfo<int> GFX_SW_DRAW_END{{System::GFX, "Settings", "SWDrawEnd"}, 100000};
|
|
|
|
const ConfigInfo<bool> GFX_PREFER_GLES{{System::GFX, "Settings", "PreferGLES"}, false};
|
|
|
|
// Graphics.Enhancements
|
|
|
|
const ConfigInfo<bool> GFX_ENHANCE_FORCE_FILTERING{{System::GFX, "Enhancements", "ForceFiltering"},
|
|
false};
|
|
const ConfigInfo<int> GFX_ENHANCE_MAX_ANISOTROPY{{System::GFX, "Enhancements", "MaxAnisotropy"}, 0};
|
|
const ConfigInfo<std::string> GFX_ENHANCE_POST_SHADER{
|
|
{System::GFX, "Enhancements", "PostProcessingShader"}, ""};
|
|
const ConfigInfo<bool> GFX_ENHANCE_FORCE_TRUE_COLOR{{System::GFX, "Enhancements", "ForceTrueColor"},
|
|
true};
|
|
|
|
// Graphics.Stereoscopy
|
|
|
|
const ConfigInfo<int> GFX_STEREO_MODE{{System::GFX, "Stereoscopy", "StereoMode"}, 0};
|
|
const ConfigInfo<int> GFX_STEREO_DEPTH{{System::GFX, "Stereoscopy", "StereoDepth"}, 20};
|
|
const ConfigInfo<int> GFX_STEREO_CONVERGENCE_PERCENTAGE{
|
|
{System::GFX, "Stereoscopy", "StereoConvergencePercentage"}, 100};
|
|
const ConfigInfo<bool> GFX_STEREO_SWAP_EYES{{System::GFX, "Stereoscopy", "StereoSwapEyes"}, false};
|
|
const ConfigInfo<int> GFX_STEREO_CONVERGENCE{{System::GFX, "Stereoscopy", "StereoConvergence"}, 20};
|
|
const ConfigInfo<bool> GFX_STEREO_EFB_MONO_DEPTH{{System::GFX, "Stereoscopy", "StereoEFBMonoDepth"},
|
|
false};
|
|
const ConfigInfo<int> GFX_STEREO_DEPTH_PERCENTAGE{
|
|
{System::GFX, "Stereoscopy", "StereoDepthPercentage"}, 100};
|
|
|
|
// Graphics.Hacks
|
|
|
|
const ConfigInfo<bool> GFX_HACK_EFB_ACCESS_ENABLE{{System::GFX, "Hacks", "EFBAccessEnable"}, true};
|
|
const ConfigInfo<bool> GFX_HACK_BBOX_ENABLE{{System::GFX, "Hacks", "BBoxEnable"}, false};
|
|
const ConfigInfo<bool> GFX_HACK_BBOX_PREFER_STENCIL_IMPLEMENTATION{
|
|
{System::GFX, "Hacks", "BBoxPreferStencilImplementation"}, false};
|
|
const ConfigInfo<bool> GFX_HACK_FORCE_PROGRESSIVE{{System::GFX, "Hacks", "ForceProgressive"}, true};
|
|
const ConfigInfo<bool> GFX_HACK_SKIP_EFB_COPY_TO_RAM{{System::GFX, "Hacks", "EFBToTextureEnable"},
|
|
true};
|
|
const ConfigInfo<bool> GFX_HACK_SKIP_XFB_COPY_TO_RAM{{System::GFX, "Hacks", "XFBToTextureEnable"},
|
|
true};
|
|
const ConfigInfo<bool> GFX_HACK_DISABLE_COPY_TO_VRAM{{System::GFX, "Hacks", "DisableCopyToVRAM"},
|
|
false};
|
|
const ConfigInfo<bool> GFX_HACK_IMMEDIATE_XFB{{System::GFX, "Hacks", "ImmediateXFBEnable"}, false};
|
|
const ConfigInfo<bool> GFX_HACK_COPY_EFB_SCALED{{System::GFX, "Hacks", "EFBScaledCopy"}, true};
|
|
const ConfigInfo<bool> GFX_HACK_EFB_EMULATE_FORMAT_CHANGES{
|
|
{System::GFX, "Hacks", "EFBEmulateFormatChanges"}, false};
|
|
const ConfigInfo<bool> GFX_HACK_VERTEX_ROUDING{{System::GFX, "Hacks", "VertexRounding"}, false};
|
|
|
|
// Graphics.GameSpecific
|
|
|
|
const ConfigInfo<int> GFX_PROJECTION_HACK{{System::GFX, "GameSpecific", "ProjectionHack"}, 0};
|
|
const ConfigInfo<int> GFX_PROJECTION_HACK_SZNEAR{{System::GFX, "GameSpecific", "PH_SZNear"}, 0};
|
|
const ConfigInfo<int> GFX_PROJECTION_HACK_SZFAR{{System::GFX, "GameSpecific", "PH_SZFar"}, 0};
|
|
const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZNEAR{{System::GFX, "GameSpecific", "PH_ZNear"},
|
|
""};
|
|
const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZFAR{{System::GFX, "GameSpecific", "PH_ZFar"},
|
|
""};
|
|
const ConfigInfo<bool> GFX_PERF_QUERIES_ENABLE{{System::GFX, "GameSpecific", "PerfQueriesEnable"},
|
|
false};
|
|
} // namespace Config
|