dolphin/Source/Core/VideoBackends/D3D/VertexManager.h
NanoByte011 937844b9e3 Initial port of zfreeze branch (3.5-1729)
Initial port of original zfreeze branch (3.5-1729) by neobrain into
most recent build of Dolphin.

Makes Rogue Squadron 2 very playable at full speed thanks to recent core
speedups made to Dolphin. Works on DirectX Video plugin only for now.

Enjoy!  and Merry Xmas!!
2015-01-23 03:31:54 +13:00

47 lines
956 B
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "VideoCommon/VertexManagerBase.h"
namespace DX11
{
class VertexManager : public ::VertexManager
{
public:
VertexManager();
~VertexManager();
NativeVertexFormat* CreateNativeVertexFormat() override;
void CreateDeviceObjects() override;
void DestroyDeviceObjects() override;
protected:
virtual void ResetBuffer(u32 stride) override;
u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
u8* GetVertexBuffer() { return &LocalVBuffer[0]; }
private:
void PrepareDrawBuffers(u32 stride);
void Draw(u32 stride);
// temp
void vFlush(bool useDstAlpha) override;
u32 m_vertexDrawOffset;
u32 m_indexDrawOffset;
u32 m_currentBuffer;
u32 m_bufferCursor;
enum { MAX_BUFFER_COUNT = 2 };
ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT];
std::vector<u8> LocalVBuffer;
std::vector<u16> LocalIBuffer;
};
} // namespace