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The option is named DisableCopyToVRAM under the Hacks section in GFX.ini. It is intentionally not exposed to the GUI, as users should not need to use it under normal circumstances. The main use is debugging issues in the EFB-to-RAM shaders.
119 lines
4.8 KiB
C++
119 lines
4.8 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/Config/Config.h"
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namespace Config
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{
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// Configuration Information
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// Graphics.Hardware
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extern const ConfigInfo<bool> GFX_VSYNC;
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extern const ConfigInfo<int> GFX_ADAPTER;
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// Graphics.Settings
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extern const ConfigInfo<bool> GFX_WIDESCREEN_HACK;
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extern const ConfigInfo<int> GFX_ASPECT_RATIO;
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extern const ConfigInfo<int> GFX_SUGGESTED_ASPECT_RATIO;
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extern const ConfigInfo<bool> GFX_CROP;
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extern const ConfigInfo<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES;
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extern const ConfigInfo<bool> GFX_SHOW_FPS;
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extern const ConfigInfo<bool> GFX_SHOW_NETPLAY_PING;
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extern const ConfigInfo<bool> GFX_SHOW_NETPLAY_MESSAGES;
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extern const ConfigInfo<bool> GFX_LOG_RENDER_TIME_TO_FILE;
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extern const ConfigInfo<bool> GFX_OVERLAY_STATS;
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extern const ConfigInfo<bool> GFX_OVERLAY_PROJ_STATS;
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extern const ConfigInfo<bool> GFX_DUMP_TEXTURES;
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extern const ConfigInfo<bool> GFX_HIRES_TEXTURES;
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extern const ConfigInfo<bool> GFX_CACHE_HIRES_TEXTURES;
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extern const ConfigInfo<bool> GFX_DUMP_EFB_TARGET;
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extern const ConfigInfo<bool> GFX_DUMP_XFB_TARGET;
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extern const ConfigInfo<bool> GFX_DUMP_FRAMES_AS_IMAGES;
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extern const ConfigInfo<bool> GFX_FREE_LOOK;
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extern const ConfigInfo<bool> GFX_USE_FFV1;
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extern const ConfigInfo<std::string> GFX_DUMP_FORMAT;
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extern const ConfigInfo<std::string> GFX_DUMP_CODEC;
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extern const ConfigInfo<std::string> GFX_DUMP_ENCODER;
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extern const ConfigInfo<std::string> GFX_DUMP_PATH;
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extern const ConfigInfo<int> GFX_BITRATE_KBPS;
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extern const ConfigInfo<bool> GFX_INTERNAL_RESOLUTION_FRAME_DUMPS;
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extern const ConfigInfo<bool> GFX_ENABLE_GPU_TEXTURE_DECODING;
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extern const ConfigInfo<bool> GFX_ENABLE_PIXEL_LIGHTING;
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extern const ConfigInfo<bool> GFX_FAST_DEPTH_CALC;
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extern const ConfigInfo<u32> GFX_MSAA;
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extern const ConfigInfo<bool> GFX_SSAA;
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extern const ConfigInfo<int> GFX_EFB_SCALE;
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extern const ConfigInfo<bool> GFX_TEXFMT_OVERLAY_ENABLE;
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extern const ConfigInfo<bool> GFX_TEXFMT_OVERLAY_CENTER;
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extern const ConfigInfo<bool> GFX_ENABLE_WIREFRAME;
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extern const ConfigInfo<bool> GFX_DISABLE_FOG;
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extern const ConfigInfo<bool> GFX_BORDERLESS_FULLSCREEN;
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extern const ConfigInfo<bool> GFX_ENABLE_VALIDATION_LAYER;
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extern const ConfigInfo<bool> GFX_BACKEND_MULTITHREADING;
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extern const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL;
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extern const ConfigInfo<bool> GFX_SHADER_CACHE;
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extern const ConfigInfo<bool> GFX_BACKGROUND_SHADER_COMPILING;
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extern const ConfigInfo<bool> GFX_DISABLE_SPECIALIZED_SHADERS;
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extern const ConfigInfo<bool> GFX_PRECOMPILE_UBER_SHADERS;
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extern const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS;
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extern const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS;
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extern const ConfigInfo<bool> GFX_SW_ZCOMPLOC;
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extern const ConfigInfo<bool> GFX_SW_ZFREEZE;
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extern const ConfigInfo<bool> GFX_SW_DUMP_OBJECTS;
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extern const ConfigInfo<bool> GFX_SW_DUMP_TEV_STAGES;
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extern const ConfigInfo<bool> GFX_SW_DUMP_TEV_TEX_FETCHES;
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extern const ConfigInfo<int> GFX_SW_DRAW_START;
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extern const ConfigInfo<int> GFX_SW_DRAW_END;
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extern const ConfigInfo<bool> GFX_PREFER_GLES;
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// Graphics.Enhancements
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extern const ConfigInfo<bool> GFX_ENHANCE_FORCE_FILTERING;
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extern const ConfigInfo<int> GFX_ENHANCE_MAX_ANISOTROPY; // NOTE - this is x in (1 << x)
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extern const ConfigInfo<std::string> GFX_ENHANCE_POST_SHADER;
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extern const ConfigInfo<bool> GFX_ENHANCE_FORCE_TRUE_COLOR;
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// Graphics.Stereoscopy
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extern const ConfigInfo<int> GFX_STEREO_MODE;
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extern const ConfigInfo<int> GFX_STEREO_DEPTH;
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extern const ConfigInfo<int> GFX_STEREO_CONVERGENCE_PERCENTAGE;
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extern const ConfigInfo<bool> GFX_STEREO_SWAP_EYES;
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extern const ConfigInfo<int> GFX_STEREO_CONVERGENCE;
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extern const ConfigInfo<bool> GFX_STEREO_EFB_MONO_DEPTH;
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extern const ConfigInfo<int> GFX_STEREO_DEPTH_PERCENTAGE;
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// Graphics.Hacks
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extern const ConfigInfo<bool> GFX_HACK_EFB_ACCESS_ENABLE;
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extern const ConfigInfo<bool> GFX_HACK_BBOX_ENABLE;
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extern const ConfigInfo<bool> GFX_HACK_BBOX_PREFER_STENCIL_IMPLEMENTATION;
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extern const ConfigInfo<bool> GFX_HACK_FORCE_PROGRESSIVE;
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extern const ConfigInfo<bool> GFX_HACK_SKIP_EFB_COPY_TO_RAM;
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extern const ConfigInfo<bool> GFX_HACK_SKIP_XFB_COPY_TO_RAM;
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extern const ConfigInfo<bool> GFX_HACK_DISABLE_COPY_TO_VRAM;
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extern const ConfigInfo<bool> GFX_HACK_IMMEDIATE_XFB;
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extern const ConfigInfo<bool> GFX_HACK_COPY_EFB_SCALED;
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extern const ConfigInfo<bool> GFX_HACK_EFB_EMULATE_FORMAT_CHANGES;
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extern const ConfigInfo<bool> GFX_HACK_VERTEX_ROUDING;
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// Graphics.GameSpecific
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extern const ConfigInfo<int> GFX_PROJECTION_HACK;
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extern const ConfigInfo<int> GFX_PROJECTION_HACK_SZNEAR;
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extern const ConfigInfo<int> GFX_PROJECTION_HACK_SZFAR;
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extern const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZNEAR;
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extern const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZFAR;
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extern const ConfigInfo<bool> GFX_PERF_QUERIES_ENABLE;
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} // namespace Config
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