dolphin/Source/Core/Core/PowerPC/BreakPoints.h
InusualZ 4935e9b560 Allow to disable/enable breakpoints
Added `ToggleBreakPoint` to both interface BreakPoints/MemChecks. this would allow us to toggle the state of the breakpoint.

Also the TMemCheck::is_ranged is not longer serialized to string, since can be deduce by comparing the TMemCheck::start_address  and TMemCheck::end_address
2021-03-02 21:11:53 +00:00

109 lines
2.4 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace Common
{
class DebugInterface;
}
struct TBreakPoint
{
u32 address = 0;
bool is_enabled = false;
bool is_temporary = false;
bool log_on_hit = false;
bool break_on_hit = false;
};
struct TMemCheck
{
u32 start_address = 0;
u32 end_address = 0;
bool is_enabled = true;
bool is_ranged = false;
bool is_break_on_read = false;
bool is_break_on_write = false;
bool log_on_hit = false;
bool break_on_hit = false;
u32 num_hits = 0;
// returns whether to break
bool Action(Common::DebugInterface* dbg_interface, u32 value, u32 addr, bool write, size_t size,
u32 pc);
};
// Code breakpoints.
class BreakPoints
{
public:
using TBreakPoints = std::vector<TBreakPoint>;
using TBreakPointsStr = std::vector<std::string>;
const TBreakPoints& GetBreakPoints() const { return m_breakpoints; }
TBreakPointsStr GetStrings() const;
void AddFromStrings(const TBreakPointsStr& bp_strings);
// is address breakpoint
bool IsAddressBreakPoint(u32 address) const;
bool IsBreakPointEnable(u32 adresss) const;
bool IsTempBreakPoint(u32 address) const;
bool IsBreakPointBreakOnHit(u32 address) const;
bool IsBreakPointLogOnHit(u32 address) const;
// Add BreakPoint
void Add(u32 address, bool temp, bool break_on_hit, bool log_on_hit);
void Add(u32 address, bool temp = false);
void Add(const TBreakPoint& bp);
// Modify Breakpoint
bool ToggleBreakPoint(u32 address);
// Remove Breakpoint
void Remove(u32 address);
void Clear();
void ClearAllTemporary();
private:
TBreakPoints m_breakpoints;
};
// Memory breakpoints
class MemChecks
{
public:
using TMemChecks = std::vector<TMemCheck>;
using TMemChecksStr = std::vector<std::string>;
const TMemChecks& GetMemChecks() const { return m_mem_checks; }
TMemChecksStr GetStrings() const;
void AddFromStrings(const TMemChecksStr& mc_strings);
void Add(const TMemCheck& memory_check);
bool ToggleBreakPoint(u32 address);
// memory breakpoint
TMemCheck* GetMemCheck(u32 address, size_t size = 1);
bool OverlapsMemcheck(u32 address, u32 length) const;
void Remove(u32 address);
void Clear();
bool HasAny() const { return !m_mem_checks.empty(); }
private:
TMemChecks m_mem_checks;
};