Lioncash 954246d10e VideoCommon/ShaderGenCommon: Remove use of a union within ShaderUid
This is only ever used to retrieve a raw view of the given UID data
structure, however it's already valid C++ to retrieve a char/unsigned
char view of an object for bytewise inspection.

u8 maps to unsigned char on all platforms we support, so we can just do
this directly with a reinterpret cast, simplifying the overall
interface.
2019-05-30 06:41:57 -04:00
..
2019-05-15 19:28:04 +02:00
2019-02-13 22:52:39 -02:00
2019-05-15 19:28:04 +02:00
2019-04-10 10:46:49 +02:00