mirror of
https://github.com/dolphin-emu/dolphin.git
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305 lines
6.8 KiB
C++
305 lines
6.8 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include "Common/IniFile.h"
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#include "Common/SysConf.h"
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#include "Core/HW/EXI_Device.h"
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#include "Core/HW/SI_Device.h"
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#include "DiscIO/Volume.h"
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// DSP Backend Types
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#define BACKEND_NULLSOUND _trans("No audio output")
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#define BACKEND_ALSA "ALSA"
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#define BACKEND_AOSOUND "AOSound"
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#define BACKEND_COREAUDIO "CoreAudio"
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#define BACKEND_OPENAL "OpenAL"
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#define BACKEND_PULSEAUDIO "Pulse"
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#define BACKEND_XAUDIO2 "XAudio2"
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#define BACKEND_OPENSLES "OpenSLES"
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enum GPUDeterminismMode
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{
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GPU_DETERMINISM_AUTO,
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GPU_DETERMINISM_NONE,
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// This is currently the only mode. There will probably be at least
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// one more at some point.
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GPU_DETERMINISM_FAKE_COMPLETION,
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};
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struct SConfig : NonCopyable
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{
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// Wii Devices
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bool m_WiiSDCard;
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bool m_WiiKeyboard;
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bool m_WiimoteContinuousScanning;
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bool m_WiimoteEnableSpeaker;
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// name of the last used filename
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std::string m_LastFilename;
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// ISO folder
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std::vector<std::string> m_ISOFolder;
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bool m_RecursiveISOFolder;
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// Settings
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bool bEnableDebugging;
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#ifdef USE_GDBSTUB
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int iGDBPort;
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#ifndef _WIN32
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std::string gdb_socket;
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#endif
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#endif
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bool bAutomaticStart;
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bool bBootToPause;
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int iCPUCore;
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// JIT (shared between JIT and JITIL)
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bool bJITNoBlockCache, bJITNoBlockLinking;
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bool bJITOff;
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bool bJITLoadStoreOff, bJITLoadStorelXzOff, bJITLoadStorelwzOff, bJITLoadStorelbzxOff;
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bool bJITLoadStoreFloatingOff;
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bool bJITLoadStorePairedOff;
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bool bJITFloatingPointOff;
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bool bJITIntegerOff;
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bool bJITPairedOff;
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bool bJITSystemRegistersOff;
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bool bJITBranchOff;
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bool bJITILTimeProfiling;
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bool bJITILOutputIR;
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bool bFastmem;
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bool bFPRF;
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bool bAccurateNaNs;
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bool bCPUThread;
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bool bDSPThread;
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bool bDSPHLE;
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bool bSkipIdle;
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bool bSyncGPUOnSkipIdleHack;
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bool bNTSC;
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bool bForceNTSCJ;
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bool bHLE_BS2;
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bool bEnableCheats;
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bool bEnableMemcardSaving;
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bool bDPL2Decoder;
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int iLatency;
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bool bRunCompareServer;
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bool bRunCompareClient;
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bool bMMU;
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bool bDCBZOFF;
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int iBBDumpPort;
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bool bFastDiscSpeed;
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bool bSyncGPU;
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int iSyncGpuMaxDistance;
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int iSyncGpuMinDistance;
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float fSyncGpuOverclock;
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int SelectedLanguage;
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bool bOverrideGCLanguage;
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bool bWii;
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// Interface settings
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bool bConfirmStop, bHideCursor, bAutoHideCursor, bUsePanicHandlers, bOnScreenDisplayMessages;
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std::string theme_name;
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// Display settings
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std::string strFullscreenResolution;
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int iRenderWindowXPos, iRenderWindowYPos;
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int iRenderWindowWidth, iRenderWindowHeight;
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bool bRenderWindowAutoSize, bKeepWindowOnTop;
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bool bFullscreen, bRenderToMain;
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bool bProgressive, bDisableScreenSaver;
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int iPosX, iPosY, iWidth, iHeight;
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// Fifo Player related settings
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bool bLoopFifoReplay;
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enum EBootBS2
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{
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BOOT_DEFAULT,
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BOOT_BS2_JAP,
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BOOT_BS2_USA,
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BOOT_BS2_EUR,
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};
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enum EBootType
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{
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BOOT_ISO,
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BOOT_ELF,
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BOOT_DOL,
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BOOT_WII_NAND,
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BOOT_BS2,
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BOOT_DFF
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};
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EBootType m_BootType;
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std::string m_strVideoBackend;
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std::string m_strGPUDeterminismMode;
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// set based on the string version
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GPUDeterminismMode m_GPUDeterminismMode;
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// files
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std::string m_strFilename;
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std::string m_strBootROM;
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std::string m_strSRAM;
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std::string m_strDefaultISO;
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std::string m_strDVDRoot;
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std::string m_strApploader;
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std::string m_strUniqueID;
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std::string m_strName;
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u16 m_revision;
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std::string m_perfDir;
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void LoadDefaults();
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bool AutoSetup(EBootBS2 _BootBS2);
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const std::string &GetUniqueID() const { return m_strUniqueID; }
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void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
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DiscIO::IVolume::ELanguage GetCurrentLanguage(bool wii) const;
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IniFile LoadDefaultGameIni() const;
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IniFile LoadLocalGameIni() const;
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IniFile LoadGameIni() const;
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static IniFile LoadDefaultGameIni(const std::string& id, u16 revision);
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static IniFile LoadLocalGameIni(const std::string& id, u16 revision);
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static IniFile LoadGameIni(const std::string& id, u16 revision);
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static std::vector<std::string> GetGameIniFilenames(const std::string& id, u16 revision);
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std::string m_NANDPath;
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std::string m_strMemoryCardA;
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std::string m_strMemoryCardB;
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std::string m_strGbaCartA;
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std::string m_strGbaCartB;
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TEXIDevices m_EXIDevice[3];
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SIDevices m_SIDevice[4];
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std::string m_bba_mac;
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// interface language
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int m_InterfaceLanguage;
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// framelimit choose
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unsigned int m_Framelimit;
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bool m_OCEnable;
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float m_OCFactor;
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// other interface settings
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bool m_InterfaceToolbar;
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bool m_InterfaceStatusbar;
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bool m_InterfaceLogWindow;
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bool m_InterfaceLogConfigWindow;
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bool m_InterfaceExtendedFPSInfo;
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bool m_ListDrives;
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bool m_ListWad;
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bool m_ListWii;
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bool m_ListGC;
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bool m_ListPal;
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bool m_ListUsa;
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bool m_ListJap;
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bool m_ListAustralia;
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bool m_ListFrance;
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bool m_ListGermany;
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bool m_ListItaly;
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bool m_ListKorea;
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bool m_ListNetherlands;
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bool m_ListRussia;
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bool m_ListSpain;
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bool m_ListTaiwan;
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bool m_ListWorld;
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bool m_ListUnknown;
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int m_ListSort;
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int m_ListSort2;
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// Game list column toggles
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bool m_showSystemColumn;
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bool m_showBannerColumn;
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bool m_showMakerColumn;
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bool m_showIDColumn;
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bool m_showRegionColumn;
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bool m_showSizeColumn;
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bool m_showStateColumn;
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// Toggles whether compressed titles show up in blue in the game list
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bool m_ColorCompressed;
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std::string m_WirelessMac;
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bool m_PauseMovie;
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bool m_ShowLag;
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bool m_ShowFrameCount;
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std::string m_strMovieAuthor;
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unsigned int m_FrameSkip;
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bool m_DumpFrames;
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bool m_DumpFramesSilent;
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bool m_ShowInputDisplay;
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bool m_PauseOnFocusLost;
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// DSP settings
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bool m_DSPEnableJIT;
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bool m_DSPCaptureLog;
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bool m_DumpAudio;
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bool m_IsMuted;
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int m_Volume;
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std::string sBackend;
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// Input settings
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bool m_BackgroundInput;
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bool m_GameCubeAdapter;
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bool m_AdapterRumble;
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SysConf* m_SYSCONF;
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// Save settings
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void SaveSettings();
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// Load settings
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void LoadSettings();
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// Return the permanent and somewhat globally used instance of this struct
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static SConfig& GetInstance() { return(*m_Instance); }
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static void Init();
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static void Shutdown();
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private:
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SConfig();
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~SConfig();
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void SaveGeneralSettings(IniFile& ini);
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void SaveInterfaceSettings(IniFile& ini);
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void SaveDisplaySettings(IniFile& ini);
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void SaveGameListSettings(IniFile& ini);
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void SaveCoreSettings(IniFile& ini);
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void SaveDSPSettings(IniFile& ini);
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void SaveInputSettings(IniFile& ini);
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void SaveMovieSettings(IniFile& ini);
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void SaveFifoPlayerSettings(IniFile& ini);
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void LoadGeneralSettings(IniFile& ini);
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void LoadInterfaceSettings(IniFile& ini);
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void LoadDisplaySettings(IniFile& ini);
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void LoadGameListSettings(IniFile& ini);
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void LoadCoreSettings(IniFile& ini);
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void LoadDSPSettings(IniFile& ini);
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void LoadInputSettings(IniFile& ini);
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void LoadMovieSettings(IniFile& ini);
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void LoadFifoPlayerSettings(IniFile& ini);
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static SConfig* m_Instance;
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};
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