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Removed VolumeChanged signal, as ConfigChanged will trigger what is needed. Only applies UpdateSoundStream to things that can change during emulation. Settings::SetVolume might no longer be used, but left it in.
71 lines
1.3 KiB
C++
71 lines
1.3 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QWidget>
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namespace AudioCommon
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{
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enum class DPL2Quality;
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}
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class ConfigBool;
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class ConfigChoice;
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class ConfigComplexChoice;
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class ConfigRadioBool;
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class ConfigSlider;
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class ConfigStringChoice;
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class QHBoxLayout;
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class QLabel;
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class QRadioButton;
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class SettingsWindow;
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class ConfigBool;
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class AudioPane final : public QWidget
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{
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Q_OBJECT
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public:
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explicit AudioPane();
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private:
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void CreateWidgets();
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void ConnectWidgets();
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void AddDescriptions();
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void OnEmulationStateChanged(bool running);
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void OnBackendChanged();
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void OnDspChanged();
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void CheckNeedForLatencyControl();
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bool m_latency_control_supported;
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QHBoxLayout* m_main_layout;
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// DSP Engine
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ConfigComplexChoice* m_dsp_combo;
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// Volume
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ConfigSlider* m_volume_slider;
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QLabel* m_volume_indicator;
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// Backend
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QLabel* m_backend_label;
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ConfigStringChoice* m_backend_combo;
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ConfigBool* m_dolby_pro_logic;
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QLabel* m_dolby_quality_label;
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ConfigChoice* m_dolby_quality_combo;
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QLabel* m_latency_label;
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ConfigSlider* m_latency_slider;
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#ifdef _WIN32
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QLabel* m_wasapi_device_label;
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ConfigStringChoice* m_wasapi_device_combo;
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#endif
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// Misc Settings
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ConfigBool* m_audio_fill_gaps;
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ConfigBool* m_speed_up_mute_enable;
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};
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