mirror of
https://github.com/dolphin-emu/dolphin.git
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83c5446d85
Fixes a crash that could occur if the static constructor function for the MainSettings.cpp TU happened to run before the variables in Common/Version.cpp are initialised. (This is known as the static initialisation order fiasco.) By using wrapper functions, those variables are now guaranteed to be constructed on first use.
384 lines
13 KiB
C++
384 lines
13 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/NetPlay/NetPlayBrowser.h"
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#include <QCheckBox>
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#include <QComboBox>
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#include <QDialogButtonBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHeaderView>
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#include <QInputDialog>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QSpacerItem>
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#include <QTableWidget>
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#include <QTableWidgetItem>
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#include <QVBoxLayout>
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#include "Common/Version.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/ConfigManager.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/Settings.h"
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NetPlayBrowser::NetPlayBrowser(QWidget* parent) : QDialog(parent)
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{
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setWindowTitle(tr("NetPlay Session Browser"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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CreateWidgets();
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RestoreSettings();
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ConnectWidgets();
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resize(750, 500);
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m_table_widget->verticalHeader()->setHidden(true);
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m_table_widget->setAlternatingRowColors(true);
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m_refresh_run.Set(true);
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m_refresh_thread = std::thread([this] { RefreshLoop(); });
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UpdateList();
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Refresh();
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}
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NetPlayBrowser::~NetPlayBrowser()
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{
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m_refresh_run.Set(false);
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m_refresh_event.Set();
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if (m_refresh_thread.joinable())
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m_refresh_thread.join();
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SaveSettings();
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}
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void NetPlayBrowser::CreateWidgets()
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{
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auto* layout = new QVBoxLayout;
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m_table_widget = new QTableWidget;
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m_table_widget->setTabKeyNavigation(false);
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m_table_widget->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_table_widget->setSelectionMode(QAbstractItemView::SingleSelection);
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m_table_widget->setWordWrap(false);
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m_region_combo = new QComboBox;
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m_region_combo->addItem(tr("Any Region"));
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for (const auto& region : NetPlayIndex::GetRegions())
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{
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m_region_combo->addItem(
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tr("%1 (%2)").arg(tr(region.second.c_str())).arg(QString::fromStdString(region.first)),
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QString::fromStdString(region.first));
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}
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m_region_combo->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Preferred);
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m_status_label = new QLabel;
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m_button_box = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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m_button_refresh = new QPushButton(tr("Refresh"));
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m_edit_name = new QLineEdit;
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m_edit_game_id = new QLineEdit;
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m_check_hide_incompatible = new QCheckBox(tr("Hide Incompatible Sessions"));
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m_check_hide_ingame = new QCheckBox(tr("Hide In-Game Sessions"));
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m_check_hide_incompatible->setChecked(true);
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m_radio_all = new QRadioButton(tr("Private and Public"));
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m_radio_private = new QRadioButton(tr("Private"));
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m_radio_public = new QRadioButton(tr("Public"));
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m_radio_all->setChecked(true);
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auto* filter_box = new QGroupBox(tr("Filters"));
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auto* filter_layout = new QGridLayout;
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filter_box->setLayout(filter_layout);
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filter_layout->addWidget(new QLabel(tr("Region:")), 0, 0);
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filter_layout->addWidget(m_region_combo, 0, 1, 1, -1);
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filter_layout->addWidget(new QLabel(tr("Name:")), 1, 0);
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filter_layout->addWidget(m_edit_name, 1, 1, 1, -1);
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filter_layout->addWidget(new QLabel(tr("Game ID:")), 2, 0);
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filter_layout->addWidget(m_edit_game_id, 2, 1, 1, -1);
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filter_layout->addWidget(m_radio_all, 3, 1);
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filter_layout->addWidget(m_radio_public, 3, 2);
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filter_layout->addWidget(m_radio_private, 3, 3);
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filter_layout->addItem(new QSpacerItem(4, 1, QSizePolicy::Expanding), 3, 4);
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filter_layout->addWidget(m_check_hide_incompatible, 4, 1, 1, -1);
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filter_layout->addWidget(m_check_hide_ingame, 5, 1, 1, -1);
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layout->addWidget(m_table_widget);
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layout->addWidget(filter_box);
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layout->addWidget(m_status_label);
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layout->addWidget(m_button_box);
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m_button_box->addButton(m_button_refresh, QDialogButtonBox::ResetRole);
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m_button_box->button(QDialogButtonBox::Ok)->setEnabled(false);
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setLayout(layout);
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}
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void NetPlayBrowser::ConnectWidgets()
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{
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connect(m_region_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&NetPlayBrowser::Refresh);
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connect(m_button_box, &QDialogButtonBox::accepted, this, &NetPlayBrowser::accept);
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connect(m_button_box, &QDialogButtonBox::rejected, this, &NetPlayBrowser::reject);
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connect(m_button_refresh, &QPushButton::clicked, this, &NetPlayBrowser::Refresh);
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connect(m_radio_all, &QRadioButton::toggled, this, &NetPlayBrowser::Refresh);
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connect(m_radio_private, &QRadioButton::toggled, this, &NetPlayBrowser::Refresh);
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connect(m_check_hide_incompatible, &QRadioButton::toggled, this, &NetPlayBrowser::Refresh);
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connect(m_check_hide_ingame, &QRadioButton::toggled, this, &NetPlayBrowser::Refresh);
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connect(m_edit_name, &QLineEdit::textChanged, this, &NetPlayBrowser::Refresh);
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connect(m_edit_game_id, &QLineEdit::textChanged, this, &NetPlayBrowser::Refresh);
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connect(m_table_widget, &QTableWidget::itemSelectionChanged, this,
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&NetPlayBrowser::OnSelectionChanged);
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connect(m_table_widget, &QTableWidget::itemDoubleClicked, this, &NetPlayBrowser::accept);
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connect(this, &NetPlayBrowser::UpdateStatusRequested, this,
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&NetPlayBrowser::OnUpdateStatusRequested, Qt::QueuedConnection);
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connect(this, &NetPlayBrowser::UpdateListRequested, this, &NetPlayBrowser::OnUpdateListRequested,
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Qt::QueuedConnection);
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}
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void NetPlayBrowser::Refresh()
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{
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std::map<std::string, std::string> filters;
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if (m_check_hide_incompatible->isChecked())
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filters["version"] = Common::GetScmDescStr();
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if (!m_edit_name->text().isEmpty())
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filters["name"] = m_edit_name->text().toStdString();
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if (!m_edit_game_id->text().isEmpty())
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filters["game"] = m_edit_game_id->text().toStdString();
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if (!m_radio_all->isChecked())
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filters["password"] = std::to_string(m_radio_private->isChecked());
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if (m_region_combo->currentIndex() != 0)
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filters["region"] = m_region_combo->currentData().toString().toStdString();
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if (m_check_hide_ingame->isChecked())
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filters["in_game"] = "0";
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std::unique_lock<std::mutex> lock(m_refresh_filters_mutex);
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m_refresh_filters = std::move(filters);
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m_refresh_event.Set();
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}
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void NetPlayBrowser::RefreshLoop()
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{
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while (m_refresh_run.IsSet())
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{
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m_refresh_event.Wait();
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std::unique_lock<std::mutex> lock(m_refresh_filters_mutex);
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if (m_refresh_filters)
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{
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auto filters = std::move(*m_refresh_filters);
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m_refresh_filters.reset();
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lock.unlock();
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emit UpdateStatusRequested(tr("Refreshing..."));
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NetPlayIndex client;
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auto entries = client.List(filters);
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if (entries)
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{
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emit UpdateListRequested(std::move(*entries));
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}
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else
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{
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emit UpdateStatusRequested(tr("Error obtaining session list: %1")
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.arg(QString::fromStdString(client.GetLastError())));
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}
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}
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}
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}
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void NetPlayBrowser::UpdateList()
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{
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const int session_count = static_cast<int>(m_sessions.size());
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m_table_widget->clear();
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m_table_widget->setColumnCount(7);
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m_table_widget->setHorizontalHeaderLabels({tr("Region"), tr("Name"), tr("Password?"),
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tr("In-Game?"), tr("Game"), tr("Players"),
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tr("Version")});
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auto* hor_header = m_table_widget->horizontalHeader();
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hor_header->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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hor_header->setSectionResizeMode(1, QHeaderView::Stretch);
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hor_header->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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hor_header->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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hor_header->setSectionResizeMode(4, QHeaderView::Stretch);
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hor_header->setHighlightSections(false);
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m_table_widget->setRowCount(session_count);
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for (int i = 0; i < session_count; i++)
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{
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const auto& entry = m_sessions[i];
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auto* region = new QTableWidgetItem(QString::fromStdString(entry.region));
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auto* name = new QTableWidgetItem(QString::fromStdString(entry.name));
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auto* password = new QTableWidgetItem(entry.has_password ? tr("Yes") : tr("No"));
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auto* in_game = new QTableWidgetItem(entry.in_game ? tr("Yes") : tr("No"));
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auto* game_id = new QTableWidgetItem(QString::fromStdString(entry.game_id));
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auto* player_count = new QTableWidgetItem(QStringLiteral("%1").arg(entry.player_count));
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auto* version = new QTableWidgetItem(QString::fromStdString(entry.version));
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const bool enabled = Common::GetScmDescStr() == entry.version;
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for (const auto& item : {region, name, password, in_game, game_id, player_count, version})
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item->setFlags(enabled ? Qt::ItemIsEnabled | Qt::ItemIsSelectable : Qt::NoItemFlags);
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m_table_widget->setItem(i, 0, region);
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m_table_widget->setItem(i, 1, name);
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m_table_widget->setItem(i, 2, password);
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m_table_widget->setItem(i, 3, in_game);
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m_table_widget->setItem(i, 4, game_id);
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m_table_widget->setItem(i, 5, player_count);
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m_table_widget->setItem(i, 6, version);
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}
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m_status_label->setText(
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(session_count == 1 ? tr("%1 session found") : tr("%1 sessions found")).arg(session_count));
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}
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void NetPlayBrowser::OnSelectionChanged()
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{
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m_button_box->button(QDialogButtonBox::Ok)
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->setEnabled(!m_table_widget->selectedItems().isEmpty());
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}
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void NetPlayBrowser::OnUpdateStatusRequested(const QString& status)
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{
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m_status_label->setText(status);
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}
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void NetPlayBrowser::OnUpdateListRequested(std::vector<NetPlaySession> sessions)
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{
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m_sessions = std::move(sessions);
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UpdateList();
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}
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void NetPlayBrowser::accept()
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{
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if (m_table_widget->selectedItems().isEmpty())
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return;
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const int index = m_table_widget->selectedItems()[0]->row();
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NetPlaySession& session = m_sessions[index];
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std::string server_id = session.server_id;
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if (m_sessions[index].has_password)
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{
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auto* dialog = new QInputDialog(this);
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dialog->setWindowFlags(dialog->windowFlags() & ~Qt::WindowContextHelpButtonHint);
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dialog->setWindowTitle(tr("Enter password"));
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dialog->setLabelText(tr("This session requires a password:"));
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dialog->setWindowModality(Qt::WindowModal);
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dialog->setTextEchoMode(QLineEdit::Password);
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if (dialog->exec() != QDialog::Accepted)
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return;
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const std::string password = dialog->textValue().toStdString();
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auto decrypted_id = session.DecryptID(password);
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if (!decrypted_id)
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{
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ModalMessageBox::warning(this, tr("Error"), tr("Invalid password provided."));
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return;
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}
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server_id = decrypted_id.value();
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}
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QDialog::accept();
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Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, session.method);
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Config::SetBaseOrCurrent(Config::NETPLAY_CONNECT_PORT, session.port);
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if (session.method == "traversal")
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Config::SetBaseOrCurrent(Config::NETPLAY_HOST_CODE, server_id);
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else
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Config::SetBaseOrCurrent(Config::NETPLAY_ADDRESS, server_id);
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emit Join();
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}
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void NetPlayBrowser::SaveSettings() const
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{
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auto& settings = Settings::Instance().GetQSettings();
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settings.setValue(QStringLiteral("netplaybrowser/geometry"), saveGeometry());
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settings.setValue(QStringLiteral("netplaybrowser/region"), m_region_combo->currentText());
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settings.setValue(QStringLiteral("netplaybrowser/name"), m_edit_name->text());
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settings.setValue(QStringLiteral("netplaybrowser/game_id"), m_edit_game_id->text());
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QString visibility(QStringLiteral("all"));
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if (m_radio_public->isChecked())
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visibility = QStringLiteral("public");
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else if (m_radio_private->isChecked())
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visibility = QStringLiteral("private");
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settings.setValue(QStringLiteral("netplaybrowser/visibility"), visibility);
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settings.setValue(QStringLiteral("netplaybrowser/hide_incompatible"),
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m_check_hide_incompatible->isChecked());
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settings.setValue(QStringLiteral("netplaybrowser/hide_ingame"), m_check_hide_ingame->isChecked());
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}
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void NetPlayBrowser::RestoreSettings()
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{
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const auto& settings = Settings::Instance().GetQSettings();
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const QByteArray geometry =
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settings.value(QStringLiteral("netplaybrowser/geometry")).toByteArray();
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if (!geometry.isEmpty())
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restoreGeometry(geometry);
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const QString region = settings.value(QStringLiteral("netplaybrowser/region")).toString();
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const bool valid_region = m_region_combo->findText(region) != -1;
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if (valid_region)
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m_region_combo->setCurrentText(region);
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m_edit_name->setText(settings.value(QStringLiteral("netplaybrowser/name")).toString());
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m_edit_game_id->setText(settings.value(QStringLiteral("netplaybrowser/game_id")).toString());
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const QString visibility = settings.value(QStringLiteral("netplaybrowser/visibility")).toString();
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if (visibility == QStringLiteral("public"))
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m_radio_public->setChecked(true);
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else if (visibility == QStringLiteral("private"))
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m_radio_private->setChecked(true);
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m_check_hide_incompatible->setChecked(
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settings.value(QStringLiteral("netplaybrowser/hide_incompatible"), true).toBool());
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m_check_hide_ingame->setChecked(
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settings.value(QStringLiteral("netplaybrowser/hide_ingame")).toBool());
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}
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