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67f850dd37
Games that have higher frequency sounds and music should sound a bit better using 48k. I don't have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6383 8ced0084-cf51-0410-be5f-012b33b47a6e
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _AUDIO_COMMON_CONFIG_H_
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#define _AUDIO_COMMON_CONFIG_H_
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#include <string>
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#include "IniFile.h"
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// Backend Types
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#define BACKEND_NULLSOUND "No audio output"
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#define BACKEND_COREAUDIO "CoreAudio"
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#define BACKEND_DIRECTSOUND "DSound"
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#define BACKEND_AOSOUND "AOSound"
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#define BACKEND_OPENAL "OpenAL"
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#define BACKEND_ALSA "ALSA"
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#define BACKEND_PULSEAUDIO "Pulse"
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#define BACKEND_XAUDIO2 "XAudio2"
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struct AudioCommonConfig
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{
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bool m_EnableDTKMusic;
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bool m_EnableThrottle;
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bool m_EnableJIT;
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int m_Volume;
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#ifdef __APPLE__
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char sBackend[128];
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char sFrequency[128];
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#else
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std::string sBackend;
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std::string sFrequency;
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#endif
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// Load from given file
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void Load(IniFile &file);
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// Set the values for the file
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void Set(IniFile &file);
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// Update according to the values (stream/mixer)
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void Update();
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};
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#endif //AUDIO_COMMON_CONFIG
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