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552c0d8404
This moves all the byte swapping utilities into a header named Swap.h. A dedicated header is much more preferable here due to the size of the code itself. In general usage throughout the codebase, CommonFuncs.h was generally only included for these functions anyway. These being in their own header avoids dumping the lesser used utilities into scope. As well as providing a localized area for more utilities related to byte swapping in the future (should they be needed). This also makes it nicer to identify which files depend on the byte swapping utilities in particular. Since this is a completely new header, moving the code uncovered a few indirect includes, as well as making some other inclusions unnecessary.
302 lines
8.8 KiB
C++
302 lines
8.8 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "AudioCommon/Mixer.h"
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#include <cstring>
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Common/Swap.h"
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#include "Core/ConfigManager.h"
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#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
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#include <tmmintrin.h>
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#endif
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CMixer::CMixer(unsigned int BackendSampleRate) : m_sampleRate(BackendSampleRate)
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{
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INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized");
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}
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CMixer::~CMixer()
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{
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}
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// Executed from sound stream thread
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unsigned int CMixer::MixerFifo::Mix(short* samples, unsigned int numSamples,
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bool consider_framelimit)
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{
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unsigned int currentSample = 0;
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// Cache access in non-volatile variable
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// This is the only function changing the read value, so it's safe to
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// cache it locally although it's written here.
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// The writing pointer will be modified outside, but it will only increase,
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// so we will just ignore new written data while interpolating.
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// Without this cache, the compiler wouldn't be allowed to optimize the
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// interpolation loop.
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u32 indexR = m_indexR.load();
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u32 indexW = m_indexW.load();
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u32 low_waterwark = m_input_sample_rate * SConfig::GetInstance().iTimingVariance / 1000;
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low_waterwark = std::min(low_waterwark, MAX_SAMPLES / 2);
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float numLeft = (float)(((indexW - indexR) & INDEX_MASK) / 2);
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m_numLeftI = (numLeft + m_numLeftI * (CONTROL_AVG - 1)) / CONTROL_AVG;
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float offset = (m_numLeftI - low_waterwark) * CONTROL_FACTOR;
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if (offset > MAX_FREQ_SHIFT)
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offset = MAX_FREQ_SHIFT;
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if (offset < -MAX_FREQ_SHIFT)
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offset = -MAX_FREQ_SHIFT;
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// render numleft sample pairs to samples[]
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// advance indexR with sample position
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// remember fractional offset
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float emulationspeed = SConfig::GetInstance().m_EmulationSpeed;
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float aid_sample_rate = m_input_sample_rate + offset;
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if (consider_framelimit && emulationspeed > 0.0f)
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{
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aid_sample_rate = aid_sample_rate * emulationspeed;
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}
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const u32 ratio = (u32)(65536.0f * aid_sample_rate / (float)m_mixer->m_sampleRate);
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s32 lvolume = m_LVolume.load();
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s32 rvolume = m_RVolume.load();
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// TODO: consider a higher-quality resampling algorithm.
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for (; currentSample < numSamples * 2 && ((indexW - indexR) & INDEX_MASK) > 2; currentSample += 2)
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{
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u32 indexR2 = indexR + 2; // next sample
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s16 l1 = Common::swap16(m_buffer[indexR & INDEX_MASK]); // current
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s16 l2 = Common::swap16(m_buffer[indexR2 & INDEX_MASK]); // next
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int sampleL = ((l1 << 16) + (l2 - l1) * (u16)m_frac) >> 16;
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sampleL = (sampleL * lvolume) >> 8;
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sampleL += samples[currentSample + 1];
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samples[currentSample + 1] = MathUtil::Clamp(sampleL, -32767, 32767);
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s16 r1 = Common::swap16(m_buffer[(indexR + 1) & INDEX_MASK]); // current
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s16 r2 = Common::swap16(m_buffer[(indexR2 + 1) & INDEX_MASK]); // next
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int sampleR = ((r1 << 16) + (r2 - r1) * (u16)m_frac) >> 16;
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sampleR = (sampleR * rvolume) >> 8;
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sampleR += samples[currentSample];
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samples[currentSample] = MathUtil::Clamp(sampleR, -32767, 32767);
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m_frac += ratio;
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indexR += 2 * (u16)(m_frac >> 16);
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m_frac &= 0xffff;
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}
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// Padding
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short s[2];
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s[0] = Common::swap16(m_buffer[(indexR - 1) & INDEX_MASK]);
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s[1] = Common::swap16(m_buffer[(indexR - 2) & INDEX_MASK]);
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s[0] = (s[0] * rvolume) >> 8;
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s[1] = (s[1] * lvolume) >> 8;
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for (; currentSample < numSamples * 2; currentSample += 2)
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{
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int sampleR = MathUtil::Clamp(s[0] + samples[currentSample + 0], -32767, 32767);
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int sampleL = MathUtil::Clamp(s[1] + samples[currentSample + 1], -32767, 32767);
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samples[currentSample + 0] = sampleR;
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samples[currentSample + 1] = sampleL;
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}
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// Flush cached variable
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m_indexR.store(indexR);
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return numSamples;
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}
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unsigned int CMixer::Mix(short* samples, unsigned int num_samples, bool consider_framelimit)
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{
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if (!samples)
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return 0;
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memset(samples, 0, num_samples * 2 * sizeof(short));
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m_dma_mixer.Mix(samples, num_samples, consider_framelimit);
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m_streaming_mixer.Mix(samples, num_samples, consider_framelimit);
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m_wiimote_speaker_mixer.Mix(samples, num_samples, consider_framelimit);
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return num_samples;
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}
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void CMixer::MixerFifo::PushSamples(const short* samples, unsigned int num_samples)
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{
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// Cache access in non-volatile variable
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// indexR isn't allowed to cache in the audio throttling loop as it
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// needs to get updates to not deadlock.
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u32 indexW = m_indexW.load();
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// Check if we have enough free space
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// indexW == m_indexR results in empty buffer, so indexR must always be smaller than indexW
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if (num_samples * 2 + ((indexW - m_indexR.load()) & INDEX_MASK) >= MAX_SAMPLES * 2)
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return;
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// AyuanX: Actual re-sampling work has been moved to sound thread
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// to alleviate the workload on main thread
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// and we simply store raw data here to make fast mem copy
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int over_bytes = num_samples * 4 - (MAX_SAMPLES * 2 - (indexW & INDEX_MASK)) * sizeof(short);
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if (over_bytes > 0)
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{
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memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4 - over_bytes);
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memcpy(&m_buffer[0], samples + (num_samples * 4 - over_bytes) / sizeof(short), over_bytes);
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}
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else
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{
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memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4);
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}
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m_indexW.fetch_add(num_samples * 2);
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}
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void CMixer::PushSamples(const short* samples, unsigned int num_samples)
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{
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m_dma_mixer.PushSamples(samples, num_samples);
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int sample_rate = m_dma_mixer.GetInputSampleRate();
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if (m_log_dsp_audio)
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m_wave_writer_dsp.AddStereoSamplesBE(samples, num_samples, sample_rate);
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}
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void CMixer::PushStreamingSamples(const short* samples, unsigned int num_samples)
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{
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m_streaming_mixer.PushSamples(samples, num_samples);
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int sample_rate = m_streaming_mixer.GetInputSampleRate();
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if (m_log_dtk_audio)
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m_wave_writer_dtk.AddStereoSamplesBE(samples, num_samples, sample_rate);
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}
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void CMixer::PushWiimoteSpeakerSamples(const short* samples, unsigned int num_samples,
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unsigned int sample_rate)
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{
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short samples_stereo[MAX_SAMPLES * 2];
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if (num_samples < MAX_SAMPLES)
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{
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m_wiimote_speaker_mixer.SetInputSampleRate(sample_rate);
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for (unsigned int i = 0; i < num_samples; ++i)
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{
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samples_stereo[i * 2] = Common::swap16(samples[i]);
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samples_stereo[i * 2 + 1] = Common::swap16(samples[i]);
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}
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m_wiimote_speaker_mixer.PushSamples(samples_stereo, num_samples);
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}
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}
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void CMixer::SetDMAInputSampleRate(unsigned int rate)
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{
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m_dma_mixer.SetInputSampleRate(rate);
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}
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void CMixer::SetStreamInputSampleRate(unsigned int rate)
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{
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m_streaming_mixer.SetInputSampleRate(rate);
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}
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void CMixer::SetStreamingVolume(unsigned int lvolume, unsigned int rvolume)
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{
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m_streaming_mixer.SetVolume(lvolume, rvolume);
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}
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void CMixer::SetWiimoteSpeakerVolume(unsigned int lvolume, unsigned int rvolume)
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{
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m_wiimote_speaker_mixer.SetVolume(lvolume, rvolume);
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}
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void CMixer::StartLogDTKAudio(const std::string& filename)
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{
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if (!m_log_dtk_audio)
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{
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bool success = m_wave_writer_dtk.Start(filename, m_streaming_mixer.GetInputSampleRate());
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if (success)
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{
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m_log_dtk_audio = true;
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m_wave_writer_dtk.SetSkipSilence(false);
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NOTICE_LOG(AUDIO, "Starting DTK Audio logging");
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}
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else
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{
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m_wave_writer_dtk.Stop();
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NOTICE_LOG(AUDIO, "Unable to start DTK Audio logging");
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}
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}
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else
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{
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WARN_LOG(AUDIO, "DTK Audio logging has already been started");
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}
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}
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void CMixer::StopLogDTKAudio()
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{
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if (m_log_dtk_audio)
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{
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m_log_dtk_audio = false;
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m_wave_writer_dtk.Stop();
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NOTICE_LOG(AUDIO, "Stopping DTK Audio logging");
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}
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else
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{
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WARN_LOG(AUDIO, "DTK Audio logging has already been stopped");
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}
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}
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void CMixer::StartLogDSPAudio(const std::string& filename)
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{
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if (!m_log_dsp_audio)
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{
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bool success = m_wave_writer_dsp.Start(filename, m_dma_mixer.GetInputSampleRate());
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if (success)
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{
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m_log_dsp_audio = true;
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m_wave_writer_dsp.SetSkipSilence(false);
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NOTICE_LOG(AUDIO, "Starting DSP Audio logging");
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}
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else
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{
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m_wave_writer_dsp.Stop();
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NOTICE_LOG(AUDIO, "Unable to start DSP Audio logging");
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}
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}
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else
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{
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WARN_LOG(AUDIO, "DSP Audio logging has already been started");
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}
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}
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void CMixer::StopLogDSPAudio()
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{
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if (m_log_dsp_audio)
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{
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m_log_dsp_audio = false;
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m_wave_writer_dsp.Stop();
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NOTICE_LOG(AUDIO, "Stopping DSP Audio logging");
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}
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else
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{
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WARN_LOG(AUDIO, "DSP Audio logging has already been stopped");
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}
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}
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void CMixer::MixerFifo::SetInputSampleRate(unsigned int rate)
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{
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m_input_sample_rate = rate;
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}
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unsigned int CMixer::MixerFifo::GetInputSampleRate() const
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{
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return m_input_sample_rate;
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}
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void CMixer::MixerFifo::SetVolume(unsigned int lvolume, unsigned int rvolume)
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{
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m_LVolume.store(lvolume + (lvolume >> 7));
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m_RVolume.store(rvolume + (rvolume >> 7));
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}
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