dolphin/Source/Core/Core/PowerPC/PPCSymbolDB.h
Lioncash f4ec419929 SymbolDB: Namespace code under the Common namespace
Moves more common code into the Common namespace where it belongs.
2018-05-27 18:01:40 -04:00

46 lines
1.2 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/SymbolDB.h"
#include "Core/Debugger/PPCDebugInterface.h"
// This has functionality overlapping Debugger_Symbolmap. Should merge that stuff in here later.
class PPCSymbolDB : public Common::SymbolDB
{
public:
PPCSymbolDB();
~PPCSymbolDB() override;
Common::Symbol* AddFunction(u32 start_addr) override;
void AddKnownSymbol(u32 startAddr, u32 size, const std::string& name,
Common::Symbol::Type type = Common::Symbol::Type::Function);
Common::Symbol* GetSymbolFromAddr(u32 addr) override;
std::string GetDescription(u32 addr);
void FillInCallers();
bool LoadMap(const std::string& filename, bool bad = false);
bool SaveSymbolMap(const std::string& filename) const;
bool SaveCodeMap(const std::string& filename) const;
void PrintCalls(u32 funcAddr) const;
void PrintCallers(u32 funcAddr) const;
void LogFunctionCall(u32 addr);
private:
DebugInterface* debugger;
};
extern PPCSymbolDB g_symbolDB;