Patrick Ferry 9e950c6959 Use Vertex Depth Range when zRange Exceeds farZ
When the inverted depth range is unsupported and zRange is greater than farZ then min_depth becomes a negative value and far_depth will then exceed a depth of 1.0 (which is outside the scope of most backends and greater than GX_MAX_DEPTH of the console).

This happens when the backend supports depth clamping the min_depth is not clamped to zero.
2023-09-28 04:17:56 +01:00
..
2022-09-30 11:07:41 +00:00
2023-05-16 20:21:36 -07:00
2023-04-02 08:28:23 -04:00