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dolphin/Source
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xsacha 9efa62b0ed Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of the cycles) than the SSE2 version.
Remove a bit of redundancy in CMPR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6773 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:17:26 +00:00
..
Core
Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of the cycles) than the SSE2 version.
2011-01-07 17:17:26 +00:00
DSPSpy
Second attempt at issue 3458. Fixes issue 3458.
2010-12-04 03:50:55 +00:00
DSPTool
Build but don't install the dsptool/tester/MemcardManager tools
2010-07-22 03:38:32 +00:00
Plugins
Use CPUDetect.h and bSSSE3 to fix "unknown machine instructions" on DX9 plugin.
2011-01-07 09:42:44 +00:00
PluginSpecs
Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
2011-01-07 04:57:59 +00:00
TestSuite
Add Turntable.cpp to SCons build.
2010-10-03 08:20:24 +00:00
UnitTests
Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
2010-12-29 20:20:52 +00:00
CMakeLists.txt
Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
2010-11-01 15:47:02 +00:00
Dolphin.sln
Disable the Languages target on windows 32 bit builds.
2011-01-05 14:31:50 +00:00
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