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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/SymbolDB.h"
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#include "Core/Debugger/PPCDebugInterface.h"
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// This has functionality overlapping Debugger_Symbolmap. Should merge that stuff in here later.
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class PPCSymbolDB : public SymbolDB
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{
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private:
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DebugInterface* debugger;
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public:
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typedef void (*functionGetterCallback)(Symbol* f);
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PPCSymbolDB();
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~PPCSymbolDB();
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Symbol* AddFunction(u32 startAddr) override;
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void AddKnownSymbol(u32 startAddr, u32 size, const std::string& name,
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Symbol::Type type = Symbol::Type::Function);
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Symbol* GetSymbolFromAddr(u32 addr) override;
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std::string GetDescription(u32 addr);
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void FillInCallers();
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bool LoadMap(const std::string& filename, bool bad = false);
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bool SaveMap(const std::string& filename, bool WithCodes = false) const;
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void PrintCalls(u32 funcAddr) const;
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void PrintCallers(u32 funcAddr) const;
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void LogFunctionCall(u32 addr);
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};
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extern PPCSymbolDB g_symbolDB;
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