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https://github.com/dolphin-emu/dolphin.git
synced 2025-05-11 04:01:25 +02:00

Some code was calling more than one of these functions in a row (in particular, FileUtil.cpp itself did it a lot...), which is a waste since it's possible to call stat a single time and then read all three values from the stat struct. This commit adds a File::FileInfo class that calls stat once on construction and then lets Exists/IsDirectory/GetSize be executed very quickly. The performance improvement mostly matters for functions that can be handling a lot of files, such as File::ScanDirectoryTree. I've also done some cleanup in code that uses these functions. For instance, some code had checks like !Exists() || !IsDirectory(), which is functionally equivalent to !IsDirectory(), and some code was using File::GetSize even though there was an IOFile object that the code could call GetSize on.
479 lines
15 KiB
C++
479 lines
15 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/Boot/Boot.h"
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#include <algorithm>
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#include <memory>
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#include <optional>
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#include <string>
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#include <unordered_set>
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#include <vector>
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#include <zlib.h>
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#include "Common/Align.h"
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#include "Common/CDUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/Boot/DolReader.h"
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#include "Core/Boot/ElfReader.h"
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#include "Core/ConfigManager.h"
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#include "Core/FifoPlayer/FifoPlayer.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/EXI/EXI_DeviceIPL.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/Host.h"
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#include "Core/IOS/IOS.h"
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/PPCAnalyst.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/Volume.h"
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BootParameters::BootParameters(Parameters&& parameters_) : parameters(std::move(parameters_))
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{
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}
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std::unique_ptr<BootParameters> BootParameters::GenerateFromFile(const std::string& path)
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{
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const bool is_drive = cdio_is_cdrom(path);
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// Check if the file exist, we may have gotten it from a --elf command line
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// that gave an incorrect file name
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if (!is_drive && !File::Exists(path))
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{
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PanicAlertT("The specified file \"%s\" does not exist", path.c_str());
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return {};
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}
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std::string extension;
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SplitPath(path, nullptr, nullptr, &extension);
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std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
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static const std::unordered_set<std::string> disc_image_extensions = {
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{".gcm", ".iso", ".tgc", ".wbfs", ".ciso", ".gcz"}};
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if (disc_image_extensions.find(extension) != disc_image_extensions.end() || is_drive)
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{
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auto volume = DiscIO::CreateVolumeFromFilename(path);
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if (!volume)
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{
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if (is_drive)
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{
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PanicAlertT("Could not read \"%s\". "
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"There is no disc in the drive or it is not a GameCube/Wii backup. "
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"Please note that Dolphin cannot play games directly from the original "
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"GameCube and Wii discs.",
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path.c_str());
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}
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else
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{
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PanicAlertT("\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO.", path.c_str());
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}
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return {};
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}
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return std::make_unique<BootParameters>(Disc{path, std::move(volume)});
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}
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if (extension == ".elf")
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return std::make_unique<BootParameters>(Executable{path, std::make_unique<ElfReader>(path)});
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if (extension == ".dol")
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return std::make_unique<BootParameters>(Executable{path, std::make_unique<DolReader>(path)});
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if (extension == ".dff")
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return std::make_unique<BootParameters>(DFF{path});
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if (DiscIO::NANDContentManager::Access().GetNANDLoader(path).IsValid())
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return std::make_unique<BootParameters>(NAND{path});
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PanicAlertT("Could not recognize file %s", path.c_str());
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return {};
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}
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BootParameters::IPL::IPL(DiscIO::Region region_) : region(region_)
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{
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const std::string directory = SConfig::GetInstance().GetDirectoryForRegion(region);
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path = SConfig::GetInstance().GetBootROMPath(directory);
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}
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BootParameters::IPL::IPL(DiscIO::Region region_, Disc&& disc_) : IPL(region_)
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{
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disc = std::move(disc_);
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}
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// Inserts a disc into the emulated disc drive and returns a pointer to it.
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// The returned pointer must only be used while we are still booting,
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// because DVDThread can do whatever it wants to the disc after that.
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static const DiscIO::Volume* SetDisc(std::unique_ptr<DiscIO::Volume> volume)
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{
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const DiscIO::Volume* pointer = volume.get();
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DVDInterface::SetDisc(std::move(volume));
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return pointer;
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}
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bool CBoot::DVDRead(const DiscIO::Volume& volume, u64 dvd_offset, u32 output_address, u32 length,
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const DiscIO::Partition& partition)
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{
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std::vector<u8> buffer(length);
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if (!volume.Read(dvd_offset, length, buffer.data(), partition))
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return false;
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Memory::CopyToEmu(output_address, buffer.data(), length);
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return true;
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}
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void CBoot::Load_FST(bool is_wii, const DiscIO::Volume* volume)
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{
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if (!volume)
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return;
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const DiscIO::Partition partition = volume->GetGamePartition();
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// copy first 32 bytes of disc to start of Mem 1
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DVDRead(*volume, /*offset*/ 0, /*address*/ 0, /*length*/ 0x20, DiscIO::PARTITION_NONE);
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// copy of game id
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Memory::Write_U32(Memory::Read_U32(0x0000), 0x3180);
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u32 shift = 0;
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if (is_wii)
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shift = 2;
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const std::optional<u32> fst_offset = volume->ReadSwapped<u32>(0x0424, partition);
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const std::optional<u32> fst_size = volume->ReadSwapped<u32>(0x0428, partition);
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const std::optional<u32> max_fst_size = volume->ReadSwapped<u32>(0x042c, partition);
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if (!fst_offset || !fst_size || !max_fst_size)
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return;
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u32 arena_high = Common::AlignDown(0x817FFFFF - (*max_fst_size << shift), 0x20);
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Memory::Write_U32(arena_high, 0x00000034);
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// load FST
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DVDRead(*volume, *fst_offset << shift, arena_high, *fst_size << shift, partition);
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Memory::Write_U32(arena_high, 0x00000038);
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Memory::Write_U32(*max_fst_size << shift, 0x0000003c);
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if (is_wii)
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{
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// the apploader changes IOS MEM1_ARENA_END too
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Memory::Write_U32(arena_high, 0x00003110);
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}
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}
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void CBoot::UpdateDebugger_MapLoaded()
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{
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Host_NotifyMapLoaded();
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}
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// Get map file paths for the active title.
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bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_map_file)
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{
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const std::string& game_id = SConfig::GetInstance().m_debugger_game_id;
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if (writable_map_file)
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*writable_map_file = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
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bool found = false;
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static const std::string maps_directories[] = {File::GetUserPath(D_MAPS_IDX),
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File::GetSysDirectory() + MAPS_DIR DIR_SEP};
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for (size_t i = 0; !found && i < ArraySize(maps_directories); ++i)
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{
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std::string path = maps_directories[i] + game_id + ".map";
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if (File::Exists(path))
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{
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found = true;
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if (existing_map_file)
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*existing_map_file = path;
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}
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}
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return found;
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}
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bool CBoot::LoadMapFromFilename()
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{
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std::string strMapFilename;
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bool found = FindMapFile(&strMapFilename, nullptr);
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if (found && g_symbolDB.LoadMap(strMapFilename))
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{
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UpdateDebugger_MapLoaded();
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return true;
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}
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return false;
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}
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// If ipl.bin is not found, this function does *some* of what BS1 does:
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// loading IPL(BS2) and jumping to it.
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// It does not initialize the hardware or anything else like BS1 does.
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bool CBoot::Load_BS2(const std::string& boot_rom_filename)
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{
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// CRC32 hashes of the IPL file; including source where known
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// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385344#pid385344
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constexpr u32 USA_v1_0 = 0x6D740AE7;
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// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385334#pid385334
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constexpr u32 USA_v1_1 = 0xD5E6FEEA;
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// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385399#pid385399
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constexpr u32 USA_v1_2 = 0x86573808;
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// GameCubes sold in Brazil have this IPL. Same as USA v1.2 but localized
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constexpr u32 BRA_v1_0 = 0x667D0B64;
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// Redump
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constexpr u32 JAP_v1_0 = 0x6DAC1F2A;
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// https://bugs.dolphin-emu.org/issues/8936
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constexpr u32 JAP_v1_1 = 0xD235E3F9;
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constexpr u32 JAP_v1_2 = 0x8BDABBD4;
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// Redump
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constexpr u32 PAL_v1_0 = 0x4F319F43;
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// https://forums.dolphin-emu.org/Thread-ipl-with-unknown-hash-dd8cab7c-problem-caused-by-my-pal-gamecube-bios?pid=435463#pid435463
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constexpr u32 PAL_v1_1 = 0xDD8CAB7C;
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// Redump
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constexpr u32 PAL_v1_2 = 0xAD1B7F16;
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// Load the whole ROM dump
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std::string data;
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if (!File::ReadFileToString(boot_rom_filename, data))
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return false;
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// Use zlibs crc32 implementation to compute the hash
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u32 ipl_hash = crc32(0L, Z_NULL, 0);
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ipl_hash = crc32(ipl_hash, (const Bytef*)data.data(), (u32)data.size());
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DiscIO::Region ipl_region;
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switch (ipl_hash)
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{
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case USA_v1_0:
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case USA_v1_1:
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case USA_v1_2:
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case BRA_v1_0:
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ipl_region = DiscIO::Region::NTSC_U;
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break;
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case JAP_v1_0:
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case JAP_v1_1:
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case JAP_v1_2:
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ipl_region = DiscIO::Region::NTSC_J;
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break;
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case PAL_v1_0:
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case PAL_v1_1:
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case PAL_v1_2:
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ipl_region = DiscIO::Region::PAL;
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break;
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default:
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PanicAlertT("IPL with unknown hash %x", ipl_hash);
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ipl_region = DiscIO::Region::UNKNOWN_REGION;
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break;
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}
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const DiscIO::Region boot_region = SConfig::GetInstance().m_region;
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if (ipl_region != DiscIO::Region::UNKNOWN_REGION && boot_region != ipl_region)
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PanicAlertT("%s IPL found in %s directory. The disc might not be recognized",
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SConfig::GetDirectoryForRegion(ipl_region),
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SConfig::GetDirectoryForRegion(boot_region));
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// Run the descrambler over the encrypted section containing BS1/BS2
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ExpansionInterface::CEXIIPL::Descrambler((u8*)data.data() + 0x100, 0x1AFE00);
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// TODO: Execution is supposed to start at 0xFFF00000, not 0x81200000;
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// copying the initial boot code to 0x81200000 is a hack.
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// For now, HLE the first few instructions and start at 0x81200150
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// to work around this.
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Memory::CopyToEmu(0x01200000, data.data() + 0x100, 0x700);
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Memory::CopyToEmu(0x01300000, data.data() + 0x820, 0x1AFE00);
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PowerPC::ppcState.gpr[3] = 0xfff0001f;
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PowerPC::ppcState.gpr[4] = 0x00002030;
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PowerPC::ppcState.gpr[5] = 0x0000009c;
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UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
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m_MSR.FP = 1;
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m_MSR.DR = 1;
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m_MSR.IR = 1;
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PowerPC::ppcState.spr[SPR_HID0] = 0x0011c464;
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PowerPC::ppcState.spr[SPR_IBAT3U] = 0xfff0001f;
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PowerPC::ppcState.spr[SPR_IBAT3L] = 0xfff00001;
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PowerPC::ppcState.spr[SPR_DBAT3U] = 0xfff0001f;
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PowerPC::ppcState.spr[SPR_DBAT3L] = 0xfff00001;
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SetupBAT(/*is_wii*/ false);
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PC = 0x81200150;
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return true;
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}
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static const DiscIO::Volume* SetDefaultDisc()
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{
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const SConfig& config = SConfig::GetInstance();
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// load default image or create virtual drive from directory
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if (!config.m_strDVDRoot.empty())
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return SetDisc(DiscIO::CreateVolumeFromDirectory(config.m_strDVDRoot, config.bWii));
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if (!config.m_strDefaultISO.empty())
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return SetDisc(DiscIO::CreateVolumeFromFilename(config.m_strDefaultISO));
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return nullptr;
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}
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// Third boot step after BootManager and Core. See Call schedule in BootManager.cpp
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bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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{
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SConfig& config = SConfig::GetInstance();
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g_symbolDB.Clear();
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// PAL Wii uses NTSC framerate and linecount in 60Hz modes
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VideoInterface::Preset(DiscIO::IsNTSC(config.m_region) || (config.bWii && config.bPAL60));
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struct BootTitle
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{
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BootTitle() : config(SConfig::GetInstance()) {}
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bool operator()(BootParameters::Disc& disc) const
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{
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NOTICE_LOG(BOOT, "Booting from disc: %s", disc.path.c_str());
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const DiscIO::Volume* volume = SetDisc(std::move(disc.volume));
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if (!volume)
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return false;
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if (!EmulatedBS2(config.bWii, volume))
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return false;
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// Try to load the symbol map if there is one, and then scan it for
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// and eventually replace code
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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return true;
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}
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bool operator()(const BootParameters::Executable& executable) const
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{
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NOTICE_LOG(BOOT, "Booting from executable: %s", executable.path.c_str());
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if (!executable.reader->IsValid())
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return false;
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const DiscIO::Volume* volume = nullptr;
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// VolumeDirectory only works with DOLs.
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if (StringEndsWith(executable.path, ".dol"))
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{
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if (!config.m_strDVDRoot.empty())
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{
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NOTICE_LOG(BOOT, "Setting DVDRoot %s", config.m_strDVDRoot.c_str());
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volume = SetDisc(DiscIO::CreateVolumeFromDirectory(
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config.m_strDVDRoot, config.bWii, config.m_strApploader, executable.path));
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}
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else if (!config.m_strDefaultISO.empty())
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{
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NOTICE_LOG(BOOT, "Loading default ISO %s", config.m_strDefaultISO.c_str());
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volume = SetDisc(DiscIO::CreateVolumeFromFilename(config.m_strDefaultISO));
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}
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}
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else
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{
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volume = SetDefaultDisc();
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}
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if (!executable.reader->LoadIntoMemory())
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{
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PanicAlertT("Failed to load the executable to memory.");
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return false;
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}
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// Poor man's bootup
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if (config.bWii)
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{
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HID4.SBE = 1;
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SetupMSR();
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SetupBAT(config.bWii);
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// Because there is no TMD to get the requested system (IOS) version from,
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// we default to IOS58, which is the version used by the Homebrew Channel.
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SetupWiiMemory(volume, 0x000000010000003a);
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}
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else
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{
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EmulatedBS2_GC(volume, true);
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}
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Load_FST(config.bWii, volume);
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PC = executable.reader->GetEntryPoint();
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if (executable.reader->LoadSymbols() || LoadMapFromFilename())
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{
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UpdateDebugger_MapLoaded();
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HLE::PatchFunctions();
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}
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return true;
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}
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bool operator()(const BootParameters::NAND& nand) const
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{
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NOTICE_LOG(BOOT, "Booting from NAND: %s", nand.content_path.c_str());
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SetDefaultDisc();
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return Boot_WiiWAD(nand.content_path);
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}
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bool operator()(const BootParameters::IPL& ipl) const
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{
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NOTICE_LOG(BOOT, "Booting GC IPL: %s", ipl.path.c_str());
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if (!File::Exists(ipl.path))
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{
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if (ipl.disc)
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PanicAlertT("Cannot start the game, because the GC IPL could not be found.");
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else
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PanicAlertT("Cannot find the GC IPL.");
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return false;
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}
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if (!Load_BS2(ipl.path))
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return false;
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if (ipl.disc)
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{
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NOTICE_LOG(BOOT, "Inserting disc: %s", ipl.disc->path.c_str());
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SetDisc(DiscIO::CreateVolumeFromFilename(ipl.disc->path));
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}
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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return true;
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}
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bool operator()(const BootParameters::DFF& dff) const
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{
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NOTICE_LOG(BOOT, "Booting DFF: %s", dff.dff_path.c_str());
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return FifoPlayer::GetInstance().Open(dff.dff_path);
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}
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private:
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const SConfig& config;
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};
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if (!std::visit(BootTitle(), boot->parameters))
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return false;
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PatchEngine::LoadPatches();
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HLE::PatchFixedFunctions();
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return true;
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}
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BootExecutableReader::BootExecutableReader(const std::string& file_name)
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{
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File::IOFile file{file_name, "rb"};
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m_bytes.resize(file.GetSize());
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file.ReadBytes(m_bytes.data(), m_bytes.size());
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}
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BootExecutableReader::BootExecutableReader(const std::vector<u8>& bytes) : m_bytes(bytes)
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{
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}
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BootExecutableReader::~BootExecutableReader() = default;
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