mirror of
https://github.com/dolphin-emu/dolphin.git
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378d3aaa52
To change it, right click the affected game in the iso list, select Properties, and enter some constant for "Watermark tightness". Reasonable values range from 20 to 200. FIFO seems unoverflowable on my computer no matter what I set this value to, so test whether tuning the value helps you ;P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5907 8ced0084-cf51-0410-be5f-012b33b47a6e
265 lines
6.4 KiB
C++
265 lines
6.4 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __ISOPROPERTIES_h__
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#define __ISOPROPERTIES_h__
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#include <wx/wx.h>
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#include <wx/sizer.h>
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#include <wx/filepicker.h>
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#include <wx/statbmp.h>
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#include <wx/imaglist.h>
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#include <wx/fontmap.h>
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#include <wx/treectrl.h>
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#include <wx/gbsizer.h>
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#include <wx/notebook.h>
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#include <wx/mimetype.h>
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#include <string>
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#include "ISOFile.h"
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#include "Filesystem.h"
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#include "IniFile.h"
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#include "PatchEngine.h"
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#include "ActionReplay.h"
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class CISOProperties : public wxDialog
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{
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public:
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CISOProperties(const std::string fileName,
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wxWindow* parent,
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wxWindowID id = 1,
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const wxString& title = wxT("Properties"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER);
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virtual ~CISOProperties();
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bool bRefreshList;
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void ActionReplayList_Load();
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bool SaveGameConfig();
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private:
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DECLARE_EVENT_TABLE();
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wxStaticBoxSizer *sbGameConfig;
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wxStaticBoxSizer *sbCoreOverrides;
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wxStaticBoxSizer *sbWiiOverrides;
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wxStaticBoxSizer *sbVideoOverrides;
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wxBoxSizer *sEmuState;
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wxBoxSizer *sPatches;
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wxBoxSizer *sPatchButtons;
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wxBoxSizer *sCheats;
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wxBoxSizer *sCheatButtons;
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wxStaticBoxSizer *sbISODetails;
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wxGridBagSizer *sISODetails;
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wxStaticBoxSizer *sbBannerDetails;
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wxGridBagSizer *sBannerDetails;
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wxButton *m_Close;
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wxNotebook *m_Notebook;
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wxPanel *m_GameConfig;
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wxPanel *m_PatchPage;
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wxPanel *m_CheatPage;
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wxPanel *m_Information;
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wxPanel *m_Filesystem;
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wxStaticText *OverrideText;
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// Core
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wxCheckBox *CPUThread, *SkipIdle, *TLBHack, *BPHack;
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// Wii
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wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
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// Video
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wxCheckBox *ForceFiltering,
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*EFBCopyDisable, *EFBToTextureEnable,
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*SafeTextureCache, *DstAlphaPass, *UseXFB;
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wxStaticText *Hacktext;
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wxArrayString arrayStringFor_Hack;
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wxChoice *Hack;
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wxStaticText *WMTightnessText;
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wxTextCtrl *WMTightness;
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wxButton *EditConfig;
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wxStaticText *EmuStateText;
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wxArrayString arrayStringFor_EmuState;
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wxChoice *EmuState;
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wxTextCtrl *EmuIssues;
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wxArrayString arrayStringFor_Patches;
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wxCheckListBox *Patches;
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wxButton *EditPatch;
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wxButton *AddPatch;
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wxButton *RemovePatch;
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wxArrayString arrayStringFor_Cheats;
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wxCheckListBox *Cheats;
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wxButton *EditCheat;
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wxButton *AddCheat;
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wxButton *RemoveCheat;
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wxArrayString arrayStringFor_Speedhacks;
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wxCheckListBox *Speedhacks;
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wxButton *EditSpeedhack;
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wxButton *AddSpeedhack;
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wxButton *RemoveSpeedhack;
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wxStaticText *m_NameText;
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wxStaticText *m_GameIDText;
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wxStaticText *m_CountryText;
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wxStaticText *m_MakerIDText;
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wxStaticText *m_DateText;
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wxStaticText *m_FSTText;
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wxStaticText *m_LangText;
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wxStaticText *m_ShortText;
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wxStaticText *m_MakerText;
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wxStaticText *m_CommentText;
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wxStaticText *m_BannerText;
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wxTextCtrl *m_Name;
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wxTextCtrl *m_GameID;
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wxTextCtrl *m_Country;
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wxTextCtrl *m_MakerID;
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wxTextCtrl *m_Date;
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wxTextCtrl *m_FST;
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wxArrayString arrayStringFor_Lang;
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wxChoice *m_Lang;
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wxTextCtrl *m_ShortName;
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wxTextCtrl *m_Maker;
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wxTextCtrl *m_Comment;
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wxStaticBitmap *m_Banner;
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wxTreeCtrl *m_Treectrl;
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wxTreeItemId RootId;
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wxImageList *m_iconList;
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enum
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{
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ID_CLOSE = 1000,
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ID_TREECTRL,
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ID_NOTEBOOK,
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ID_GAMECONFIG,
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ID_PATCH_PAGE,
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ID_ARCODE_PAGE,
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ID_SPEEDHACK_PAGE,
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ID_INFORMATION,
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ID_FILESYSTEM,
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ID_OVERRIDE_TEXT,
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ID_USEDUALCORE,
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ID_IDLESKIP,
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ID_TLBHACK,
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ID_BPHACK,
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ID_FORCEFILTERING,
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ID_EFBCOPYDISABLE,
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ID_EFBTOTEXTUREENABLE,
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ID_SAFETEXTURECACHE,
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ID_DSTALPHAPASS,
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ID_USEXFB,
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ID_HACK_TEXT,
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ID_HACK,
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ID_WMTIGHTNESS_TEXT,
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ID_WMTIGHTNESS,
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ID_ENABLEPROGRESSIVESCAN,
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ID_ENABLEWIDESCREEN,
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ID_EDITCONFIG,
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ID_EMUSTATE_TEXT,
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ID_EMUSTATE,
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ID_EMUISSUES_TEXT,
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ID_EMU_ISSUES,
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ID_PATCHES_LIST,
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ID_EDITPATCH,
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ID_ADDPATCH,
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ID_REMOVEPATCH,
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ID_CHEATS_LIST,
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ID_EDITCHEAT,
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ID_ADDCHEAT,
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ID_REMOVECHEAT,
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ID_NAME_TEXT,
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ID_GAMEID_TEXT,
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ID_COUNTRY_TEXT,
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ID_MAKERID_TEXT,
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ID_DATE_TEXT,
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ID_FST_TEXT,
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ID_VERSION_TEXT,
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ID_LANG_TEXT,
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ID_SHORTNAME_TEXT,
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ID_LONGNAME_TEXT,
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ID_MAKER_TEXT,
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ID_COMMENT_TEXT,
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ID_BANNER_TEXT,
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ID_NAME,
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ID_GAMEID,
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ID_COUNTRY,
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ID_MAKERID,
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ID_DATE,
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ID_FST,
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ID_VERSION,
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ID_LANG,
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ID_SHORTNAME,
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ID_LONGNAME,
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ID_MAKER,
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ID_COMMENT,
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ID_BANNER,
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IDM_EXTRACTDIR,
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IDM_EXTRACTALL,
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IDM_EXTRACTFILE,
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IDM_EXTRACTAPPLOADER,
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IDM_EXTRACTDOL,
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IDM_BNRSAVEAS
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};
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void CreateGUIControls(bool);
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void OnClose(wxCloseEvent& event);
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void OnCloseClick(wxCommandEvent& event);
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void OnEditConfig(wxCommandEvent& event);
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void ListSelectionChanged(wxCommandEvent& event);
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void PatchButtonClicked(wxCommandEvent& event);
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void ActionReplayButtonClicked(wxCommandEvent& event);
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void RightClickOnBanner(wxMouseEvent& event);
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void OnBannerImageSave(wxCommandEvent& event);
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void OnRightClickOnTree(wxTreeEvent& event);
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void OnExtractFile(wxCommandEvent& event);
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void OnExtractDir(wxCommandEvent& event);
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void OnExtractDataFromHeader(wxCommandEvent& event);
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void SetRefresh(wxCommandEvent& event);
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void OnChangeBannerLang(wxCommandEvent& event);
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GameListItem *OpenGameListItem;
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std::vector<const DiscIO::SFileInfo *> GCFiles;
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typedef std::vector<const DiscIO::SFileInfo *>::iterator fileIter;
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size_t CreateDirectoryTree(wxTreeItemId& parent,
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std::vector<const DiscIO::SFileInfo*> fileInfos,
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const size_t _FirstIndex,
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const size_t _LastIndex);
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void ExportDir(const char* _rFullPath, const char* _rExportFilename,
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const int partitionNum = 0);
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IniFile GameIni;
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std::string GameIniFile;
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void LoadGameConfig();
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void PatchList_Load();
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void PatchList_Save();
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void ActionReplayList_Save();
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void ChangeBannerDetails(int lang);
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};
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#endif
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