dolphin/Source/Core/DolphinQt/NetPlay/NetPlayDialog.h
JosJuice a41166bb37 Make netplay's "same game" check more robust
Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
2020-08-02 22:46:53 +02:00

163 lines
4.9 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QDialog>
#include <QMenuBar>
#include "Common/Lazy.h"
#include "Core/NetPlayClient.h"
#include "VideoCommon/OnScreenDisplay.h"
class ChunkedProgressDialog;
class MD5Dialog;
class GameListModel;
class PadMappingDialog;
class QCheckBox;
class QComboBox;
class QGridLayout;
class QGroupBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QSpinBox;
class QSplitter;
class QTableWidget;
class QTextEdit;
class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
{
Q_OBJECT
public:
explicit NetPlayDialog(QWidget* parent = nullptr);
~NetPlayDialog();
void show(std::string nickname, bool use_traversal);
void reject() override;
// NetPlayUI methods
void BootGame(const std::string& filename) override;
void StopGame() override;
bool IsHosting() const override;
void Update() override;
void AppendChat(const std::string& msg) override;
void OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_identifier,
const std::string& netplay_name) override;
void OnMsgStartGame() override;
void OnMsgStopGame() override;
void OnMsgPowerButton() override;
void OnPlayerConnect(const std::string& player) override;
void OnPlayerDisconnect(const std::string& player) override;
void OnPadBufferChanged(u32 buffer) override;
void OnHostInputAuthorityChanged(bool enabled) override;
void OnDesync(u32 frame, const std::string& player) override;
void OnConnectionLost() override;
void OnConnectionError(const std::string& message) override;
void OnTraversalError(TraversalClient::FailureReason error) override;
void OnTraversalStateChanged(TraversalClient::State state) override;
void OnGameStartAborted() override;
void OnGolferChanged(bool is_golfer, const std::string& golfer_name) override;
void OnIndexAdded(bool success, const std::string error) override;
void OnIndexRefreshFailed(const std::string error) override;
bool IsRecording() override;
std::shared_ptr<const UICommon::GameFile>
FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
NetPlay::SyncIdentifierComparison* found = nullptr) override;
void LoadSettings();
void SaveSettings();
void ShowMD5Dialog(const std::string& title) override;
void SetMD5Progress(int pid, int progress) override;
void SetMD5Result(int pid, const std::string& result) override;
void AbortMD5() override;
void ShowChunkedProgressDialog(const std::string& title, u64 data_size,
const std::vector<int>& players) override;
void HideChunkedProgressDialog() override;
void SetChunkedProgress(int pid, u64 progress) override;
signals:
void Boot(const QString& filename);
void Stop();
private:
void CreateChatLayout();
void CreatePlayersLayout();
void CreateMainLayout();
void ConnectWidgets();
void OnChat();
void OnStart();
void DisplayMessage(const QString& msg, const std::string& color,
int duration = OSD::Duration::NORMAL);
void ResetExternalIP();
void UpdateDiscordPresence();
void UpdateGUI();
void GameStatusChanged(bool running);
void SetOptionsEnabled(bool enabled);
void SendMessage(const std::string& message);
// Chat
QGroupBox* m_chat_box;
QTextEdit* m_chat_edit;
QLineEdit* m_chat_type_edit;
QPushButton* m_chat_send_button;
// Players
QGroupBox* m_players_box;
QComboBox* m_room_box;
QLabel* m_hostcode_label;
QPushButton* m_hostcode_action_button;
QTableWidget* m_players_list;
QPushButton* m_kick_button;
QPushButton* m_assign_ports_button;
// Other
QMenuBar* m_menu_bar;
QMenu* m_data_menu;
QMenu* m_network_menu;
QMenu* m_md5_menu;
QMenu* m_other_menu;
QPushButton* m_game_button;
QPushButton* m_start_button;
QLabel* m_buffer_label;
QSpinBox* m_buffer_size_box;
QAction* m_save_sd_action;
QAction* m_load_wii_action;
QAction* m_sync_save_data_action;
QAction* m_sync_codes_action;
QAction* m_record_input_action;
QAction* m_strict_settings_sync_action;
QAction* m_host_input_authority_action;
QAction* m_sync_all_wii_saves_action;
QAction* m_golf_mode_action;
QAction* m_golf_mode_overlay_action;
QAction* m_fixed_delay_action;
QPushButton* m_quit_button;
QSplitter* m_splitter;
QActionGroup* m_network_mode_group;
QGridLayout* m_main_layout;
MD5Dialog* m_md5_dialog;
ChunkedProgressDialog* m_chunked_progress_dialog;
PadMappingDialog* m_pad_mapping;
NetPlay::SyncIdentifier m_current_game_identifier;
std::string m_current_game_name;
Common::Lazy<std::string> m_external_ip_address;
std::string m_nickname;
GameListModel* m_game_list_model = nullptr;
bool m_use_traversal = false;
bool m_is_copy_button_retry = false;
bool m_got_stop_request = true;
int m_buffer_size = 0;
int m_player_count = 0;
int m_old_player_count = 0;
bool m_host_input_authority = false;
};