dolphin/Source/Core/AudioCommon/Src/AudioCommon.cpp
nitsuja a81631b58e made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
2012-05-26 13:09:38 +10:00

141 lines
4.1 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "AudioCommon.h"
#include "FileUtil.h"
#include "Mixer.h"
#include "NullSoundStream.h"
#include "DSoundStream.h"
#include "XAudio2Stream.h"
#include "AOSoundStream.h"
#include "AlsaSoundStream.h"
#include "CoreAudioSoundStream.h"
#include "OpenALStream.h"
#include "PulseAudioStream.h"
namespace AudioCommon
{
SoundStream *InitSoundStream(CMixer *mixer, void *hWnd)
{
// TODO: possible memleak with mixer
std::string backend = ac_Config.sBackend;
if (backend == BACKEND_OPENAL && OpenALStream::isValid())
soundStream = new OpenALStream(mixer);
else if (backend == BACKEND_NULLSOUND && NullSound::isValid())
soundStream = new NullSound(mixer, hWnd);
else if (backend == BACKEND_DIRECTSOUND && DSound::isValid())
soundStream = new DSound(mixer, hWnd);
else if (backend == BACKEND_XAUDIO2 && XAudio2::isValid())
soundStream = new XAudio2(mixer);
else if (backend == BACKEND_AOSOUND && AOSound::isValid())
soundStream = new AOSound(mixer);
else if (backend == BACKEND_ALSA && AlsaSound::isValid())
soundStream = new AlsaSound(mixer);
else if (backend == BACKEND_COREAUDIO && CoreAudioSound::isValid())
soundStream = new CoreAudioSound(mixer);
else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid())
soundStream = new PulseAudio(mixer);
if (soundStream != NULL)
{
ac_Config.Update();
if (soundStream->Start())
{
if (ac_Config.m_DumpAudio)
{
std::string audio_file_name = File::GetUserPath(D_DUMPAUDIO_IDX) + "audiodump.wav";
File::CreateFullPath(audio_file_name);
mixer->StartLogAudio(audio_file_name.c_str());
}
return soundStream;
}
PanicAlertT("Could not initialize backend %s.", backend.c_str());
}
PanicAlertT("Sound backend %s is not valid.", backend.c_str());
delete soundStream;
soundStream = NULL;
return NULL;
}
void ShutdownSoundStream()
{
INFO_LOG(DSPHLE, "Shutting down sound stream");
if (soundStream)
{
soundStream->Stop();
if (ac_Config.m_DumpAudio)
soundStream->GetMixer()->StopLogAudio();
//soundStream->StopLogAudio();
delete soundStream;
soundStream = NULL;
}
INFO_LOG(DSPHLE, "Done shutting down sound stream");
}
std::vector<std::string> GetSoundBackends()
{
std::vector<std::string> backends;
if (NullSound::isValid())
backends.push_back(BACKEND_NULLSOUND);
if (DSound::isValid())
backends.push_back(BACKEND_DIRECTSOUND);
if (XAudio2::isValid())
backends.push_back(BACKEND_XAUDIO2);
if (OpenALStream::isValid())
backends.push_back(BACKEND_OPENAL);
if (AOSound::isValid())
backends.push_back(BACKEND_AOSOUND);
if (AlsaSound::isValid())
backends.push_back(BACKEND_ALSA);
if (CoreAudioSound::isValid())
backends.push_back(BACKEND_COREAUDIO);
if (PulseAudio::isValid())
backends.push_back(BACKEND_PULSEAUDIO);
return backends;
}
bool UseJIT() {
return ac_Config.m_EnableJIT;
}
void PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
if (soundStream)
{
// audio typically doesn't maintain its own "paused" state
// (that's already handled by the CPU and whatever else being paused)
// so it should be good enough to only lock/unlock here.
CMixer* pMixer = soundStream->GetMixer();
if (pMixer)
{
std::mutex& csMixing = pMixer->MixerCritical();
if (doLock)
csMixing.lock();
else
csMixing.unlock();
}
}
}
}