Stenzek a8876a29fe OGL: Use ARB_texture_storage to allocate TextureCache entries
This ensures that they are complete textures by decoding time, as when
using compute shaders we write directly to the destination texture.
2017-04-01 12:31:41 +10:00
..
2017-03-31 14:59:57 -07:00
2017-03-31 14:59:57 -07:00
2017-03-08 01:24:18 -08:00