mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 23:41:19 +01:00
a8dafb8dc5
1. Reorganized display settings 2. Let render to main window also have the internal resolution setting 3. Set render to main window as default setting, it's the most common and best option used by the best emulators 4. Changed screenshot to capture the internal picture, independent of whatever the window size may be git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3335 8ced0084-cf51-0410-be5f-012b33b47a6e
179 lines
7.6 KiB
C++
179 lines
7.6 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "Common.h"
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#include "IniFile.h"
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#include "Config.h"
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#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
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Config g_Config;
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Config::Config()
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{
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memset(this, 0, sizeof(Config));
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}
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void Config::Load()
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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// get resolution
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iniFile.Get("Hardware", "WindowedRes", &temp, "640x480");
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strncpy(iWindowedRes, temp.c_str(), 16);
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// apply this to the fullscreen resolution too
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strncpy(iFSResolution, temp.c_str(), 16);
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iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
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iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
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iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, true);
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iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
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iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
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iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
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iniFile.Get("Settings", "Crop", &bCrop, false);
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iniFile.Get("Settings", "HideCursor", &bHideCursor, false);
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iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
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iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
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iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
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iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
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iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
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iniFile.Get("Settings", "OverlayBlendStats", &bOverlayBlendStats, false);
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iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
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iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
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iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
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iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
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iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
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iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
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iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
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iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
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iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
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iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
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iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
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iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
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iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
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iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
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iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
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iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
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iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0);
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iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, 0);
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iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
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// Load common settings
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iniFile.Load(FULL_CONFIG_DIR "Dolphin.ini");
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bool bTmp;
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iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
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SetEnableAlert(bTmp);
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}
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void Config::GameIniLoad() {
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IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
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if (! iniFile)
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return;
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if (iniFile->Exists("Video", "ForceFiltering"))
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iniFile->Get("Video", "ForceFiltering", &bForceFiltering, 0);
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if (iniFile->Exists("Video", "MaxAnisotropy"))
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iniFile->Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
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if (iniFile->Exists("Video", "EFBCopyDisable"))
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iniFile->Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0);
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if (iniFile->Exists("Video", "EFBCopyDisableHotKey"))
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iniFile->Get("Video", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
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if (iniFile->Exists("Video", "EFBToTextureEnable"))
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iniFile->Get("Video", "EFBToTextureEnable", &bCopyEFBToRAM, 0);
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if (iniFile->Exists("Video", "SafeTextureCache"))
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iniFile->Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
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if (iniFile->Exists("Video", "MSAA"))
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iniFile->Get("Video", "MSAA", &iMultisampleMode, 0);
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if (iniFile->Exists("Video", "DstAlphaPass"))
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iniFile->Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
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if (iniFile->Exists("Video", "UseXFB"))
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iniFile->Get("Video", "UseXFB", &bUseXFB, 0);
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if (iniFile->Exists("Video", "ProjectionHack"))
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iniFile->Get("Video", "ProjectionHack", &iPhackvalue, 0);
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}
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void Config::Save()
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{
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
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iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
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iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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iniFile.Set("Hardware", "VSync", bVSync);
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iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
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iniFile.Set("Settings", "StretchToFit", bNativeResolution);
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iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43);
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iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169);
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iniFile.Set("Settings", "Crop", bCrop);
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iniFile.Set("Settings", "HideCursor", bHideCursor);
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iniFile.Set("Settings", "UseXFB", bUseXFB);
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iniFile.Set("Settings", "AutoScale", bAutoScale);
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iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
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iniFile.Set("Settings", "ShowFPS", bShowFPS);
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iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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iniFile.Set("Settings", "OverlayBlendStats", bOverlayBlendStats);
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iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
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iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
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iniFile.Set("Settings", "Show", iCompileDLsLevel);
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iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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iniFile.Set("Settings", "HiresTextures", bHiresTextures);
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iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
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iniFile.Set("Settings", "DumpFrames", bDumpFrames);
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iniFile.Set("Settings", "FreeLook", bFreeLook);
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iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
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iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
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iniFile.Set("Settings", "MSAA", iMultisampleMode);
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iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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iniFile.Set("Settings", "Wireframe", bWireFrame);
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iniFile.Set("Settings", "DisableLighting", bDisableLighting);
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iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
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iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
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iniFile.Set("Settings", "DisableFog", bDisableFog);
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
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iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
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iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey);
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iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
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iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
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iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
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}
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