Stenzek aac66a1b61 Vulkan: Implement a pipeline UID cache
This stores enough information to recreate the pipeline, including the
shader UIDs, blend/depth/rasterization state, primitive and vertex format.
2016-11-28 21:21:53 +10:00
..
2016-11-26 18:29:33 -05:00
2016-10-03 21:07:12 +02:00
2016-06-24 10:41:05 +02:00
2016-10-24 18:27:49 +02:00