mirror of
https://github.com/dolphin-emu/dolphin.git
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441 lines
11 KiB
C++
441 lines
11 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/MathUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "Core/PatchEngine.h"
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#include "Core/VolumeHandler.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Boot/Boot_DOL.h"
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#include "Core/Debugger/Debugger_SymbolMap.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/EXI_DeviceIPL.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/IPC_HLE/WII_IPC_HLE.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/PPCAnalyst.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/SignatureDB.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/VolumeCreator.h"
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void CBoot::Load_FST(bool _bIsWii)
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{
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if (!VolumeHandler::IsValid())
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return;
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// copy first 20 bytes of disc to start of Mem 1
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VolumeHandler::ReadToPtr(Memory::GetPointer(0x80000000), 0, 0x20, false);
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// copy of game id
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Memory::Write_U32(Memory::Read_U32(0x80000000), 0x80003180);
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u32 shift = 0;
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if (_bIsWii)
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shift = 2;
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u32 fstOffset = VolumeHandler::Read32(0x0424, _bIsWii) << shift;
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u32 fstSize = VolumeHandler::Read32(0x0428, _bIsWii) << shift;
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u32 maxFstSize = VolumeHandler::Read32(0x042c, _bIsWii) << shift;
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u32 arenaHigh = ROUND_DOWN(0x817FFFFF - maxFstSize, 0x20);
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Memory::Write_U32(arenaHigh, 0x00000034);
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// load FST
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VolumeHandler::ReadToPtr(Memory::GetPointer(arenaHigh), fstOffset, fstSize, _bIsWii);
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Memory::Write_U32(arenaHigh, 0x00000038);
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Memory::Write_U32(maxFstSize, 0x0000003c);
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}
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void CBoot::UpdateDebugger_MapLoaded()
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{
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Host_NotifyMapLoaded();
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}
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bool CBoot::FindMapFile(std::string* existing_map_file,
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std::string* writable_map_file,
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std::string* title_id)
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{
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std::string title_id_str;
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size_t name_begin_index;
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SCoreStartupParameter& _StartupPara = SConfig::GetInstance().m_LocalCoreStartupParameter;
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switch (_StartupPara.m_BootType)
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{
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case SCoreStartupParameter::BOOT_WII_NAND:
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{
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const DiscIO::INANDContentLoader& Loader =
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DiscIO::CNANDContentManager::Access().GetNANDLoader(_StartupPara.m_strFilename);
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if (Loader.IsValid())
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{
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u64 TitleID = Loader.GetTitleID();
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title_id_str = StringFromFormat("%08X_%08X",
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(u32)(TitleID >> 32) & 0xFFFFFFFF,
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(u32)TitleID & 0xFFFFFFFF);
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}
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break;
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}
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case SCoreStartupParameter::BOOT_ELF:
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case SCoreStartupParameter::BOOT_DOL:
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// Strip the .elf/.dol file extension and directories before the name
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name_begin_index = _StartupPara.m_strFilename.find_last_of("/") + 1;
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if ((_StartupPara.m_strFilename.find_last_of("\\") + 1) > name_begin_index)
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{
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name_begin_index = _StartupPara.m_strFilename.find_last_of("\\") + 1;
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}
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title_id_str = _StartupPara.m_strFilename.substr(
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name_begin_index, _StartupPara.m_strFilename.size() - 4 - name_begin_index);
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break;
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default:
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title_id_str = _StartupPara.GetUniqueID();
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break;
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}
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if (writable_map_file)
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*writable_map_file = File::GetUserPath(D_MAPS_IDX) + title_id_str + ".map";
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if (title_id)
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*title_id = title_id_str;
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bool found = false;
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static const std::string maps_directories[] = {
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File::GetUserPath(D_MAPS_IDX),
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File::GetSysDirectory() + MAPS_DIR DIR_SEP
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};
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for (size_t i = 0; !found && i < ArraySize(maps_directories); ++i)
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{
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std::string path = maps_directories[i] + title_id_str + ".map";
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if (File::Exists(path))
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{
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found = true;
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if (existing_map_file)
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*existing_map_file = path;
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}
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}
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return found;
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}
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bool CBoot::LoadMapFromFilename()
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{
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std::string strMapFilename;
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bool found = FindMapFile(&strMapFilename, nullptr);
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if (found && g_symbolDB.LoadMap(strMapFilename))
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{
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UpdateDebugger_MapLoaded();
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return true;
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}
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return false;
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}
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// If ipl.bin is not found, this function does *some* of what BS1 does:
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// loading IPL(BS2) and jumping to it.
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// It does not initialize the hardware or anything else like BS1 does.
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bool CBoot::Load_BS2(const std::string& _rBootROMFilename)
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{
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const u32 USA = 0x1FCE3FD6;
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const u32 USA_v1_1 = 0x4D5935D1;
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const u32 JAP = 0x87424396;
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const u32 PAL = 0xA0EA7341;
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//const u32 PanasonicQJ = 0xAEA8265C;
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//const u32 PanasonicQU = 0x94015753;
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// Load the whole ROM dump
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std::string data;
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if (!File::ReadFileToString(_rBootROMFilename, data))
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return false;
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u32 ipl_hash = HashAdler32((const u8*)data.data(), data.size());
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std::string ipl_region;
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switch (ipl_hash)
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{
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case USA:
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case USA_v1_1:
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ipl_region = USA_DIR;
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break;
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case JAP:
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ipl_region = JAP_DIR;
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break;
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case PAL:
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ipl_region = EUR_DIR;
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break;
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default:
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PanicAlert("IPL with unknown hash %x", ipl_hash);
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break;
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}
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std::string BootRegion = _rBootROMFilename.substr(_rBootROMFilename.find_last_of(DIR_SEP) - 3, 3);
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if (BootRegion != ipl_region)
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PanicAlert("%s IPL found in %s directory. The disc may not be recognized", ipl_region.c_str(), BootRegion.c_str());
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// Run the descrambler over the encrypted section containing BS1/BS2
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CEXIIPL::Descrambler((u8*)data.data()+0x100, 0x1AFE00);
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Memory::CopyToEmu(0x81200000, data.data() + 0x100, 0x700);
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Memory::CopyToEmu(0x81300000, data.data() + 0x820, 0x1AFE00);
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PC = 0x81200000;
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return true;
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}
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// Third boot step after BootManager and Core. See Call schedule in BootManager.cpp
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bool CBoot::BootUp()
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{
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SCoreStartupParameter& _StartupPara =
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SConfig::GetInstance().m_LocalCoreStartupParameter;
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NOTICE_LOG(BOOT, "Booting %s", _StartupPara.m_strFilename.c_str());
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g_symbolDB.Clear();
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VideoInterface::Preset(_StartupPara.bNTSC);
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switch (_StartupPara.m_BootType)
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{
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// GCM and Wii
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case SCoreStartupParameter::BOOT_ISO:
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{
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DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_StartupPara.m_strFilename);
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if (pVolume == nullptr)
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break;
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bool isoWii = DiscIO::IsVolumeWiiDisc(pVolume);
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if (isoWii != _StartupPara.bWii)
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{
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PanicAlertT("Warning - starting ISO in wrong console mode!");
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}
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// setup the map from ISOFile ID
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VolumeHandler::SetVolumeName(_StartupPara.m_strFilename);
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std::string unique_id = VolumeHandler::GetVolume()->GetUniqueID();
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if (unique_id.size() >= 4)
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VideoInterface::SetRegionReg(unique_id.at(3));
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DVDInterface::SetDiscInside(VolumeHandler::IsValid());
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u32 tmd_size;
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std::unique_ptr<u8[]> tmd_buf = pVolume->GetTMD(&tmd_size);
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if (tmd_size)
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{
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WII_IPC_HLE_Interface::ES_DIVerify(tmd_buf.get(), tmd_size);
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}
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_StartupPara.bWii = VolumeHandler::IsWii();
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// HLE BS2 or not
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if (_StartupPara.bHLE_BS2)
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{
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EmulatedBS2(_StartupPara.bWii);
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}
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else if (!Load_BS2(_StartupPara.m_strBootROM))
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{
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// If we can't load the bootrom file we HLE it instead
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EmulatedBS2(_StartupPara.bWii);
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}
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else
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{
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// Load patches if they weren't already
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PatchEngine::LoadPatches();
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}
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// Scan for common HLE functions
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if (_StartupPara.bSkipIdle && !_StartupPara.bEnableDebugging)
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{
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PPCAnalyst::FindFunctions(0x80004000, 0x811fffff, &g_symbolDB);
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SignatureDB db;
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if (db.Load(File::GetSysDirectory() + TOTALDB))
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{
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db.Apply(&g_symbolDB);
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HLE::PatchFunctions();
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db.Clear();
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}
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}
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/* Try to load the symbol map if there is one, and then scan it for
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and eventually replace code */
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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// We don't need the volume any more
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delete pVolume;
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break;
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}
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// DOL
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case SCoreStartupParameter::BOOT_DOL:
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{
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CDolLoader dolLoader(_StartupPara.m_strFilename);
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// Check if we have gotten a Wii file or not
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bool dolWii = dolLoader.IsWii();
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if (dolWii != _StartupPara.bWii)
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{
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PanicAlertT("Warning - starting DOL in wrong console mode!");
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}
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bool BS2Success = false;
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if (dolWii)
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{
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BS2Success = EmulatedBS2(dolWii);
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}
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else if (!VolumeHandler::IsWii() && !_StartupPara.m_strDefaultISO.empty())
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{
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VolumeHandler::SetVolumeName(_StartupPara.m_strDefaultISO);
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BS2Success = EmulatedBS2(dolWii);
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}
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if (!_StartupPara.m_strDVDRoot.empty())
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{
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NOTICE_LOG(BOOT, "Setting DVDRoot %s", _StartupPara.m_strDVDRoot.c_str());
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VolumeHandler::SetVolumeDirectory(_StartupPara.m_strDVDRoot, dolWii, _StartupPara.m_strApploader, _StartupPara.m_strFilename);
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BS2Success = EmulatedBS2(dolWii);
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}
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DVDInterface::SetDiscInside(VolumeHandler::IsValid());
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if (!BS2Success)
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{
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dolLoader.Load();
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PC = dolLoader.GetEntryPoint();
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}
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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break;
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}
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// ELF
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case SCoreStartupParameter::BOOT_ELF:
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{
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if (!File::Exists(_StartupPara.m_strFilename))
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{
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PanicAlertT("The file you specified (%s) does not exist",
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_StartupPara.m_strFilename.c_str());
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return false;
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}
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// Check if we have gotten a Wii file or not
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bool elfWii = IsElfWii(_StartupPara.m_strFilename);
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if (elfWii != _StartupPara.bWii)
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{
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PanicAlertT("Warning - starting ELF in wrong console mode!");
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}
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bool BS2Success = false;
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if (elfWii)
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{
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BS2Success = EmulatedBS2(elfWii);
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}
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else if (!VolumeHandler::IsWii() && !_StartupPara.m_strDefaultISO.empty())
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{
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VolumeHandler::SetVolumeName(_StartupPara.m_strDefaultISO);
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BS2Success = EmulatedBS2(elfWii);
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}
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// load image or create virtual drive from directory
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if (!_StartupPara.m_strDVDRoot.empty())
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{
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NOTICE_LOG(BOOT, "Setting DVDRoot %s", _StartupPara.m_strDVDRoot.c_str());
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// TODO: auto-convert elf to dol, so we can load them :)
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VolumeHandler::SetVolumeDirectory(_StartupPara.m_strDVDRoot, elfWii);
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BS2Success = EmulatedBS2(elfWii);
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}
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else if (!_StartupPara.m_strDefaultISO.empty())
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{
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NOTICE_LOG(BOOT, "Loading default ISO %s", _StartupPara.m_strDefaultISO.c_str());
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VolumeHandler::SetVolumeName(_StartupPara.m_strDefaultISO);
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}
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else VolumeHandler::SetVolumeDirectory(_StartupPara.m_strFilename, elfWii);
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DVDInterface::SetDiscInside(VolumeHandler::IsValid());
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if (BS2Success)
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{
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HLE::PatchFunctions();
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}
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else // Poor man's bootup
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{
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Load_FST(elfWii);
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Boot_ELF(_StartupPara.m_strFilename);
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}
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UpdateDebugger_MapLoaded();
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Dolphin_Debugger::AddAutoBreakpoints();
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break;
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}
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// Wii WAD
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case SCoreStartupParameter::BOOT_WII_NAND:
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Boot_WiiWAD(_StartupPara.m_strFilename);
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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// load default image or create virtual drive from directory
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if (!_StartupPara.m_strDVDRoot.empty())
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VolumeHandler::SetVolumeDirectory(_StartupPara.m_strDVDRoot, true);
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else if (!_StartupPara.m_strDefaultISO.empty())
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VolumeHandler::SetVolumeName(_StartupPara.m_strDefaultISO);
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DVDInterface::SetDiscInside(VolumeHandler::IsValid());
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break;
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// Bootstrap 2 (AKA: Initial Program Loader, "BIOS")
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case SCoreStartupParameter::BOOT_BS2:
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{
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DVDInterface::SetDiscInside(VolumeHandler::IsValid());
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if (Load_BS2(_StartupPara.m_strBootROM))
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{
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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}
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else
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{
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return false;
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}
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break;
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}
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case SCoreStartupParameter::BOOT_DFF:
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// do nothing
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break;
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default:
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{
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PanicAlertT("Tried to load an unknown file type.");
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return false;
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}
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}
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// HLE jump to loader (homebrew). Disabled when Gecko is active as it interferes with the code handler
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
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{
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HLE::Patch(0x80001800, "HBReload");
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Memory::CopyToEmu(0x80001804, "STUBHAXX", 8);
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}
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// Not part of the binary itself, but either we or Gecko OS might insert
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// this, and it doesn't clear the icache properly.
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HLE::Patch(0x800018a8, "GeckoCodehandler");
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return true;
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}
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