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https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 16:49:12 +01:00
7036299a92
Most settings which affect determinism will now be synced on NetPlay. Additionally, there's a strict sync mode which will sync various enhancements to prevent desync in games that use EFB reads. This also adds a check for all players having the IPL.bin file, and doesn't load it for anyone if someone is missing it. This prevents desyncs caused by mismatched system fonts. Additionally, the NetPlay window was getting too wide with checkboxes, so FlowLayout has been introduced to make the checkboxes take up multiple rows dynamically. However, there's some minor vertical centering issues I haven't been able to solve, but it's better than a ridiculously wide window.
124 lines
3.4 KiB
C++
124 lines
3.4 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QDialog>
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#include "Core/NetPlayClient.h"
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#include "VideoCommon/OnScreenDisplay.h"
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class MD5Dialog;
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class GameListModel;
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class PadMappingDialog;
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class QCheckBox;
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class QComboBox;
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class QGridLayout;
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class QGroupBox;
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class QLabel;
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class QLineEdit;
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class QPushButton;
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class QSpinBox;
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class QSplitter;
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class QTableWidget;
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class QTextEdit;
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class QToolButton;
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class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
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{
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Q_OBJECT
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public:
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explicit NetPlayDialog(QWidget* parent = nullptr);
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~NetPlayDialog();
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void show(std::string nickname, bool use_traversal);
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void reject() override;
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// NetPlayUI methods
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void BootGame(const std::string& filename) override;
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void StopGame() override;
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bool IsHosting() const override;
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void Update() override;
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void AppendChat(const std::string& msg) override;
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void OnMsgChangeGame(const std::string& filename) override;
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void OnMsgStartGame() override;
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void OnMsgStopGame() override;
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void OnPadBufferChanged(u32 buffer) override;
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void OnDesync(u32 frame, const std::string& player) override;
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void OnConnectionLost() override;
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void OnConnectionError(const std::string& message) override;
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void OnTraversalError(TraversalClient::FailureReason error) override;
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void OnSaveDataSyncFailure() override;
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bool IsRecording() override;
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std::string FindGame(const std::string& game) override;
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std::shared_ptr<const UICommon::GameFile> FindGameFile(const std::string& game) override;
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void ShowMD5Dialog(const std::string& file_identifier) override;
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void SetMD5Progress(int pid, int progress) override;
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void SetMD5Result(int pid, const std::string& result) override;
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void AbortMD5() override;
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signals:
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void Boot(const QString& filename);
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void Stop();
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private:
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void CreateChatLayout();
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void CreatePlayersLayout();
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void CreateMainLayout();
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void ConnectWidgets();
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void OnChat();
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void OnStart();
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void DisplayMessage(const QString& msg, const std::string& color,
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int duration = OSD::Duration::NORMAL);
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void UpdateGUI();
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void GameStatusChanged(bool running);
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void SetOptionsEnabled(bool enabled);
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void SetGame(const QString& game_path);
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// Chat
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QGroupBox* m_chat_box;
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QTextEdit* m_chat_edit;
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QLineEdit* m_chat_type_edit;
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QPushButton* m_chat_send_button;
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// Players
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QGroupBox* m_players_box;
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QComboBox* m_room_box;
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QLabel* m_hostcode_label;
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QPushButton* m_hostcode_action_button;
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QTableWidget* m_players_list;
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QPushButton* m_kick_button;
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QPushButton* m_assign_ports_button;
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// Other
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QPushButton* m_game_button;
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QToolButton* m_md5_button;
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QPushButton* m_start_button;
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QLabel* m_buffer_label;
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QSpinBox* m_buffer_size_box;
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QCheckBox* m_save_sd_box;
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QCheckBox* m_load_wii_box;
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QCheckBox* m_sync_save_data_box;
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QCheckBox* m_record_input_box;
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QCheckBox* m_reduce_polling_rate_box;
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QCheckBox* m_strict_settings_sync_box;
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QPushButton* m_quit_button;
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QSplitter* m_splitter;
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QGridLayout* m_main_layout;
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MD5Dialog* m_md5_dialog;
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PadMappingDialog* m_pad_mapping;
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std::string m_current_game;
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std::string m_nickname;
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GameListModel* m_game_list_model = nullptr;
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bool m_use_traversal = false;
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bool m_is_copy_button_retry = false;
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bool m_got_stop_request = true;
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int m_buffer_size = 0;
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int m_player_count = 0;
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};
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