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Plugin_VideoOGL
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Ryan Houdek
ad13f2d23d
Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers.
2011-12-11 06:18:01 -06:00
..
Src
Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers.
2011-12-11 06:18:01 -06:00
CMakeLists.txt
Add in GLSL setting again.
2011-11-30 22:02:25 -06:00
Plugin_VideoOGL.vcxproj
add ProgramShaderCache.* to visual studio project files
2011-12-09 14:28:59 -08:00
Plugin_VideoOGL.vcxproj.filters
add ProgramShaderCache.* to visual studio project files
2011-12-09 14:28:59 -08:00
SConscript
Move SConscript files out from the Src subdirectories to be
2011-03-03 19:44:56 +00:00